ES weapons

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ES Saber description

ES weapons, informally known as S-Rank Weapons or S-Ranks, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon. Unlike regular weapons, they have a few unique properties:

  • Custom 8-character name (A-Z only)
  • Cannot have any attributes
  • Can have a custom special applied, which has no reduction regardless of weapon type.

Availability

They are obtained after the completion of Challenge Mode with an S-Rank rating, the choice of weapon depending on the episode cleared.

By completing Episode 1 Challenge Mode under 7 hours, the player can choose one of the following:

  • ES Saber
  • ES Sword
  • ES Blade
  • ES Partisan
  • ES Twin
  • ES Claw
  • ES Slicer
  • ES Gun
  • ES Mechgun
  • ES Rifle
  • ES Shot
  • ES Cane
  • ES Wand
  • ES Rod

By completing Episode 2 Challenge Mode under 5 hours, the player can choose one of the following:

Additional Information

Certain ES Weapons cannot be equipped Android classes if they have Spirit, Geist, or TP Recovery special added. Other ES weapons do not have this restriction.

Despite having a rarity of 12 stars, ES Weapons are only worth 5 Team Points individually when.

To add specials to ES Weapons, you have to talk to Paganini in the quest East Tower, and bring him the data from the terminal on the top floor of East Tower. Once you have this completed, you will have the option to "Modify ES Weapon" when talking to Paganini in the quest Gallon's Shop.

The list of specials that can be added to ES weapons can be found here. On Phantasy Star Online: Blue Burst, the specials are categorized into S, A, B, C Rank, which should not be confused with Challenge Mode rankings. Each rank costs a different amount of Photon Drops to have the special added.

  • S Rank (60 Photon Drops): Jellen, Zalure
  • A Rank (50 Photon Drops): Hell, Demon's, Arrest
  • B Rank (40 Photon Drops): Spirit, Berserk, Chaos, King's, Geist, Gush
  • C Rank (30 Photon Drops): Blizzard, Burning, Tempest, TP Revival, HP Revival

Certain ES Weapons only have a restricted set of special effects available to them.

Usage

ES Weapons are especially useful since specials added to them are unreduced regardless of weapon type. This gives them a much higher success rate or special power at inflicting special effects to multiple targets, or repeatedly inflict special effects to a single target, compared to most other weapons. They also fill in the weapon catalog, such as having a Needle-type weapon with specials other than Seize, or having a Partisan-type weapon with Hell.

Since the specials Berserk, Spirit, and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also more powerful than the ES weapon of the same type and the same special effect.

List of ES Weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
ES Saber 12★ 150 50 250 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Sword 12★ 200 35 250 800 ATP {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Axe 12★ 200 50 250 800 ATP {{{7}}} Varies {{{8}}} Obtained from Challenge Mode; Single target
ES Blade 12★ 10 35 200 800 ATP {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Partisan 12★ 10 40 200 800 ATP {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Scythe 12★ 10 40 180 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Slicer 12★ 10 35 140 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES J-Cutter 12★ 25 35 150 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Twin 12★ 50 40 250 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Claw 12★ 180 55 250 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Katana 12★ 170 50 250 800 ATP {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Harisen 12★ 150 50 250 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Swords 12★ 180 45 250 800 ATP {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Knuckle 12★ 250 65 250 800 ATP {{{7}}} Varies {{{8}}} × Obtained from Challenge Mode
ES Gun 12★ 10 45 200 180 ATA {{{7}}} Varies {{{8}}} × × Obtained from Challenge Mode
ES Rifle 12★ 10 60 220 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Needle 12★ 10 40 70 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Mechgun 12★ 10 20 50 180 ATA {{{7}}} Varies {{{8}}} × × Obtained from Challenge Mode
ES Psychogun 12★ 10 20 50 180 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Obtained from Challenge Mode;
Piercing single shot
ES Shot 12★ 10 40 125 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Bazooka 12★ 10 40 250 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode
ES Launcher 12★ 10 40 180 180 ATA {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode;
Damage does not diminish; +5 EVP
ES Cane 12★ 10 40 120 800 MST {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode; +5 EVP
ES Moon 12★ 10 40 120 800 MST {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode; +35 MST
ES Windmill 12★ 10 40 120 800 MST {{{7}}} Varies {{{8}}} × × × × × × Obtained from Challenge Mode; +35 MST
ES Rod 12★ 10 50 180 800 MST {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode; +35 DFP
ES Wand 12★ 10 40 100 800 MST {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode; +35 MST
ES Cards 12★ 10 45 150 800 MST {{{7}}} Varies {{{8}}} × × × × × × × × Obtained from Challenge Mode

Trivia

  • According to Paganini, ES Weapons were developed by the Principal.
  • Using the data from East Tower, Paganini discovered a method to add Special Effect to ES Weapons with a certain amount of Photon Drops.
  • ES Weapons cannot have attributes since the data for attribute was used to store the custom name.