Evil Shark: Difference between revisions
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* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (43) | * [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (43) | ||
{{Episode1Enemies}} | {{Episode1Enemies}} | ||
==Mechanics== | |||
Sharks of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it. |
Revision as of 21:42, 22 July 2021
Location / Hunting
The following quests are recommended for hunting this enemy:
- [Extermination] Endless Nightmare #2: Clear Cave 1 (111) / Clear Quest (152)
- [Government] 2-2:Deep Within: Clear Cave 1 (83) / Clear Quest (144)
- [Side Story] Soul of a Blacksmith: Clear Cave (122)
- [Extermination] Mop-up Operation #2: Clear Quest (72)
- [Maximum Attack] Maximum Attack 4th Stage -1A-: Clear Cave (43)
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Mechanics
Sharks of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it.