Al Rappy: Difference between revisions

From Ephinea PSO Wiki
mNo edit summary
mNo edit summary
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Enemy
{{Enemy|name=Al Rappy}}
|name=Al Rappy
}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:Forest Enemies]]
[[Category:Rare Enemies]]
[[Category:Rare Enemies]]
==Strategy==
Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot.
===Hunters===
Rappies are some of the weakest and most basic enemies in the game. If they are not defeated in a single combo, they will get a counterattack when the combo finishes.
===Rangers===
Stay out of range and pew pew. If struck from outside their aggro radius, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but won't grant experience.
===Forces===
Al Rappies are weakest to [[Foie]] and less weak to [[Zonde]] in every difficulty.
Of note, one can pull the same trick as Rangers with a long enough range spell.
==Rare Spawns==
In Episode 1, a [[Rag Rappy]]/[[El Rappy]] has a {{RareEnemyRate}} chance of spawning as an Al Rappy/Pal Rappy.
==Hunting==
The following quests are recommended for hunting [[Rag Rappy|Rag Rappies]]:
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)
==Rare Drops==
{{EnemyDropTable|Al Rappy}}
{{Episode1Enemies}}

Latest revision as of 17:46, 26 February 2025

Al Rappy
アル・ラッピー
Al Rappy.png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
260 100 100 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
184750100455
EFREICETHEDKELTESP
0603035450

Strategy

Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot.

Hunters

Rappies are some of the weakest and most basic enemies in the game. If they are not defeated in a single combo, they will get a counterattack when the combo finishes.

Rangers

Stay out of range and pew pew. If struck from outside their aggro radius, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but won't grant experience.

Forces

Al Rappies are weakest to Foie and less weak to Zonde in every difficulty.

Of note, one can pull the same trick as Rangers with a long enough range spell.

Rare Spawns

In Episode 1, a Rag Rappy/El Rappy has a 1/500 chance of spawning as an Al Rappy/Pal Rappy.

Hunting

The following quests are recommended for hunting Rag Rappies:

Rare Drops