Kondrieu: Difference between revisions
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{{Enemy|name=Spinner (Kondrieu 2)}} | {{Enemy|name=Spinner (Kondrieu 2)}} | ||
[[ | [[Kondrieu]] is the [[Monsters#Rare Monsters|rare]] monster variant of [[Saint-Milion]] and [[Shambertin]]. It has a {{Note|Without rare enemy rate boost|1/10}} chance of spawning as a replacement for either. The mechanics of the fight are unchanged. | ||
[[ | |||
[[ | ==Strategy== | ||
[[ | |||
===Phase 1=== | |||
When players spawn into the arena, the boss fight must still be initiated by any one player approaching Kondrieu's egg at the center of the arena (similar to touching the monument to initiate the fight with [[Dark Falz]]). | |||
: ''Note: In some cases, it is possible that a player occupying the first or second slot in the party touching the egg will result in the boss fight failing to correctly initiate for all players other than the player in the first slot. The cutscene of Kondrieu bursting out of the rocks will not play, and the northmost cave in the second phase will remain inaccessible, as it will be blocked by the rocks. To avoid this, have players in the third or fourth slot approach the egg to initiate the boss fight whenever possible. | |||
When the fight begins (and/or before it has even started), it is advised for players to create distance between themselves to minimize damage from overlapping the spinners that will immediately spawn in triangle formations of three spinners directly around each individual player, as well as scattered randomly around the arena. | |||
To damage Kondrieu, players must look for and destroy any one of the three colored spinners located randomly in the arena. Once a colored spinner has been destroyed, a short cutscene of Kondrieu's tail bursting from the ground will play, and four crystals on its body will become vulnerable to damage. Kondrieu's tail and crystals will remain exposed as its tail rises to an upright position, at which point Kondrieu will initate a sweeping tail attack against all players in proximity, dealing damage and burrowing back underground to return to the previous phase. | |||
The speed at which Kondrieu's tail raises--and thus the amount of time players have while the crystals are vulnerable--is determined by the color of the spinner that was destroyed. From fastest speed (and shortest duration) to slowest (and longest duration), they are: yellow, orange, red (e.g. destroying a red spinner will grant players the most amount of time to damage Kondrieu). | |||
Once all four tail crystals have been destroyed, Kondrieu will transition to its second phase. | |||
===Phase 2 (Cave portion)=== | |||
At the start of Kondrieu's second phase, it will fall into and subsequently appear in the eastern-most side cave of the large arena. | |||
Normally, players would pursue Kondrieu into the cave to continue dealing damage by attacking the crystals around its neck. After any crystal is broken, Kondrieu will retreat from the side cave and return back to either the southwest or southeast of the larger arena. More damage can then be done to the neck crystals, and when another is broken, Kondrieu will initiate its full-arena laser attack, where the camera angle shifts to a wider view showing the laser striking its egg. | |||
Following this attack, Kondrieu will once again retreat into another side cave (chosen randomly), and this process will repeat until Kondrieu is killed by destroying the final neck crystal while it is positioned at the southeast of the larger arena. | |||
'''Phase 2 can be sped up significantly''', however, if ''all four neck crystals'' are damaged ''evenly'' to the point of destruction before it has left the first side cave. When done correctly, all but one crystal will be destroyed, while the last remaining crystal will "reset" its HP to around the 2,500 HP mark. Kondrieu will immediately proceed to the southeast of the large arena, and, once there, be able to be killed by destroying the last remaining crystal, ending the fight without having to chase it into any further side caves. | |||
Damaging all four crystals evenly is best performed by having any one member of the party proceeding into the first side cave alone (and is thus recommended to be done by the player with the highest HP, level, or who is otherwise able to withstand Kondrieu's attacks without support) and performing any of the following three strategies. Performing the strategy alone reduces the amount of spinners Kondrieu will spawn to damage players in the side cave, and minimizes the risk of the crystals receiving uneven damage from multiple sources. | |||
====Techniques==== | |||
[[Forces]], especially [[FOnewm]], can destroy Kondrieu's neck crystals simultaneously by positioning themselves at the edge of the arena closest to Kondrieu, offset slightly to the right of the center, and repeatedly casting {{Rabarta}} to damage all four crystals. Equipment that boosts Rabarta's damage, such as {{Cane|rare|Psycho Wand}}, {{Shield|rare|Rabarta Merge}}, and {{Frame|rare|Congeal Cloak}} is highly recommended here. | |||
