Canadine: Difference between revisions
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{{Enemy|name=Canadine}} | {{Enemy|name=Canadine}} | ||
{{Enemy|name=Canadine (Ring)}} | {{Enemy|name=Canadine (Ring)}} | ||
== | ==Behavior/Mechanics== | ||
Canadines are evasive enemies with two basic attack patterns: | Canadines are evasive enemies with two basic attack patterns: | ||
# They hover above the battlefield - [[Hunters]] will need a {{Gun|Handgun}} or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a {{Gizonde}} bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should be aware that this bolt can cause the {{Shock}} status effect. | # They hover above the battlefield - [[Hunters]] will need a {{Gun|Handgun}} or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a {{Gizonde}} bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should be aware that this bolt can cause the {{Shock}} status effect. | ||
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[[Category:Mine Enemies]] | [[Category:Mine Enemies]] | ||
==Fixed Damage== | ===Fixed Damage=== | ||
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==Location / Hunting== | |||
The following quests are recommended for hunting this enemy: | |||
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (65+32) | |||
* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63) | |||
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55) | |||
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (79) | |||
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (86) | |||
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (112) | |||
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (90) | |||
==Rare Drops== | ==Rare Drops== |
Revision as of 17:53, 7 February 2025
Behavior/Mechanics
Canadines are evasive enemies with two basic attack patterns:
- They hover above the battlefield - Hunters will need a
Handgun or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a
Gizonde bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should be aware that this bolt can cause the
Shock status effect.
- They will approach their target at ground level, swiftly strafing from side to side. Once near, they will move into melee for a zapping attack. In Ultimate difficulty, this attack has a 5% chance to
Shock androids.
Canadines can also appear in a ring around a central Canane. Canadines from a ring behave largely the same.
While in the air, Canadines cannot be Frozen.
Fixed Damage
Location / Hunting
The following quests are recommended for hunting this enemy:
- [Event] Maximum Attack E: Mines: Clear Quest (65+32)
- [Solo Only] Knight of Coral: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)
- [Extermination] Mop-up Operation #3: Clear first room (10) / Clear Quest (55)
- [Extermination] Sweep-up Operation #3: Clear Quest (79)
- [Extermination] Endless Nightmare #3: Clear Quest (86)
- [Retrieval] Lost SOUL BLADE: Clear Quest (112)
- [Government] 3-3:Central Control: Clear 3 rooms (16) / Clear Quest (90)
Rare Drops
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---|---|---|---|---|---|---|---|---|---|
Normal | |||||||||
Red Barrier | Blue Barrier | - | Yellow Barrier | Yellow Barrier | Yellow Barrier | Yellow Barrier | Yellow Barrier | Yellow Barrier | - |
1/5516 | 1/5516 | 1/5516 | 1/5516 | 1/5516 | 1/5516 | 1/5516 | 1/5516 | ||
Hard | |||||||||
Varista | Varista | DB's Saber | Club of Laconium | Club of Laconium | Club of Laconium | Varista | Club of Laconium | Club of Laconium | Varista |
1/413 | 1/413 | 1/413 | 1/413 | 1/413 | 1/413 | 1/413 | 1/413 | 1/413 | 1/413 |
Very Hard | |||||||||
Brionac | Wals-MK2 | Visk-235W | Brave Hammer | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | H&S25 Justice | Diska of Liberator |
1/366 | 1/366 | 1/366 | 1/366 | 1/366 | 1/366 | 1/366 | 1/366 | 1/366 | 1/366 |
Ultimate | |||||||||
Viridia Card | Justy-23ST | Dragon Slayer | Alive Aqhu | M&A60 Vise | Storm Wand: Indra | DB's Saber (3073) | Dragon Slayer | NUG2000-Bazooka | Whitill Card |
1/28807 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/28807 | 1/28807 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy (Rare: Al Rappy) • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear (Rare: Hildeblue) |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily (Rare: Nar Lily) • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime (Rare: Pouilly Slime) |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz (Darvant) |