Bind: Difference between revisions
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[[Bind]] is a paralysis [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Paralysis|paralysis]] specials (1★). [[Bind]] weapons have a chance to {{paralyze}} their targets. | [[Bind]] is a paralysis [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Paralysis|paralysis]] specials (1★). [[Bind]] weapons have a chance to {{paralyze}} their targets. | ||
= | =Damage= | ||
The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Bind]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%). | * Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%). | ||
* <code>Special Reduction</code> is | * <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | ||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | ||
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** 1 if neither are equipped | ** 1 if neither are equipped | ||
Bosses | Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | ||
=List of Bind weapons= | =List of Bind weapons= | ||
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==ES weapons== | ==ES weapons== | ||
[[Bind]] can not be added to [[ES Weapons]] as a special. | [[Bind]] can not be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} |
Latest revision as of 18:18, 3 August 2024
Bind is a paralysis weapon special. It is the lowest tier of paralysis specials (1★). Bind weapons have a chance to Paralyze their targets.
Damage[edit | edit source]
Bind weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
1★ | Bind | 32% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Bind has a power of 62%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Bind weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
There are no rare weapons with Bind as a special attack.
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Bind as a special. Bind can also be obtained by tekking down a common weapon that drops with the Hold special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Bind special (including the ability to tekk down from Hold).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mines 1 | Jungle East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mines 2 | Mountain | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons[edit | edit source]
Bind can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk |