Dark Gunner: Difference between revisions

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(Some details about Dark/Death Gunners I've seen pop up from newer players and returning players who have forgotten.)
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{{Enemy|name=Dark Gunner}}
{{Enemy|name=Dark Gunner}}
One single Dark Gunner will become a Death Gunner (red gem) at random after each attack cycle.
==Location / Hunting==
 
The following quests are recommended for hunting this enemy:
Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile.  Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (35) / Clear Ruins 3 (94)
 
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-rod (5) / Clear Quest (18)
Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (18)
 
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16)
Damaging a Death Gunner (not pictured, red gem) when it's preparing to attack will prevent not only the Death Gunner but also all Dark Gunners from attacking.
==Mechanics==
 
* In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
* Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile.  Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.
* Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
* Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners.  Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.


[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 16:34, 21 July 2021

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
28420Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2628001501255
EFREICETHEDKELTESP
404040351610

HPXPSet DropWeakness
22020Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2108001501205
EFREICETHEDKELTESP
40404035010

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
68664Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
603236021024310
EFREICETHEDKELTESP
505050554222

HPXPSet DropWeakness
56264Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
512193021016010
EFREICETHEDKELTESP
50505055022

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
1274120Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
999393028541017
EFREICETHEDKELTESP
606060705535

HPXPSet DropWeakness
925120Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
753333028523317
EFREICETHEDKELTESP
60606070035

Dark Gunner
ダークガンナー
Dark Gunner.png
Attribute:
Dark
Location: Ruins 2, Ruins 3

HPXPSet DropWeakness
2700334Shield icon.png-
ATPDFPMSTATAEVPLCK
3000802034075330
EFREICETHEDKELTESP
7575751007545

HPXPSet DropWeakness
1800320Shield icon.pngFoieBartaZondeGrants
ATPDFPMSTATAEVPLCK
2670647033558630
EFREICETHEDKELTESP
7070701007035

Location / Hunting

The following quests are recommended for hunting this enemy:

Mechanics

  • In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
  • Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile. Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.
  • Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
  • Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
  • Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.