Flame: Difference between revisions

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=List of Flame weapons=
=List of Flame weapons=
 
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
All common weapons can drop with [[Flame]] as a special attack, except for drops in Normal difficulty; [[Forest]], [[Cave 1]], [[Cave 3]], [[VR Temple]], [[Spaceship Alpha]], [[Jungle Area (North)|Jungle North]], [[Crater|Crater East]], [[Crater|Crater South]] on Hard difficulty; and [[Forest 1]], [[Temple Alpha]] on Very Hard difficulty. Common weapons dropping with the [[Flame]] special can be [[Tekking#Specials|tekked up or tekked down]] one special tier to gain the [[Burning]] or [[Fire]] special. [[Flame]] can not be added to [[ES Weapons]] as a special.


==Rare weapons==
==Rare weapons==
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{{WeaponTableRowTechnique|Fire Scepter: Agni|9|70-95|31|9|88-113|470 MST|special=Flame|notes=+20% Foie, Gifoie and Rafoie Boost; +25 MST|class=000000001111}}
{{WeaponTableRowTechnique|Fire Scepter: Agni|9|70-95|31|9|88-113|470 MST|special=Flame|notes=+20% Foie, Gifoie and Rafoie Boost; +25 MST|class=000000001111}}
|}
|}
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Flame]] as a special. [[Flame]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Fire]] or [[Burning]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Flame]] special (including the ability to tekk up or down from [[Fire]] and [[Burning]]).
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Flame drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|5%
|5%
|7.05%
|-
|Forest 2
|Temple Beta
| -
|0%
|5%
|6.36%
|7.05%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|5%
|6.36%
|7.05%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|6.36%
|6.36%
|7.05%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|5%
|7.05%
|7.05%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|6.36%
|7.05%
|7.05%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|6.36%
|7.05%
|7.05%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|5%
|6.36%
|7.05%
|7.05%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|5%
|6.36%
|7.05%
|7.05%
|-
|}
==ES weapons==
[[Flame]] can not be added to [[ES Weapons]] as a special.
{{Template:WeaponSpecials}}

Latest revision as of 18:13, 3 August 2024

Flame is a fire damage weapon special. It is the second highest tier of fire damage specials (3★).

Damage[edit | edit source]

Damage inflicted by Flame depends on the Player level and Enemy EFR.

Rarity Special Name Power
3★ Flame (Lv. - 1)/2 +80
Damage = (Power) * (100 - (Enemy EFR)) * 0.01

List of Flame weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngRed Slicer 10★ 190-200 38 45 280-290 Flame 750 ATP × +30% ATP and +15 ATA if equipped with Frame icon.pngRed Coat;
+50% ATP and +22 ATA if equipped with Frame icon.pngCrimson Coat
Gun icon.pngCustom Ray ver.OO 9★ 165-195 40 20 205-235 Flame 114 ATA Set effect (see page)
Gun icon.pngEgg Blaster 10★ 300-330 40 0 300-330 Flame 140 ATA × × × × × × × × Decreased range (-40)
Cane icon.pngClub of Laconium 9★ 140-150 36 9 158-168 Flame 430 MST × × × × × × × × +40% Foie Boost; +25 EVP
Cane icon.pngFire Scepter: Agni 9★ 70-95 31 9 88-113 Flame 470 MST × × × × × × × × +20% Foie, Gifoie and Rafoie Boost; +25 MST

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Flame as a special. Flame can also be obtained by tekking up or down a common weapon that drops with the Fire or Burning special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Flame special (including the ability to tekk up or down from Fire and Burning).

Flame drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons[edit | edit source]

Flame can not be added to ES Weapons as a special.