Banners: Difference between revisions
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==Personal Banners== | ==Personal Banners== | ||
These types of banners will be displayed exclusively to the player it is intended. | These types of banners will be displayed exclusively to the player it is intended. | ||
* <code>/killcount</code>: Displays kill count as seen by the server for currently equipped [[ | * <code>/killcount</code>: Displays kill count as seen by the server for currently equipped [[sealed items]]. | ||
: ''Note: Kill | : ''Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.'' | ||
* <code>/matcount</code>: Displays your character's material usage. | * <code>/matcount</code>: Displays your character's material usage. | ||
* <code>/rbr</code>: Displays the current [[Ragol Boost Road]] quests. | * <code>/rbr</code>: Displays the current [[Ragol Boost Road]] quests. | ||
* '''Info announcements''': Displays de-synchronization warnings to the player if the server and player's client disagree on the player's current inventory, indicating the player to change blocks to re-synchronize and avoid further issues or losses. | * '''Info announcements''': Displays de-synchronization warnings to the player if the server and player's client disagree on the player's current inventory, indicating the player to change blocks to re-synchronize and avoid further issues or losses. |
Revision as of 16:34, 23 July 2024
The term Banners refers to a scrolling text marquee that appears along the top edge of the player's screen. Global banners broadcast to all players are used for Game Master messages, System announcements, and certain rare drops found on the server. Personal banners are used to display results for certain chat commands input by the player, as well as certain Info notices.
Global Banners
These types of banners will be broadcast to every player currently logged into the server.
- System announcements: Displays time remaining before the server goes down for planned maintenance. Typically issued automatically 120, 60, 30, 15, 10, 2, 1, and 0 minute(s) before shutdown commences.
- Game Master messages: Displays a custom message from a Game Master.
- Luck / Forecast change announcement: Displays an indicator that the day's
/luck
//forecast
parameter's have changed. Issued automatically every day at 00:00 UTC.- "(insert full message copied here)"
- Rare drop announcements: Displays Ship, Block, player name, item (and potentially untekked hit percentage), and enemy name for certain extremely rare items listed in the table below. Certain extremely rare event rewards such as Anniv. Platinum Badge or any item from the "very rare" tier of Ultimate Present (Christmas) rewards will also be announced here.
- Note: A player may disable their rare drop announcements from being broadcast to the server and party with the
/findprivacy
chat command.
Rare Drop Announcements List
No Additional Requirements
- Note: 20 Hit % or greater will also be announced for these items.
20 Hit %
Item Name |
---|
Galatine |
30 Hit %
Item Name |
---|
Rambling May |
Frozen Shooter |
Vivienne |
Cannon Rouge |
Daylight Scar |
40 Hit %
Item Name |
---|
Asteron Belt |
Spread Needle |
Holy Ray |
L&K38 Combat |
Monkey King Bar |
Girasole |
Twin Blaze |
Yasminkov 9000M |
Zanba |
Slicer of Fanatic |
Ophelie Seize |
Guren |
Shouren |
Yunchang |
50 Hit %
Item Name |
---|
Panzer Faust |
Yasminkov 7000V |
Guardianna |
Demolition Comet |
Clio |
Tyrell's Parasol |
90 Hit %
Item Name |
---|
Any rare weapon |
Personal Banners
These types of banners will be displayed exclusively to the player it is intended.
/killcount
: Displays kill count as seen by the server for currently equipped sealed items.
- Note: Kill count is processed differently on the client and may require server re-synchronization via Change Block in order to unseal.
/matcount
: Displays your character's material usage./rbr
: Displays the current Ragol Boost Road quests.- Info announcements: Displays de-synchronization warnings to the player if the server and player's client disagree on the player's current inventory, indicating the player to change blocks to re-synchronize and avoid further issues or losses.