Forest: Difference between revisions
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[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | Forest is the first area accessible in Episode 1. It is the surface of the planet Ragol. It is mechanically a simplistic area, with only one possible layout for Forest 1 and Forest 2 (although the route through the area can still vary), large open rooms, few traps, and no long dead-end routes. | ||
<!--[[Forest 1]] is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of ''PSO''. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit. | |||
[[Forest 2]] is the second and final area of the [[Forest]], the first area accessible in [[Episode 1]]. Players on a free adventure here are introduced to the [[Hildebear]], an enemy much stronger than any encountered in Forest 1. A free adventure in Forest 2 will also end in finding the teleporter to [[Under the Dome]], where [[Dragon]] can be fought. | [[Forest 2]] is the second and final area of the [[Forest]], the first area accessible in [[Episode 1]]. Players on a free adventure here are introduced to the [[Hildebear]], an enemy much stronger than any encountered in Forest 1. A free adventure in Forest 2 will also end in finding the teleporter to [[Under the Dome]], where [[Dragon]] can be fought.--> | ||
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Revision as of 22:10, 3 August 2024
Forest | |
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Native |
Forest is the first area accessible in Episode 1. It is the surface of the planet Ragol. It is mechanically a simplistic area, with only one possible layout for Forest 1 and Forest 2 (although the route through the area can still vary), large open rooms, few traps, and no long dead-end routes.
Map and layouts
Forest 1
Forest 1 Layouts | |
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Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 2
Forest 2 Layouts | |
---|---|
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Monsters
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 56 | 88 | 10 | 0 | 70 | 85 | 10 | 0 | 30 | 60 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 260 | 184 | 75 | 0 | 100 | 45 | 5 | 0 | 60 | 30 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 95 | 112 | 20 | 0 | 90 | 70 | 8 | 0 | 60 | 20 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 118 | 124 | 25 | 0 | 90 | 90 | 10 | 20 | 70 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 92 | 106 | 0 | 0 | 60 | 70 | 8 | 0 | 35 | 0 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 122 | 112 | 5 | 0 | 65 | 75 | 8 | 25 | 45 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 152 | 118 | 30 | 0 | 75 | 80 | 5 | 55 | 0 | 25 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 30 | 20 | 0 | 40 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 400 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 320 | 210 | 30 | 0 | 80 | 30 | 10 | 80 | 0 | 40 | 28 | 50 | 25 | 13 | 80 | Weapon |
Hildeblue (Rare) | Native | 399 | 270 | 0 | 0 | 100 | 120 | 10 | 0 | 80 | 40 | 38 | 50 | 25 | 100 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 30 | 65 | 10 | 0 | 70 | 80 | 10 | 0 | 20 | 50 | 10 | 45 | 0 | 4 | 100 | Frame |
Al Rappy (Rare) | Native | 150 | 150 | 10 | 0 | 100 | 5 | 5 | 0 | 50 | 20 | 35 | 45 | 0 | 100 | 100 | Barrier |
Savage Wolf | Native | 45 | 85 | 20 | 0 | 90 | 60 | 8 | 0 | 50 | 10 | 10 | 20 | 5 | 5 | 30 | Frame |
Barbarous Wolf | Native | 65 | 95 | 25 | 0 | 90 | 65 | 10 | 10 | 60 | 0 | 15 | 20 | 5 | 7 | 45 | Weapon |
Booma | Native | 60 | 80 | 0 | 0 | 60 | 60 | 8 | 0 | 25 | 15 | 10 | 20 | 0 | 5 | 28 | Weapon |
Gobooma | Native | 85 | 85 | 5 | 0 | 65 | 68 | 8 | 15 | 35 | 0 | 10 | 20 | 0 | 6 | 32 | Weapon |
Gigobooma | Native | 110 | 90 | 30 | 0 | 75 | 75 | 5 | 45 | 0 | 15 | 15 | 20 | 0 | 7 | 35 | Barrier |
Mothmant | Native | 8 | 53 | 0 | 0 | 75 | 20 | 20 | 0 | 25 | 0 | 10 | 20 | 0 | 1 | 25 | Weapon |
Monest | Native | 300 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 10 | 20 | 0 | 6 | 0 | None |
Hildebear | Native | 180 | 140 | 30 | 0 | 80 | 22 | 10 | 70 | 0 | 30 | 28 | 50 | 20 | 10 | 80 | Weapon |
Hildeblue (Rare) | Native | 250 | 200 | 0 | 0 | 100 | 115 | 10 | 0 | 70 | 30 | 38 | 50 | 20 | 100 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 379 | 419 | 133 | 0 | 130 | 190 | 20 | 30 | 50 | 70 | 30 | 50 | 15 | 40 | 100 | Frame |
Al Rappy (Rare) | Native | 573 | 527 | 133 | 0 | 160 | 90 | 10 | 30 | 70 | 50 | 30 | 50 | 15 | 184 | 100 | Barrier |
Savage Wolf | Native | 500 | 445 | 148 | 0 | 150 | 170 | 16 | 30 | 80 | 50 | 30 | 45 | 20 | 42 | 30 | Frame |
Barbarous Wolf | Native | 525 | 457 | 155 | 0 | 150 | 197 | 20 | 50 | 90 | 39 | 35 | 50 | 20 | 45 | 45 | Weapon |
Booma | Native | 427 | 438 | 118 | 0 | 120 | 170 | 16 | 25 | 80 | 60 | 30 | 20 | 5 | 42 | 28 | Weapon |
Gobooma | Native | 468 | 444 | 125 | 0 | 125 | 177 | 16 | 80 | 60 | 30 | 30 | 20 | 7 | 43 | 32 | Weapon |
Gigobooma | Native | 508 | 451 | 162 | 0 | 135 | 183 | 10 | 80 | 35 | 75 | 30 | 20 | 10 | 45 | 35 | Barrier |
Mothmant | Native | 200 | 384 | 118 | 0 | 135 | 42 | 40 | 40 | 50 | 30 | 30 | 40 | 15 | 36 | 25 | Weapon |
Monest | Native | 843 | 337 | 118 | 0 | 60 | 20 | 0 | 40 | 60 | 30 | 30 | 40 | 15 | 43 | 0 | None |
Hildebear | Native | 735 | 514 | 162 | 0 | 140 | 117 | 20 | 90 | 30 | 60 | 48 | 50 | 35 | 56 | 80 | Weapon |
Hildeblue (Rare) | Native | 842 | 590 | 118 | 0 | 160 | 237 | 20 | 36 | 90 | 60 | 58 | 50 | 35 | 184 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 353 | 345 | 97 | 0 | 130 | 114 | 20 | 0 | 40 | 70 | 30 | 50 | 15 | 40 | 100 | Frame |
Al Rappy (Rare) | Native | 485 | 443 | 97 | 0 | 160 | 28 | 10 | 0 | 70 | 40 | 30 | 50 | 15 | 184 | 100 | Barrier |
Savage Wolf | Native | 370 | 368 | 111 | 0 | 150 | 91 | 16 | 0 | 80 | 20 | 30 | 20 | 20 | 42 | 30 | Frame |
Barbarous Wolf | Native | 392 | 379 | 118 | 0 | 150 | 97 | 20 | 20 | 90 | 0 | 35 | 20 | 20 | 45 | 45 | Weapon |
Booma | Native | 386 | 362 | 83 | 0 | 120 | 91 | 16 | 5 | 75 | 60 | 30 | 20 | 5 | 42 | 28 | Weapon |
Gobooma | Native | 414 | 368 | 90 | 0 | 125 | 100 | 16 | 75 | 60 | 5 | 30 | 20 | 7 | 43 | 32 | Weapon |
Gigobooma | Native | 441 | 374 | 124 | 0 | 135 | 108 | 10 | 75 | 5 | 75 | 30 | 20 | 10 | 45 | 35 | Barrier |
Mothmant | Native | 200 | 311 | 83 | 0 | 135 | 45 | 40 | 30 | 50 | 0 | 30 | 20 | 15 | 36 | 25 | Weapon |
Monest | Native | 650 | 0 | 83 | 0 | 60 | 22 | 0 | 40 | 60 | 0 | 30 | 20 | 15 | 43 | 0 | None |
Hildebear | Native | 518 | 431 | 124 | 0 | 140 | 47 | 20 | 80 | 5 | 50 | 48 | 50 | 35 | 49 | 80 | Weapon |
Hildeblue (Rare) | Native | 595 | 500 | 83 | 0 | 160 | 154 | 20 | 5 | 80 | 50 | 58 | 50 | 35 | 184 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 829 | 790 | 271 | 0 | 205 | 335 | 35 | 40 | 60 | 70 | 45 | 60 | 30 | 88 | 100 | Shield |
Al Rappy (Rare) | Native | 1110 | 913 | 271 | 0 | 235 | 194 | 17 | 40 | 70 | 60 | 70 | 60 | 30 | 280 | 100 | Barrier |
Savage Wolf | Native | 905 | 819 | 288 | 0 | 225 | 307 | 28 | 45 | 85 | 60 | 45 | 59 | 35 | 90 | 30 | Frame |
Barbarous Wolf | Native | 950 | 834 | 297 | 0 | 225 | 344 | 30 | 60 | 95 | 50 | 50 | 65 | 35 | 94 | 45 | Shield |
Booma | Native | 899 | 812 | 253 | 0 | 195 | 307 | 28 | 35 | 85 | 60 | 45 | 30 | 12 | 90 | 30 | Weapon |
Gobooma | Native | 899 | 812 | 253 | 0 | 195 | 307 | 28 | 85 | 65 | 40 | 45 | 30 | 15 | 92 | 38 | Weapon |
Gigobooma | Native | 1016 | 826 | 306 | 0 | 210 | 325 | 17 | 85 | 45 | 70 | 50 | 30 | 20 | 94 | 35 | Unit |
Mothmant | Native | 450 | 753 | 190 | 0 | 210 | 74 | 40 | 50 | 60 | 40 | 45 | 50 | 30 | 82 | 25 | Weapon |
Monest | Native | 1500 | 697 | 190 | 0 | 135 | 50 | 0 | 50 | 70 | 40 | 45 | 50 | 30 | 92 | 0 | None |
Hildebear | Native | 1344 | 898 | 306 | 0 | 215 | 231 | 35 | 90 | 40 | 75 | 63 | 60 | 55 | 111 | 85 | Weapon |
Hildeblue (Rare) | Native | 1498 | 985 | 253 | 0 | 235 | 401 | 35 | 45 | 90 | 75 | 73 | 60 | 55 | 280 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rag Rappy | Native | 688 | 590 | 211 | 0 | 205 | 171 | 35 | 10 | 50 | 70 | 45 | 30 | 30 | 88 | 100 | Shield |
Al Rappy (Rare) | Native | 838 | 707 | 211 | 0 | 235 | 55 | 17 | 10 | 70 | 50 | 70 | 30 | 30 | 280 | 100 | Barrier |
Savage Wolf | Native | 706 | 636 | 228 | 0 | 225 | 140 | 28 | 10 | 90 | 20 | 45 | 30 | 30 | 90 | 30 | Frame |
Barbarous Wolf | Native | 731 | 699 | 237 | 0 | 225 | 148 | 30 | 15 | 100 | 25 | 50 | 30 | 35 | 94 | 45 | Shield |
Booma | Native | 725 | 610 | 193 | 0 | 195 | 140 | 28 | 10 | 85 | 60 | 45 | 30 | 12 | 90 | 30 | Weapon |
Gobooma | Native | 788 | 663 | 246 | 0 | 210 | 163 | 28 | 85 | 65 | 10 | 45 | 30 | 15 | 92 | 38 | Weapon |
Gigobooma | Native | 788 | 663 | 246 | 0 | 210 | 163 | 17 | 85 | 10 | 70 | 50 | 30 | 20 | 94 | 35 | Unit |
Mothmant | Native | 480 | 550 | 193 | 0 | 210 | 78 | 40 | 30 | 60 | 10 | 45 | 30 | 30 | 82 | 25 | Weapon |
Monest | Native | 1025 | 0 | 193 | 0 | 135 | 47 | 0 | 40 | 70 | 10 | 45 | 30 | 30 | 92 | 0 | None |
Hildebear | Native | 875 | 725 | 246 | 0 | 215 | 81 | 35 | 90 | 10 | 75 | 63 | 60 | 50 | 100 | 85 | Weapon |
Hildeblue (Rare) | Native | 962 | 800 | 193 | 0 | 235 | 225 | 35 | 10 | 90 | 75 | 73 | 60 | 50 | 280 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
El Rappy | Native | 1964 | 1250 | 625 | 0 | 200 | 637 | 30 | 55 | 40 | 85 | 75 | 70 | 35 | 256 | 100 | Shield |
Pal Rappy (Rare) | Native | 2546 | 2100 | 625 | 0 | 240 | 419 | 50 | 45 | 85 | 60 | 90 | 70 | 35 | 700 | 100 | Barrier |
Gulgus | Native | 2300 | 1100 | 650 | 0 | 208 | 593 | 40 | 50 | 92 | 65 | 85 | 78 | 40 | 275 | 30 | Frame |
Gulgus-Gue | Native | 2346 | 1350 | 663 | 0 | 211 | 651 | 50 | 70 | 95 | 55 | 90 | 80 | 40 | 280 | 45 | Shield |
Bartle | Native | 2334 | 1250 | 600 | 0 | 205 | 593 | 25 | 40 | 100 | 70 | 70 | 65 | 17 | 271 | 30 | Weapon |
Barble | Native | 2550 | 1350 | 613 | 0 | 209 | 608 | 25 | 100 | 65 | 45 | 70 | 65 | 20 | 276 | 38 | Weapon |
Tollaw | Native | 2301 | 1450 | 750 | 0 | 313 | 630 | 35 | 70 | 50 | 100 | 70 | 65 | 25 | 281 | 35 | Unit |
Mothvert | Native | 1500 | 1000 | 600 | 0 | 233 | 477 | 35 | 60 | 75 | 45 | 70 | 60 | 35 | 145 | 25 | Weapon |
Mothvist | Native | 2897 | 0 | 600 | 0 | 210 | 390 | 0 | 60 | 75 | 45 | 75 | 60 | 35 | 270 | 0 | None |
Hildelt | Native | 2850 | 1850 | 676 | 0 | 240 | 477 | 45 | 90 | 90 | 70 | 98 | 57 | 60 | 300 | 85 | Weapon |
Hildetorr (Rare) | Native | 6750 | 3600 | 600 | 0 | 290 | 738 | 60 | 90 | 90 | 90 | 100 | 69 | 60 | 690 | 100 | Weapon |
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
El Rappy | Native | 1309 | 1000 | 476 | 0 | 197 | 478 | 30 | 30 | 30 | 85 | 75 | 50 | 30 | 256 | 100 | Shield |
Pal Rappy (Rare) | Native | 1697 | 1800 | 476 | 0 | 240 | 276 | 50 | 30 | 85 | 60 | 90 | 20 | 30 | 640 | 100 | Barrier |
Gulgus | Native | 1533 | 990 | 500 | 0 | 205 | 424 | 40 | 25 | 92 | 45 | 85 | 70 | 30 | 260 | 30 | Frame |
Gulgus-Gue | Native | 1533 | 1280 | 500 | 0 | 208 | 424 | 50 | 50 | 95 | 30 | 90 | 75 | 35 | 268 | 45 | Shield |
Bartle | Native | 1556 | 1050 | 451 | 0 | 202 | 424 | 25 | 20 | 100 | 70 | 70 | 65 | 12 | 260 | 30 | Weapon |
Barble | Native | 1700 | 1150 | 463 | 0 | 206 | 446 | 25 | 100 | 65 | 25 | 70 | 65 | 15 | 264 | 38 | Weapon |
Tollaw | Native | 1534 | 1250 | 525 | 0 | 310 | 465 | 35 | 70 | 30 | 100 | 70 | 65 | 20 | 268 | 35 | Unit |
Mothvert | Native | 950 | 800 | 451 | 0 | 230 | 316 | 35 | 60 | 75 | 25 | 70 | 50 | 30 | 140 | 25 | Weapon |
Mothvist | Native | 1931 | 0 | 451 | 0 | 210 | 262 | 0 | 60 | 75 | 25 | 75 | 50 | 30 | 264 | 0 | None |
Hildelt | Native | 1922 | 1450 | 525 | 0 | 235 | 321 | 45 | 90 | 90 | 75 | 98 | 25 | 50 | 280 | 85 | Weapon |
Hildetorr (Rare) | Native | 4500 | 2000 | 451 | 0 | 290 | 573 | 60 | 90 | 90 | 90 | 100 | 50 | 50 | 640 | 100 | Weapon |
Rare drops
Box drops
Forest 1 | |||||||||
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AddSlot | Amplifier of Barta | Amplifier of Barta | Amplifier of Barta | ||||||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | ||||||
Amplifier of Foie | |||||||||
1/1170.29 | |||||||||
Forest 2 | |||||||||
Amplifier of Barta | AddSlot | Amplifier of Foie | Amplifier of Foie | AddSlot | AddSlot | Amplifier of Foie | AddSlot | Amplifier of Foie | |
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/744.73 | 1/1170.29 | 1/1170.29 | 1/1170.29 | |
Amplifier of Barta | Amplifier of Foie | AddSlot | |||||||
1/1170.29 | 1/1170.29 | 1/1170.29 |
Forest 1 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Amplifier of Barta | Amplifier of Barta | Amplifier of Shifta | Amplifier of Barta | Amplifier of Deband | AddSlot | AddSlot | Amplifier of Barta | ||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1260.31 | 1/1170.29 | 1/1170.29 | ||
Amplifier of Deband | Amplifier of Barta | AddSlot | Amplifier of Shifta | ||||||
1/1170.29 | 1/682.67 | 1/744.73 | 1/1170.29 | ||||||
Recovery Barrier | |||||||||
1/1170.29 | |||||||||
Forest 2 | |||||||||
Amplifier of Foie | Amplifier of Resta | Amplifier of Foie | Amplifier of Foie | Amplifier of Anti | Amplifier of Resta | AddSlot | Amplifier of Foie | ||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | ||
Amplifier of Shifta | Amplifier of Shifta | Amplifier of Foie | Amplifier of Foie | Amplifier of Shifta | |||||
1/1170.29 | 1/1170.29 | 1/682.67 | 1/1170.29 | 1/1170.29 | |||||
Amplifier of Anti | |||||||||
1/1170.29 |
Areas | ||
---|---|---|
Pioneer 2 | Check Room • Hunter's Guild • Lab • Medical Center • The Principal • Shopping District (Arms Shop • Tools Shop • Guards Shop • Tekker) | |
Episode 1 | Forest (1 • 2) • Cave (1 • 2 • 3) • Mine (1 • 2) • Ruins (1 • 2 • 3) | |
Episode 2 | VR Temple (Alpha • Beta) • VR Spaceship (Alpha • Beta) • Central Control Area (Jungle (North) • Jungle (East) • Mountain • Seaside) • Seabed (Upper • Lower) • Control Tower | |
Episode 4 | Crater (East • West • South • North • Interior) • Subterranean Desert (1 • 2 • 3) |