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[[Fire]] is a fire damage [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Fire damage|fire damage]] specials (2★). | [[Fire]] is a fire damage [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Fire damage|fire damage]] specials (2★). | ||
=Damage= | ==Damage== | ||
Damage inflicted by [[Fire]] depends on the Player level and [[Monsters|Enemy]] [[EFR]]. | Damage inflicted by [[Fire]] depends on the Player level and [[Monsters|Enemy]] [[EFR]]. | ||
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</pre> | </pre> | ||
=List of Fire weapons= | ==List of Fire weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
===Rare weapons=== | |||
There are no rare weapons with [[Fire]] as a special attack. | |||
===Common weapons=== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Fire]] as a special. [[Fire]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Heat]] or [[Flame]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Fire]] special (including the ability to tekk up or down from [[Heat]] and [[Flame]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Fire drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|VR Temple Alpha | |||
| - | |||
|0% | |||
|11.25% | |||
|11.25% | |||
|7.9% | |||
|- | |||
|Forest 2 | |||
|VR Temple Beta | |||
| - | |||
|0% | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|- | |||
|Cave 1 | |||
|VR Spaceship Alpha | |||
|Crater East | |||
|12.5% | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|- | |||
|Cave 2 | |||
|VR Spaceship Beta | |||
|Crater West | |||
|12.5% | |||
|10.53% | |||
|10.53% | |||
|7.9% | |||
|- | |||
|Cave 3 | |||
|Jungle Area North | |||
|Crater South | |||
|12.5% | |||
|11.25% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Mine 1 | |||
|Jungle Area East | |||
|Crater North | |||
|12.5% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Mine 2 | |||
|Mountain Area | |||
|Crater Interior | |||
|12.5% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Ruins 1 | |||
|Seaside Area<br>Central Control Area | |||
|Subterranean Desert 1 | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper Levels | |||
|Subterranean Desert 2 | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower Levels<br>Control Tower | |||
|Subterranean Desert 3 | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|} | |||
===ES weapons=== | |||
[[Fire]] cannot be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 18:08, 26 February 2025
Fire is a fire damage weapon special. It is the second lowest tier of fire damage specials (2★).
Damage
Damage inflicted by Fire depends on the Player level and Enemy EFR.
Rarity | Special Name | Power |
---|---|---|
2★ | Fire | (Lv. - 1)/3 +60 |
Damage = (Power) * (100 - (Enemy EFR)) * 0.01
List of Fire weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
There are no rare weapons with Fire as a special attack.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Fire as a special. Fire can also be obtained by tekking up or down a common weapon that drops with the Heat or Flame special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Fire special (including the ability to tekk up or down from Heat and Flame).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 7.9% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 10.53% | 7.9% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 10.53% | 7.9% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 10.53% | 10.53% | 7.9% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 7.9% | 7.9% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 10.53% | 7.9% | 7.9% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 10.53% | 7.9% | 7.9% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 10.53% | 7.9% | 7.9% |
ES weapons
Fire cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |