Dark Gunner: Difference between revisions

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==Location / Hunting==
==Location / Hunting==
The following quests are recommended for hunting this enemy:
The following quests are recommended for hunting this enemy:
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (35) / Clear Ruins 3 (94)
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-road (5) / Clear Quest (20)
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-rod (5) / Clear Quest (26)
* [Retrieval] [[Lost HELL PALLASCH|Lost HELL PALLASCH]]: Clear Quest (Solo: 28) (Full Party: 45)  
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (28)
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (21)
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16)
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16)  
* [Extermination] [[Scarlet Realm 4|Scarlet Realm #4]]: Clear Quest (25)
 
==Mechanics==
==Mechanics==
* In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
* In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
Line 12: Line 14:
* Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
* Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
*Gunners take around 113 frames (3.75 seconds) after reaching zero HP to die for purposes of advancing the quest. If they are frozen these frames begin after the status wears off (eg. a Gunner that dies with 20 frames of frozen left will take 133 frames to advance the quest).


[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Ruins Enemies]]
==Fixed Damage==
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 50
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 38
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 116
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 96
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 150
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 160
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 400
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 320
|}
</tabber>
}}
|-
|}
==Rare Drops==
{{EnemyDropTable|Dark Gunner}}


{{Episode1Enemies}}
{{Episode1Enemies}}

Latest revision as of 15:39, 21 October 2024

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
28420Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2628001501255
EFREICETHEDKELTESP
404040351610

HPXPSet DropWeakness
22020Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2108001501205
EFREICETHEDKELTESP
40404035010

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
68664Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
603236021024310
EFREICETHEDKELTESP
505050554222

HPXPSet DropWeakness
56264Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
512193021016010
EFREICETHEDKELTESP
50505055022

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
1274120Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
999393028541017
EFREICETHEDKELTESP
606060705535

HPXPSet DropWeakness
925120Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
753333028523317
EFREICETHEDKELTESP
60606070035

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
2700334Shield icon.png-
ATPDFPMSTATAEVPLCK
3000802034075330
EFREICETHEDKELTESP
7575751007545

HPXPSet DropWeakness
1800320Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2670647033558630
EFREICETHEDKELTESP
7070701007035

Location / Hunting[edit | edit source]

The following quests are recommended for hunting this enemy:

Mechanics[edit | edit source]

  • In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
  • Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Paralysing or Freezing a Gunner will allow it to be damaged by physical attacks.
  • Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
  • Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
  • Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
  • Gunners take around 113 frames (3.75 seconds) after reaching zero HP to die for purposes of advancing the quest. If they are frozen these frames begin after the status wears off (eg. a Gunner that dies with 20 frames of frozen left will take 133 frames to advance the quest).

Fixed Damage[edit | edit source]

Attack Damage
Laser 50

Attack Damage
Laser 38

Attack Damage
Laser 116

Attack Damage
Laser 96

Attack Damage
Laser 150

Attack Damage
Laser 160

Attack Damage
Laser 400

Attack Damage
Laser 320

Rare Drops[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Invisible Guard Visk-235W Invisible Guard Brionac Invisible Guard Invisible Guard Invisible Guard S-Parts ver2.01 Invisible Guard Slicer of Assassin
1/7447 1/18204 1/7447 1/18204 1/7447 1/7447 1/7447 1/7447 1/7447 1/18204
Hard
Sense Plate Graviton Plate Graviton Plate Graviton Plate Sense Plate Fire Scepter: Agni Slicer of Assassin Sense Plate Club of Laconium Sense Plate
1/9930 1/427 1/427 1/427 1/9930 1/427 1/213 1/9930 1/427 1/9930
Very Hard
Custom Frame ver.OO D-Parts ver1.01 Stink Frame Custom Frame ver.OO Stink Frame DB's Shield DB's Armor Stink Frame Custom Frame ver.OO Stink Frame
1/284 1/284 1/284 1/284 1/284 1/284 1/284 1/284 1/284 1/284
Ultimate
Luminous Field Red Mechgun Skyly Card Red Slicer Sacred Guard Morning Glory Smoking Plate Heart of Partisan of Lightning Guardianna Red Slicer
1/2276 1/700 1/22405 1/700 1/2276 1/700 1/1138 1/6068 1/700 1/700