This strategy requires careful positioning and timing, however, as some of Kondrieu's attacks or animations (notably the roar preceeding its beam attack, and the recoil from its missile attack) will position the rearmost crystals out of range of the technique. If the player is turned around as a result of being struck by the missile attack, they must reorient themselves to face Kondrieu to guarantee that the rearmost crystals continue to be damaged by Rabarta. | |||
====Divine Punishment==== | |||
[[Rangers]], especially [[RAmarl]], can destroy Kondrieu's neck crystals simultaneously by utilizing [[Divine Punishment]], the unique special attack granted to the rare weapons {{Gun|rare|Heaven Punisher}} and {{Gun|rare|Mille Marteaux}}, as well as {{Gun|rare|Heaven Striker}} while a {{Mag|rare|Striker Unit}} is equipped, when the hundreds digit of the [[Beat time|beat time]] is even (or regardless of beat time in the case of a Heaven Punisher that has been combined with a {{Tool|rare|Divine Filter}}). Repeated use of Divine Punishment will target and damage all four crystals evenly, potentially clearing this phase even quicker than Forces can. | |||
While the positioning of using Divine Punishment is more lenient than that of the Rabarta stategy, the player performing this strategy should still be wary of their timing, as Divine Punishment has a small delay between when the attack button is pressed and when the special attack's lasers descend from the sky and connect with the target. If done improperly, it is still possible for the neck crystals to become invulnerable, or for the rear neck crystals to fall out of range of the special attack, resulting in uneven damage. | |||
====Estlla==== | |||
With appropriate timing, the {{Estlla}} [[Photon Blasts|photon blast]] can be used to quickly destroy all four of Kondrieu's neck crystals in the cave portion of the fight simultaneously. The following [[EVP]] values are necessary to kill in a single use (these values assume maximum [[Mags#Stats|mag]] stats). | |||
{| class="wikitable" style="text-align:center" | |||
|+ | |||
!PB | |||
!EVP | |||
|- | |||
|170 || 1649 | |||
|- | |||
|180 || 1547 | |||
|- | |||
|190 || 1456 | |||
|- | |||
|200 || 1374 | |||
|} | |||
: ''Note: EVP values based on 0 MST. "PB" column indicates the required amount of Photon Blast gauge. Amounts greater than 100 are reached via other players donating or chaining. | |||
Because the minimum PB value is 170 (and killing with less than 170 PB requires EVP values higher than the highest value [[HUcaseal]] can achieve), destroying the crystals with only a single use of Estlla on its own requires at least three other players to [[Photon blasts#Donating|donate]] to the blast. Having a second player also with 100 PB that [[Photon blasts#Chaining|chains]] another blast to Estlla removes this restriction. Keep in mind that the player performing Estlla must still be the one to initiate the chain, and must still have the required EVP values for this strategy to work. | |||
===Fixed Damage=== | |||
{| | |||
| | |||
<tabber> | |||
|-|Normal= | |||
{| class="wikitable" style="text-align:center" | |||
! Attack | |||
! Damage | |||
|- | |||
| Tornado || 110 | |||
|- | |||
| Missile || 171 | |||
|- | |||
| Breath laser || 250 | |||
|- | |||
| Egg laser || 99-310 | |||
|} | |||
|-|Hard= | |||
{| class="wikitable" style="text-align:center" | |||
! Attack | |||
! Damage | |||
|- | |||
| Tornado || 154 | |||
|- | |||
| Missile || 248 | |||
|- | |||
| Breath laser || 403 | |||
|- | |||
| Egg laser || 145-456 | |||
|} | |||
|-|Very Hard= | |||
{| class="wikitable" style="text-align:center" | |||
! Attack | |||
! Damage | |||
|- | |||
| Tornado || 220 | |||
|- | |||
| Missile || 362 | |||
|- | |||
| Breath laser || 531 | |||
|- | |||
| Egg laser || 218-684 | |||
|} | |||
|-|Ultimate= | |||
{| class="wikitable" style="text-align:center" | |||
! Attack | |||
! Damage | |||
|- | |||
| Tornado || 440 | |||
|- | |||
| Missile || 543 | |||
|- | |||
| Breath laser || 838 | |||
|- | |||
| Egg laser || 315-987 | |||
|} | |||
</tabber> | |||
|- | |||
|} | |||
: ''Note: The variable damage from the egg laser attack is based on player proximity to the egg itself, with the attack inflicting less damage the further away the player is from the egg. Being in the side caves will avoid damage from this attack altogether.'' | |||
==Hunting== | ==Hunting== | ||
The following quests are recommended for hunting [[Saint-Milion]] / [[Shambertin]] for this enemy: | The following quests are recommended for hunting [[Saint-Milion]]/[[Shambertin]] for this enemy: | ||
{{HuntingTableHead}} | |||
{{HuntingTableRow|category=Extermination|quest=Point of Disaster|details=Clear quest|count=1}} | |||
{{HuntingTableRow|category=Maximum Attack|quest=Maximum Attack E: Episode 4|details=Clear quest|count=1}} | |||
|} | |||
==Rare Drops== | ==Rare Drops== | ||
| Line 18: | Line 133: | ||
{{Episode4Enemies}} | {{Episode4Enemies}} | ||
[[Category:Enemies]] | |||
[[Category:Desert Enemies]] | |||
[[Category:Rare Enemies]] | |||
[[Category:Bosses]] | |||
Latest revision as of 16:32, 5 June 2026
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Kondrieu is the rare monster variant of Saint-Milion and Shambertin. It has a 1/10 chance of spawning as a replacement for either. The mechanics of the fight are unchanged.
Strategy
Phase 1
When players spawn into the arena, the boss fight must still be initiated by any one player approaching Kondrieu's egg at the center of the arena (similar to touching the monument to initiate the fight with Dark Falz).
- Note: In some cases, it is possible that a player occupying the first or second slot in the party touching the egg will result in the boss fight failing to correctly initiate for all players other than the player in the first slot. The cutscene of Kondrieu bursting out of the rocks will not play, and the northmost cave in the second phase will remain inaccessible, as it will be blocked by the rocks. To avoid this, have players in the third or fourth slot approach the egg to initiate the boss fight whenever possible.
When the fight begins (and/or before it has even started), it is advised for players to create distance between themselves to minimize damage from overlapping the spinners that will immediately spawn in triangle formations of three spinners directly around each individual player, as well as scattered randomly around the arena.
To damage Kondrieu, players must look for and destroy any one of the three colored spinners located randomly in the arena. Once a colored spinner has been destroyed, a short cutscene of Kondrieu's tail bursting from the ground will play, and four crystals on its body will become vulnerable to damage. Kondrieu's tail and crystals will remain exposed as its tail rises to an upright position, at which point Kondrieu will initate a sweeping tail attack against all players in proximity, dealing damage and burrowing back underground to return to the previous phase.
The speed at which Kondrieu's tail raises--and thus the amount of time players have while the crystals are vulnerable--is determined by the color of the spinner that was destroyed. From fastest speed (and shortest duration) to slowest (and longest duration), they are: yellow, orange, red (e.g. destroying a red spinner will grant players the most amount of time to damage Kondrieu).
Once all four tail crystals have been destroyed, Kondrieu will transition to its second phase.
Phase 2 (Cave portion)
At the start of Kondrieu's second phase, it will fall into and subsequently appear in the eastern-most side cave of the large arena.
Normally, players would pursue Kondrieu into the cave to continue dealing damage by attacking the crystals around its neck. After any crystal is broken, Kondrieu will retreat from the side cave and return back to either the southwest or southeast of the larger arena. More damage can then be done to the neck crystals, and when another is broken, Kondrieu will initiate its full-arena laser attack, where the camera angle shifts to a wider view showing the laser striking its egg.
Following this attack, Kondrieu will once again retreat into another side cave (chosen randomly), and this process will repeat until Kondrieu is killed by destroying the final neck crystal while it is positioned at the southeast of the larger arena.
Phase 2 can be sped up significantly, however, if all four neck crystals are damaged evenly to the point of destruction before it has left the first side cave. When done correctly, all but one crystal will be destroyed, while the last remaining crystal will "reset" its HP to around the 2,500 HP mark. Kondrieu will immediately proceed to the southeast of the large arena, and, once there, be able to be killed by destroying the last remaining crystal, ending the fight without having to chase it into any further side caves.
Damaging all four crystals evenly is best performed by having any one member of the party proceeding into the first side cave alone (and is thus recommended to be done by the player with the highest HP, level, or who is otherwise able to withstand Kondrieu's attacks without support) and performing any of the following three strategies. Performing the strategy alone reduces the amount of spinners Kondrieu will spawn to damage players in the side cave, and minimizes the risk of the crystals receiving uneven damage from multiple sources.
Techniques
Forces, especially FOnewm, can destroy Kondrieu's neck crystals simultaneously by positioning themselves at the edge of the arena closest to Kondrieu, offset slightly to the right of the center, and repeatedly casting
Rabarta to damage all four crystals. Equipment that boosts Rabarta's damage, such as
Psycho Wand,
Rabarta Merge, and
Congeal Cloak is highly recommended here.
This strategy requires careful positioning and timing, however, as some of Kondrieu's attacks or animations (notably the roar preceeding its beam attack, and the recoil from its missile attack) will position the rearmost crystals out of range of the technique. If the player is turned around as a result of being struck by the missile attack, they must reorient themselves to face Kondrieu to guarantee that the rearmost crystals continue to be damaged by Rabarta.
Divine Punishment
Rangers, especially RAmarl, can destroy Kondrieu's neck crystals simultaneously by utilizing Divine Punishment, the unique special attack granted to the rare weapons
Heaven Punisher and
Mille Marteaux, as well as
Heaven Striker while a
Striker Unit is equipped, when the hundreds digit of the beat time is even (or regardless of beat time in the case of a Heaven Punisher that has been combined with a
Divine Filter). Repeated use of Divine Punishment will target and damage all four crystals evenly, potentially clearing this phase even quicker than Forces can.
While the positioning of using Divine Punishment is more lenient than that of the Rabarta stategy, the player performing this strategy should still be wary of their timing, as Divine Punishment has a small delay between when the attack button is pressed and when the special attack's lasers descend from the sky and connect with the target. If done improperly, it is still possible for the neck crystals to become invulnerable, or for the rear neck crystals to fall out of range of the special attack, resulting in uneven damage.
Estlla
With appropriate timing, the
Estlla photon blast can be used to quickly destroy all four of Kondrieu's neck crystals in the cave portion of the fight simultaneously. The following EVP values are necessary to kill in a single use (these values assume maximum mag stats).
| PB | EVP |
|---|---|
| 170 | 1649 |
| 180 | 1547 |
| 190 | 1456 |
| 200 | 1374 |
- Note: EVP values based on 0 MST. "PB" column indicates the required amount of Photon Blast gauge. Amounts greater than 100 are reached via other players donating or chaining.
Because the minimum PB value is 170 (and killing with less than 170 PB requires EVP values higher than the highest value HUcaseal can achieve), destroying the crystals with only a single use of Estlla on its own requires at least three other players to donate to the blast. Having a second player also with 100 PB that chains another blast to Estlla removes this restriction. Keep in mind that the player performing Estlla must still be the one to initiate the chain, and must still have the required EVP values for this strategy to work.
Fixed Damage
|
|
- Note: The variable damage from the egg laser attack is based on player proximity to the egg itself, with the attack inflicting less damage the further away the player is from the egg. Being in the side caves will avoid damage from this attack altogether.
Hunting
The following quests are recommended for hunting Saint-Milion/Shambertin for this enemy:
| Category | Quest | Details | Count |
|---|---|---|---|
| Clear quest | 1 | ||
| Clear quest | 1 |
Rare Drops
| Hard | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale | Dragon Scale |
| 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 | 1/16 |
| Very Hard | |||||||||
| Phoenix Claw | Glide Divine | Kusanagi | Rianov 303SNR | Rianov 303SNR | Glide Divine | Asuka | Asuka | Kusanagi | Phoenix Claw |
| 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 | 1/2 |
| Ultimate | |||||||||
| Centurion/Ability | Centurion/Ability | Centurion/Ability | Mother Garb+ | Heaven Striker | Mother Garb+ | Centurion/Ability | Lame d'Argent | Daylight Scar | Limiter |
| 1/4 | 1/4 | 1/4 | 1/4 | 1/8 | 1/4 | 1/4 | 1/8 | 1/8 | 1/8 |
| Episode 4 Monsters | |
|---|---|
| Crater | Boota • Ze Boota • Ba Boota • Sand Rappy (Rare: Del Rappy) • Satellite Lizard • Yowie • Zu (Rare: Pazuzu) • Astark • Dorphon (Rare: Dorphon Eclair) |
| Subterranean Desert | Goran • Pyro Goran • Goran Detonator • Sand Rappy (Rare: Del Rappy) • Satellite Lizard • Yowie • Zu (Rare: Pazuzu) • Merissa A (Rare: Merissa AA) • Girtablulu |
| Bosses | Saint-Milion • Shambertin • Rare: Kondrieu |



