Techniques: Difference between revisions
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===Megid=== | ===Megid=== | ||
Megid is unique in that while it has a base power and power scaling like other offensive techs it cannot deal damage. | [[Megid]] is unique in that while it has a base power and power scaling like other offensive techs it cannot deal damage. | ||
Instead its power represents its percentage chance to instantly kill the target. This chance is reduced directly by an enemy's EDK (Dark) Resistance. | Instead its power represents its percentage chance to instantly kill the target. This chance is reduced directly by an enemy's EDK (Dark) Resistance. |
Revision as of 07:52, 4 June 2020
Techniques are magic-based attacks that can only be used by humans and newmans.
Unlike normal attacks, they are based off the MST stat, and are checked against the target's resistances, rather than their DFP.
Techniques cannot miss (with the exception of Megid which has a trigger chance), but they also cannot deal critical hits.
List of Techniques
Simple Techniques
Foie fires a single fireball in a straight line.
Zonde attacks a single enemy with a thunderbolt.
Barta fires a trail of ice amongst the floor that travels in a straight line, piercing enemies.
Normal Techniques
Gifoie casts a ring of fireballs that circle around a point for a set time.
Gizonde fires a bolt that travels from enemy to enemy in front of the user.
Gibarta fires an ice cone in front of the user.
Hard Techniques
Rafoie casts an explosion on an enemy that affects enemies in around it within a certain range.
Razonde casts a 360 degree thunderbolt around the user.
Rabarta fires ice shards in a 360 degree attack around the user.
Grants casts a very powerful single-target light beam on an enemy.
Megid fires a purple projectile that has a chance to kill enemies in one hit.
Healing Techniques
Heals the user. From level 3 onwards, can also heal other players. All Resta has the same range.
Cures the user of certain status ailments depending on level. From level 2 onwards, can also cure other players.
Support Techniques
Improves the ATP of the user. From level 3 onwards, can also affect other players.
Improves the DFP of the user. From level 3 onwards, can also affect other players.
Reduces the ATP of the target.
Reduces the DFP of the target.
Detailed Tech Base Values
Base Values Table
Tech | Base Power (1-15)* | Base Power (16-30)* | Power Growth (2-15)* | Power Growth (16-30)* | Maximum Targets |
---|---|---|---|---|---|
Foie | 110 | -85 | 50 | 65 | 1 |
Gifoie | 260 | 30 | 26 | 42 | 10 |
Rafoie | 350 | 370 | 22 | 21 | 10 |
Barta | 50 | -125 | 50 | 63 | 1 |
Gibarta | 230 | 0 | 24 | 40 | 10 |
Rabarta | 400 | 470 | 19 | 15 | 10 |
Zonde | 80 | 5 | 50 | 55 | 1 |
Gizonde | 200 | -30 | 22 | 38 | 10 |
Razonde | 450 | 550 | 16 | 9 | 10 |
Grants | 1180 | 1400 | 75 | 60 | 1 |
Megid | 27 | 42 | 3 | 2 | 1 |
Resta | 50 | -20 | 5 | 10 | 10 |
Technique levels past 15 use a different set of base power and power scaling values.
From these values we can derive the growth in Tech power per tech level using this formula:
Tech Base Power + (Tech Growth * Tech Level-1)
Using this formula we can represent Technique growth per level with this table
Tech Scaling Table
Tech Level | Foie | Gifoie | Rafoie | Barta | Gibarta | Rabarta | Zonde | Gizonde | Razonde | Grants | Megid | Resta |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 110 | 260 | 350 | 50 | 230 | 400 | 80 | 200 | 450 | 1180 | 27 | 50 |
2 | 160 | 286 | 372 | 100 | 254 | 419 | 130 | 222 | 466 | 1255 | 30 | 55 |
3 | 210 | 312 | 394 | 150 | 278 | 438 | 180 | 244 | 482 | 1330 | 33 | 60 |
4 | 260 | 338 | 416 | 200 | 302 | 457 | 230 | 266 | 498 | 1405 | 36 | 65 |
5 | 310 | 364 | 438 | 250 | 326 | 476 | 280 | 288 | 514 | 1480 | 39 | 70 |
6 | 360 | 390 | 460 | 300 | 350 | 495 | 330 | 310 | 530 | 1555 | 42 | 75 |
7 | 410 | 416 | 482 | 350 | 374 | 514 | 380 | 332 | 546 | 1630 | 45 | 80 |
8 | 460 | 442 | 504 | 400 | 398 | 533 | 430 | 354 | 562 | 1705 | 48 | 85 |
9 | 510 | 468 | 526 | 450 | 422 | 552 | 480 | 376 | 578 | 1780 | 51 | 90 |
10 | 560 | 494 | 548 | 500 | 446 | 571 | 530 | 398 | 594 | 1855 | 54 | 95 |
11 | 610 | 520 | 570 | 550 | 470 | 590 | 580 | 420 | 610 | 1930 | 57 | 100 |
12 | 660 | 546 | 592 | 600 | 494 | 609 | 630 | 442 | 626 | 2005 | 60 | 105 |
13 | 710 | 572 | 614 | 650 | 518 | 628 | 680 | 464 | 642 | 2080 | 63 | 110 |
14 | 760 | 598 | 636 | 700 | 542 | 647 | 730 | 486 | 658 | 2155 | 66 | 115 |
15 | 810 | 624 | 658 | 750 | 566 | 666 | 780 | 508 | 674 | 2230 | 69 | 120 |
16 | 890 | 660 | 685 | 820 | 600 | 695 | 830 | 540 | 685 | 2300 | 72 | 130 |
17 | 955 | 702 | 706 | 883 | 640 | 710 | 885 | 578 | 694 | 2360 | 74 | 140 |
18 | 1020 | 744 | 727 | 946 | 680 | 725 | 940 | 616 | 703 | 2420 | 76 | 150 |
19 | 1085 | 786 | 748 | 1009 | 720 | 740 | 995 | 654 | 712 | 2480 | 78 | 160 |
20 | 1150 | 828 | 769 | 1072 | 760 | 755 | 1050 | 692 | 721 | 2540 | 80 | 170 |
21 | 1215 | 870 | 790 | 1135 | 800 | 770 | 1105 | 730 | 730 | 2600 | 82 | 180 |
22 | 1280 | 912 | 811 | 1198 | 840 | 785 | 1160 | 768 | 739 | 2660 | 84 | 190 |
23 | 1345 | 954 | 832 | 1261 | 880 | 800 | 1215 | 806 | 748 | 2720 | 86 | 200 |
24 | 1410 | 996 | 853 | 1324 | 920 | 815 | 1270 | 844 | 757 | 2780 | 88 | 210 |
25 | 1475 | 1038 | 874 | 1387 | 960 | 830 | 1325 | 882 | 766 | 2840 | 90 | 220 |
26 | 1540 | 1080 | 895 | 1450 | 1000 | 845 | 1380 | 920 | 775 | 2900 | 92 | 230 |
27 | 1605 | 1122 | 916 | 1513 | 1040 | 860 | 1435 | 958 | 784 | 2960 | 94 | 240 |
28 | 1670 | 1164 | 937 | 1576 | 1080 | 875 | 1490 | 996 | 793 | 3020 | 96 | 250 |
29 | 1735 | 1206 | 958 | 1639 | 1120 | 890 | 1545 | 1034 | 802 | 3080 | 98 | 260 |
30 | 1800 | 1248 | 979 | 1702 | 1160 | 905 | 1600 | 1072 | 811 | 3140 | 100 | 270 |
Technical Data
Damage Formula
For Techniques that deal damage, you can find that damage using this formula
Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1) = round(((TechPower + MST) * (100 - Resistance) * (1 + Boosts) * 0.002), 1)
Healing Formula
To find the amount Resta can heal, use this formula
HP Restored = 50 + 5*(Tech Level - 1) + (MST/2)
Megid
Megid is unique in that while it has a base power and power scaling like other offensive techs it cannot deal damage.
Instead its power represents its percentage chance to instantly kill the target. This chance is reduced directly by an enemy's EDK (Dark) Resistance.
- For example, a level 30 Megid has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly. If you were to hit an enemy with 80EDK this chance would be reduced to 20%.
Casting Animation
The Technique casting animation is made up of several parts:
- Movement from Neutral to Charge
- The actual Charge (instant for many)
- The movement from Charge to Cast
- The "Cooling" period after Casting (notably the least for Gizonde, and the most for Gifoie)
- Moving back to neutral
V801 reduces the time taken by parts 2 and 3. Male bare-handed casting only shortens part 3, and by exactly four frames, regardless of technique level or type.
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |