Dark Gunner: Difference between revisions
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(Some details about Dark/Death Gunners I've seen pop up from newer players and returning players who have forgotten.) |
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{{Enemy|name=Dark Gunner}} | {{Enemy|name=Dark Gunner}} | ||
==Location / Hunting== | |||
The following quests are recommended for hunting this enemy: | |||
Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile. Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage. | * [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (35) / Clear Ruins 3 (94) | ||
* [Government] [[4-2:Buried Relics]]: Turn left at the first side-rod (5) / Clear Quest (18) | |||
Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking. | * [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (18) | ||
* [Extermination] [[Sweep-up Operation 4|Sweep-up Operation #4]]: Clear Quest (16) | |||
Damaging a Death Gunner | ==Mechanics== | ||
* In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks. | |||
Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged. | * Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile. Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage. | ||
* Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking. | |||
* Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking. | |||
* Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged. | |||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 16:34, 21 July 2021
Location / Hunting
The following quests are recommended for hunting this enemy:
- [Retrieval] Dark Research 2.0: Clear Ruins 2 (35) / Clear Ruins 3 (94)
- [Government] 4-2:Buried Relics: Turn left at the first side-rod (5) / Clear Quest (18)
- [Extermination] Endless Nightmare #4: Clear Quest (18)
- [Extermination] Sweep-up Operation #4: Clear Quest (16)
Mechanics
- In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
- Dark/Death Gunners cannot be damaged with non-elemental attacks between attack cycles, when they are mobile. Status effects such as Paralyze or Frozen are effective to allow non-elemental attacks to cause damage.
- Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
- Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
- Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |