HUcast/Guide
HUcast is an android Hunter with the highest ATP in the game. His combination of high ATP, freeze traps, and access to hunter weapons makes him capable of dealing huge DPS in any situation.
Pros and cons
HUcast is a master of close range damage. If positioned well he can deal the most damage of any class in the game in most situations. His access to traps and boosted arrest makes him among the most capable at crowd control, as well.
In many situations it is optimal to play HUcast at less than 12.5% HP in order to enable Dark Flow's special. This can be a pro or can be a con depending on personal preference, and is not a mandatory part of playing the class.
Pros
- Highest ATP - large combo kill potential
- Access to traps - the most powerful crowd control tool in the game
- Hunter arsenal - with options such as Dark Flow, Vjaya, Diska of Braveman, and L&K38 Combat hunters have some of the most efficient answers when prepared for a spawn
- Good at both solo and multiplayer. Level 3 shifta is enough to give HUcast the highest solo ATP
Cons
- Lower ATA - while mostly compensated for by freeze and arrest, HUcast can struggle with lower hit gear
- Limited effective range - HU's arsenal is much less effective if they are not positioned for a spawn
Section ID choice
As HUcast, any ID is a good choice, as HUcast is an optimal damage dealer in any area. Below are some recommendations for HUcast, but there are no wrong choices if you want another ID to hunt a specific item. Please note that not all good drops are listed under notable drops, there are still many more items worth hunting on each ID.
ID | Notable drops | Description |
---|---|---|
L&K38 Combat, Heavenly/Battle, V101, Swordsman Lore, Red Ring, Smartlink, Heavenly/Power, Parasitic Gene "Flow", Lame d'Argent, Limiter | Viridia has access to a large number of essential hunter units/weapons, along with strong L&K and Lame hunts. | |
Swordsman Lore, Daylight Scar, Guren, Sealed J-Sword | A strong ID for late game areas due to good hunts in Ruins and Tower along with boosted chance for Caliburs. |
Material Plans
Important Stats Only - Maxes important stats as early as possible. Recommended for levelling.
Min-Max - Maxes as many character specific stats as possible by level 200 using the minimum number of slot units. Recommended at level 200.
Max Stats - Attempts to max all stats at level 200. Ignores any sort of equipment efficiency. Not recommended.
Mag | Units | Shield | Materials | ||||||
---|---|---|---|---|---|---|---|---|---|
Power | Def | Evade | Luck | Unused | |||||
Important Stats Only | 5/133/62/0 | V101 | Red Ring | 122 | - | - | 28 | - | |
Min-Max | 106 | 16 | 28 | ||||||
Important Stats Only* | - | 112 | - | 38 | |||||
Min-Max* | 106 | 6 | 38 | ||||||
Max Stats | 5/139/56/0 | V101, Centurion/Ability | Red Ring | 85 | 25 | 15 | 13 | 12 | |
Important Stats Only (-3 ATP) | 5/130/65/0 | - | 115 | - | - | 35 | - |
The ISO* and Min-Max* plans disregard Red Ring as a means of maxing the LCK stat, allowing for swaps to other barriers such as Kasami Bracer without losing out on crit chance.
HUcast has no Max Stats plan without a V101; it would still require two units, so it's better to use a plan that includes V101 to allow for more equipment usage.
Equipment progression
Pre-Ultimate
Early Ultimate Essentials
Heavenly/Battle: 40% battle speed is borderline mandatory for handling monsters in Ultimate. This will make everything else more effective.
Smartlink: Removes the ranged accuracy penalty Hunters suffer from. Details are on the smartlink page.
Berserk/Charge Raygun: Necessary for for trapshooting and any situation where you need to quickly deal damage at a distance. Faster and better range than mechguns, more accurate than L&K38. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each.
Berserk/Charge Vulcan/M&A60 Vise: Very high single target damage. 50 hit common weapons can be acquired through events that feature the scavenger, and can often be bought from other players for 1pd each. Generally ATA is a much higher priority than the marginal ATP mechguns provide.
Diska of Braveman and Thirteen: Powerful multi-target ranged damage that can be hunted or bought early. Even with low hit and HUcast's accuracy this weapon can reliably hit using the Accuracy glitch. Thirteen is not essential but it substantially boosts DoB's accuracy and damage.
Twin Blaze: Casts low level gifoie. The lingering attack can be useful for detonating traps instantly and stopping enemy charges (eg dorpons, delbiters, zus).
Next Tier
V501: Boosts the effectiveness of hell and arrest specials.
Arrest Raygun: Fast, accurate, ranged arrest. Extremely important when dealing with enemies that can't be frozen (Dorphon, Girtablulu).
Hell Raygun: Fast, accurate, ranged hell. Less important on HUcast because his ATP makes damage viable, it is still the fastest way to deal with many episode 2 enemies.
Excalibur: Can increase ATA if paired with POSS. Fast, high DPS dealing weapon up to 3 targets. Best used on frozen packed foes (e.g. jumping Sinows, rushing Delbiters, etc), with a high potential of CK.
Vjaya: Highest multi-target damage weapon in the game, special attack has hard attack accuracy. While being a costly weapon to use, it is the best to safely CK multiple high HP enemies. To give you an idea of its potential: the right support allows you to one combo most Episode 2 mini-bosses. With the right sphereing, it can kill weaker grunts in one swing.
Next Tier
V502: Doubles the effectiveness of hell.
V101: Heavenly/Battle with stat bonuses attached.
Hell ES J-Cutter/ES Slicer: Multi-target, ranged hell. With the Accuracy glitch this is one of HUcast's most accurate multi-target hell options, as well.
Arrest ES J-Cutter/ES Slicer: Multi-target, ranged arrest. Particularly helpful for groups of dorphons or girtablulu's after it starts flailing its arms (slicers aren't affected by manual evasion).
Dark Flow: Strongest single target, spawn-killing weapon. Special attack has hard attack accuracy, but high hit is required for safe usage. Have to stand against an enemy in order to stack all 5 waves of the special attack. Hard attack can be used to one hit kill Ob Lilies (A% required most of the time). DF's special also has infinite vertical height, making if useful against flying monsters/bosses. It also has the unique property of killing foes before target even appears, on the very first frame of their spawn (video example).