Flame: Difference between revisions
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[[Flame]] is a fire damage [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Fire damage|fire damage]] specials (3★). | [[Flame]] is a fire damage [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Fire damage|fire damage]] specials (3★). | ||
=Damage= | ==Damage== | ||
Damage inflicted by [[Flame]] depends on the Player level and [[Monsters|Enemy]] [[EFR]]. | Damage inflicted by [[Flame]] depends on the Player level and [[Monsters|Enemy]] [[EFR]]. | ||
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</pre> | </pre> | ||
=List of Flame weapons= | ==List of Flame weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
= | ===Common weapons=== | ||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Flame]] as a special. [[Flame]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Fire]] or [[Burning]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Flame]] special (including the ability to tekk up or down from [[Fire]] and [[Burning]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Flame]] as a special. [[Flame]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Fire]] or [[Burning]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Flame]] special (including the ability to tekk up or down from [[Fire]] and [[Burning]]). | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style=white-space:nowrap | | |+ style=white-space:nowrap | Flame drop chance | ||
!colspan="3"|Area | !colspan="3"|Area | ||
!Normal | !Normal | ||
Line 43: | Line 30: | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 51: | Line 38: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 58: | Line 45: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 66: | Line 53: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 74: | Line 61: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 82: | Line 69: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 90: | Line 77: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 99: | Line 86: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 107: | Line 94: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 115: | Line 102: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 124: | Line 111: | ||
|} | |} | ||
==ES weapons== | ===Rare weapons=== | ||
[[Flame]] | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Red Slicer|10|190-200|38|45|280-290|750 ATP|special=Flame|notes=+30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}|class=111111111110}} | |||
{{WeaponTableRowRanged|Custom Ray ver.OO|9|165-195|40|20|205-235|114 ATA|special=Flame|notes=Set effect (see page)}} | |||
{{WeaponTableRowRanged|Egg Blaster|10|300-330|40|0|300-330|140 ATA|class=000011110000|special=Flame|notes=Decreased range (-40)}} | |||
{{WeaponTableRowTechnique|Club of Laconium|9|140-150|36|9|158-168|430 MST|special=Flame|notes=+40% Foie Boost; +25 EVP|class=000000001111}} | |||
{{WeaponTableRowTechnique|Fire Scepter: Agni|9|70-95|31|9|88-113|470 MST|special=Flame|notes=+20% Foie, Gifoie and Rafoie Boost; +25 MST|class=000000001111}} | |||
|} | |||
===ES weapons=== | |||
[[Flame]] cannot be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 21:21, 19 June 2025
Flame is a fire damage weapon special. It is the second highest tier of fire damage specials (3★).
Damage
Damage inflicted by Flame depends on the Player level and Enemy EFR.
Rarity | Special Name | Power |
---|---|---|
3★ | Flame | (Lv. - 1)/2 +80 |
Damage = (Power) * (100 - (Enemy EFR)) * 0.01
List of Flame weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Flame as a special. Flame can also be obtained by tekking up or down a common weapon that drops with the Fire or Burning special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Flame special (including the ability to tekk up or down from Fire and Burning).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | VR Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Cave 3 | Jungle Area North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mine 1 | Jungle Area East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mine 2 | Mountain Area | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 190-200 | 38 | +45 | 280-290 | Flame | 750 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | +30% ATP and +15 ATA if equipped with ![]() +50% ATP and +22 ATA if equipped with ![]() |
![]() |
9★ | 165-195 | 40 | +20 | 205-235 | Flame | 114 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Set effect (see page) |
![]() |
10★ | 300-330 | 40 | 0 | 300-330 | Flame | 140 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Decreased range (-40) |
![]() |
9★ | 140-150 | 36 | +9 | 158-168 | Flame | 430 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +40% Foie Boost; +25 EVP |
![]() |
9★ | 70-95 | 31 | +9 | 88-113 | Flame | 470 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +20% Foie, Gifoie and Rafoie Boost; +25 MST |
ES weapons
Flame cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |