Deldepth: Difference between revisions

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{{Enemy|name=Deldepth}}
{{Enemy|name=Deldepth}}
==Behavior/Mechanics==
A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.
A common strategy for handling Deldepths is for an android character to use a damage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie is often used with a timed freeze trap. Note that these methods are susceptible to desync and latency.
Another method to cause a Deldepth to immediately stand is to cause a miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.
While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are [[Barta]] and throwing a projectile that casts [[Rabarta]] when it collides with the ground. In Ultimate, Barta is replaced by [[Megid]] as a possible attack.
Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Frozen Shooter or with a Hell [[ES Needle]].
==Notes==
{| style="width: 28.12%"
|
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Enemy (location)
! Megid level
! EDK for immunity
|-
| Deldepths (Seabed) || 22 || 84
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Enemy (location)
! Megid level
! EDK for immunity
|-
| Deldepths (Seabed) || 13 || 63
|}
</tabber>
|}


[[Category:Enemies]]
[[Category:Seabed Enemies]]
==Hunting==
==Hunting==
The following quests are recommended for hunting this enemy:
The following quests are recommended for hunting this enemy:
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* [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31)
* [Extermination] [[Phantasmal World 3|Phantasmal World #3]]: Clear Quest (31)
* [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25)
* [Maximum Attack] [[Maximum Attack 4th Stage -2B-]]: Clear Seabed (25)
==Notes==
* On Ultimate, Deldepths will cast [[Megid]] level 22. 84 EDK is required for immunity.


==Rare Drops==
==Rare Drops==
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{{Episode2Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Seabed Enemies]]
[[Category:Casts Barta]]
[[Category:Casts Barta]]
[[Category:Casts Megid]]
[[Category:Casts Megid]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Freeze]]

Latest revision as of 18:34, 7 February 2025

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
400 37 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
1807501804735
EFREICETHEDKELTESP
50757550905

Behavior/Mechanics

A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.

A common strategy for handling Deldepths is for an android character to use a damage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie is often used with a timed freeze trap. Note that these methods are susceptible to desync and latency.

Another method to cause a Deldepth to immediately stand is to cause a miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.

While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are Barta and throwing a projectile that casts Rabarta when it collides with the ground. In Ultimate, Barta is replaced by Megid as a possible attack.

Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Frozen Shooter or with a Hell ES Needle.

Notes

Enemy (location) Megid level EDK for immunity
Deldepths (Seabed) 22 84

Hunting

The following quests are recommended for hunting this enemy:

Rare Drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Flowen's Sword Slicer of Assassin
1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160
Very Hard
Vjaya Light Relief Flowen's Frame Attribute Wall Mahu Gae Bolg Attribute Wall Sting Tip Guilty Light Spirit Garment
1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160
Ultimate
Yamigarasu Heart of Egg Blaster Brightness Circle Soul Banish Heart of Yasminkov 9000M V501 Aura Field Rika's Claw Yellowboze Card Crimson Coat
1/788 1/6302 1/1862 1/788 1/6302 1/1280 1/1862 1/788 1/25206 1/1862