Dark Gunner: Difference between revisions

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(Some details about Dark/Death Gunners I've seen pop up from newer players and returning players who have forgotten.)
 
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{{Enemy|name=Dark Gunner}}
{{Enemy|name=Dark Gunner}}
One single Dark Gunner will become a Death Gunner (red gem) at random after each attack cycle.
==Behavior/Mechanics==
* In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner." The red gem will cycle to a different Dark Gunner after a set of attacks.
* Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Inflicting {{Paralysis}} or {{Freeze}} on a Gunner will allow it to be damaged by physical attacks.
* Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
* Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as {{Paralyze}} or {{Frozen}} may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
* Gunners take around 113 frames (3.75 seconds) after reaching zero HP to die for purposes of advancing the quest. If they are frozen these frames begin after the status wears off (eg. a Gunner that dies with 20 frames of frozen left will take 133 frames to advance the quest).


Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile.  Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.
===Fixed Damage===
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 50
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 38
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 116
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 96
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 150
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 160
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 400
|}
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Laser || 320
|}
</tabber>
}}
|-
|}


Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
==Hunting==
The following quests are recommended for hunting this enemy:
{{HuntingTableHead}}
{{HuntingTableRow1|category=Government|catspan=2|quest=4-2:Buried Relics|questspan=2|details=Turn left at first side road|count=5}}
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear quest|count=20}}
{{HuntingTableRow1|category=Retrieval|catspan=|quest=Lost HELL PALLASCH|questspan=|details=Clear quest|count={{Note|1-2P|28}} / {{Note|3-4P|45}}}}
{{HuntingTableRow1|category=Extermination|catspan=3|quest=Endless Nightmare 4{{!}}Endless Nightmare #4|questspan=|details=Clear quest|count=21}}
{{HuntingTableRow1|category=|catspan=|quest=Sweep-up Operation 4{{!}}Sweep-up Operation #4|questspan=|details=Clear quest|count=16}}
{{HuntingTableRow1|category=|catspan=|quest=Scarlet Realm 4{{!}}Scarlet Realm #4|questspan=|details=Clear quest|count=25}}
|}


Damaging a Death Gunner (not pictured, red gem) when it's preparing to attack will prevent not only the Death Gunner but also all Dark Gunners from attacking.
==Rare Drops==
{{EnemyDropTable|Dark Gunner}}


Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
{{Episode1Enemies}}


[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Ruins Enemies]]
{{Episode1Enemies}}

Latest revision as of 17:03, 5 July 2025

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HP XP DAR Set Drop Weakness
284 20 40 Shield icon.png FoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2628001501255
EFREICETHEDKELTESP
404040351610

Behavior/Mechanics

  • In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner." The red gem will cycle to a different Dark Gunner after a set of attacks.
  • Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Inflicting Paralysis.pngParalysis or Freeze.pngFreeze on a Gunner will allow it to be damaged by physical attacks.
  • Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
  • Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
  • Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralysis.pngParalyze or Freeze.pngFrozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
  • Gunners take around 113 frames (3.75 seconds) after reaching zero HP to die for purposes of advancing the quest. If they are frozen these frames begin after the status wears off (eg. a Gunner that dies with 20 frames of frozen left will take 133 frames to advance the quest).

Fixed Damage

Attack Damage
Laser 50

Hunting

The following quests are recommended for hunting this enemy:

Category Quest Details Count
Quest category icon.pngGovernment Quest icon.png4-2:Buried Relics Turn left at first side road 5
Clear quest 20
Quest category icon.pngRetrieval Quest icon.pngLost HELL PALLASCH Clear quest 28 / 45
Quest category icon.pngExtermination Quest icon.pngEndless Nightmare #4 Clear quest 21
Quest icon.pngSweep-up Operation #4 Clear quest 16
Quest icon.pngScarlet Realm #4 Clear quest 25

Rare Drops