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| ==Quest Progress== | | ==Quest Progress== |
| On '''Ultimate only''', the progress of this quest is saved between runs as long as you are able to complete it within the time limit. Progress is reset if the timer reaches zero, or if the Quest Board option is used (mentioned below.) In addition, if more than one player is present, Momoka will ask for one player to talk to the FOnewearl standing next to her in order to sync progress across the entire party. | | On '''Ultimate only''', the progress of this quest is saved between runs as long as you are able to complete it within the time limit. Progress is reset if the timer reaches zero, or if the Quest Board option is used (mentioned below.) In addition, if more than one player is present, Momoka will ask for one player to talk to the FOnewearl standing next to her in order to sync that player's progress across the entire party. |
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| ==Quest Board== | | ==Quest Board== |
Revision as of 09:59, 20 June 2021
Endless: Episode 1 |
Episode 1 |
Category: |
VR |
Info: |
A new VR simulation designed to test a team's limits! |
Reward: |
??? Meseta |
Author: |
Alisaryn |
Languages: |
English |
Total XP |
|
- A new VR simulation designed to test a team's limits!
- - Quest description
Quest Progress
On Ultimate only, the progress of this quest is saved between runs as long as you are able to complete it within the time limit. Progress is reset if the timer reaches zero, or if the Quest Board option is used (mentioned below.) In addition, if more than one player is present, Momoka will ask for one player to talk to the FOnewearl standing next to her in order to sync that player's progress across the entire party.
Quest Board
The Quest Board (Item Pack -> Quest Board) has some optional uses in this quest, allowing you to:
- Check current points.
- Check the current room's objective.
- Check the number of objective penalties for the current room.
- Reset quest progress, and return to the lobby (Ultimate only.)
Invincibility Blessing
Each non-boss room has a small chance of granting invincibility to the party for a variable amount of time. The duration of this is based on how fast the previous room was cleared.
Enemy Counts