Al Rappy: Difference between revisions
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==Location / Hunting== | ==Location / Hunting== | ||
The following quests are | The following quests are recommended for hunting [[Rag Rappy|Rag Rappies]]: | ||
* [[The Fake in Yellow]] (47) | * [Side Story] [[The Fake in Yellow]]: Clear quest (47) | ||
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28) | |||
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16) | |||
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12) | |||
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7) | |||
==Strategy== | ==Strategy== | ||
Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot. | Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot. | ||
===Hunters=== | ===Hunters=== | ||
Rappies are some of the weakest and most basic enemies in the game. If | Rappies are some of the weakest and most basic enemies in the game. If they are not defeated in a single combo, they will get a counterattack when the combo finishes. | ||
===Rangers=== | ===Rangers=== | ||
Stay out of range and pew pew. If | Stay out of range and pew pew. If struck from outside their aggro radius, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but won't grant experience. | ||
===Forces=== | ===Forces=== | ||
Al Rappies are weakest to Foie | Al Rappies are weakest to [[Foie]] and less weak to [[Zonde]] in every difficulty. | ||
Of note, one can pull the same trick as Rangers with a long enough range spell. | |||
==Rare Spawns== | ==Rare Spawns== | ||
In | In Episode 1, a [[Rag Rappy]]/[[El Rappy]] has a {{RareEnemyRate}} chance of spawning as an Al Rappy/Pal Rappy. | ||
==Rare Drops== | |||
{{EnemyDropTable|Al Rappy}} | |||
{{Episode1Enemies}} | {{Episode1Enemies}} |
Latest revision as of 23:22, 11 December 2023
Location / Hunting[edit | edit source]
The following quests are recommended for hunting Rag Rappies:
- [Side Story] The Fake in Yellow: Clear quest (47)
- [VR] Tyrell's Ego: First Spawn (5) / First Room (9) / Clear Forest (28)
- [Event] Maximum Attack E: Forest: Clear Quest (16)
- [Maximum Attack] Maximum Attack E: Episode 1: Clear Forest (12)
- [Retrieval] Rescue from Ragol: Clear Area 1 (7)
Strategy[edit | edit source]
Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot.
Hunters[edit | edit source]
Rappies are some of the weakest and most basic enemies in the game. If they are not defeated in a single combo, they will get a counterattack when the combo finishes.
Rangers[edit | edit source]
Stay out of range and pew pew. If struck from outside their aggro radius, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but won't grant experience.
Forces[edit | edit source]
Al Rappies are weakest to Foie and less weak to Zonde in every difficulty.
Of note, one can pull the same trick as Rangers with a long enough range spell.
Rare Spawns[edit | edit source]
In Episode 1, a Rag Rappy/El Rappy has a 1/500 chance of spawning as an Al Rappy/Pal Rappy.
Rare Drops[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Mind Material | Mind Material | Mind Material | HP Material | Mind Material | Star Atomizer | Trimate | HP Material | Trimate | Star Atomizer |
7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 9/16 | 7/8 |
Hard | |||||||||
Inferno Bazooka | Inferno Bazooka | Last Survivor | Branch of Pakupaku | H&S25 Justice | Branch of Pakupaku | Diska of Liberator | Inferno Bazooka | Mace of Adaman | Diska of Liberator |
7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 |
Very Hard | |||||||||
Bravace | Justy-23ST | Last Survivor | Elysion | Elysion | Elysion | Diska of Braveman | Elysion | Branch of Pakupaku | Diska of Braveman |
7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 | 7/8 |
Ultimate | |||||||||
Red Scorpio | Guard Wave | Angel Harp | HP/Revival | Sacred Cloth | Agito (1975) | Red Handgun | Star Amplifier | Hero/Ability | Red Partisan |
1/2 | 1/2 | 1/21.3 | 1/2 | 1/2 | 1/21.3 | 1/2 | 1/2 | 1/2 | 1/2 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |