Dark Gunner: Difference between revisions

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(Some details about Dark/Death Gunners I've seen pop up from newer players and returning players who have forgotten.)
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{{Enemy|name=Dark Gunner}}
{{Enemy|name=Dark Gunner}}
One single Dark Gunner will become a Death Gunner (red gem) at random after each attack cycle.
Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile.  Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.
Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
Damaging a Death Gunner (not pictured, red gem) when it's preparing to attack will prevent not only the Death Gunner but also all Dark Gunners from attacking.
Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 00:55, 1 May 2019

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HP XP DAR Set Drop Weakness
284 20 40 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2628001501255
EFREICETHEDKELTESP
404040351610

HP XP DAR Set Drop Weakness
220 20 40 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2108001501205
EFREICETHEDKELTESP
40404035010

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HP XP DAR Set Drop Weakness
686 64 30 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
603236021024310
EFREICETHEDKELTESP
505050554222

HP XP DAR Set Drop Weakness
562 64 30 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
512193021016010
EFREICETHEDKELTESP
50505055022

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HP XP DAR Set Drop Weakness
1274 120 45 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
999393028541017
EFREICETHEDKELTESP
606060705535

HP XP DAR Set Drop Weakness
925 120 45 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
753333028523317
EFREICETHEDKELTESP
60606070035

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HP XP DAR Set Drop Weakness
2700 334 45 Shield icon.png -
ATPDFPMSTATAEVPLCK
3000802034075330
EFREICETHEDKELTESP
7575751007545

HP XP DAR Set Drop Weakness
1800 320 45 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2670647033558630
EFREICETHEDKELTESP
7070701007035

One single Dark Gunner will become a Death Gunner (red gem) at random after each attack cycle.

Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile. Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.

Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.

Damaging a Death Gunner (not pictured, red gem) when it's preparing to attack will prevent not only the Death Gunner but also all Dark Gunners from attacking.

Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.