Pal Shark: Difference between revisions
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The following quests are recommended for hunting this enemy: | The following quests are recommended for hunting this enemy: | ||
* [Event] [[Maximum Attack E: Caves]]: Clear Quest (42) | * [Event] [[Maximum Attack E: Caves]]: Clear Quest (42) | ||
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave ( | * [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (40) | ||
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (35) | * [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (35) | ||
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (28) | * [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (28) | ||
* [Government] [[2-3:The Mutation]]: Clear Cave 2 (23) / Clear Quest (42) | * [Government] [[2-3:The Mutation]]: Clear Cave 2 (23) / Clear Quest (42) | ||
* [Side Story] [[Soul of a Blacksmith]]: Clear Cave ( | * [Side Story] [[Soul of a Blacksmith]]: Clear Cave (44) | ||
==Mechanics== | ==Mechanics== | ||
Sharks of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it. | Sharks of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it. | ||
{{Episode1Enemies}} | {{Episode1Enemies}} |
Revision as of 15:01, 22 April 2022
Location / Hunting
The following quests are recommended for hunting this enemy:
- [Event] Maximum Attack E: Caves: Clear Quest (42)
- [Maximum Attack] Maximum Attack 4th Stage -1B- or -1C-: Clear Cave (40)
- [Halloween] Hollow Battlefield: Caves: Clear Quest (35)
- [Event] Christmas Fiasco: Clear Cave (28)
- [Government] 2-3:The Mutation: Clear Cave 2 (23) / Clear Quest (42)
- [Side Story] Soul of a Blacksmith: Clear Cave (44)
Mechanics
Sharks of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |