Canadine: Difference between revisions

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{{Enemy|name=Canadine}}
{{Enemy|name=Canadine}}
{{Enemy|name=Canadine (Ring)}}
{{Enemy|name=Canadine (Ring)}}
==Location / Hunting==
==Behavior/Mechanics==
The following quests are recommended for hunting this enemy:
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (65+32)
* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55)
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (79)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (86)
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (112)
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (90)
==Mechanics==
Canadines are evasive enemies with two basic attack patterns:
Canadines are evasive enemies with two basic attack patterns:
# They hover above the battlefield - [[Hunters]] will need a {{Gun|Handgun}} or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a {{Gizonde}} bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should be aware that this bolt can cause the {{Shock}} status effect.  
# They hover above the battlefield - [[Hunters]] will need a {{Gun|Handgun}} or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a {{Gizonde}} bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should be aware that this bolt can cause the {{Shock}} status effect.  
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[[Category:Mine Enemies]]
[[Category:Mine Enemies]]


==Fixed Damage==
===Fixed Damage===
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==Location / Hunting==
The following quests are recommended for hunting this enemy:
* [Event] [[Maximum Attack E: Mines]]: Clear Quest (65+32)
* [Solo Only] [[Knight of Coral]]: East - 3 rooms (44) / West - 1 room (11) or 2 rooms (19) / Clear Mine (63)
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear first room (10) / Clear Quest (55)
* [Extermination] [[Sweep-up Operation 3|Sweep-up Operation #3]]: Clear Quest (79)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (86)
* [Retrieval] [[Lost SOUL BLADE]]: Clear Quest (112)
* [Government] [[3-3:Central Control]]: Clear 3 rooms (16) / Clear Quest (90)


==Rare Drops==
==Rare Drops==

Revision as of 17:53, 7 February 2025

Canadine
カナディン
Canadine.png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
144 16 33 Shield icon.png Zonde
ATPDFPMSTATAEVPLCK
202300110885
EFREICETHEDKELTESP
80251020700

Canadine (Ring)
カナディン (リング)
Canadine (Ring).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
144 3 0 Shield icon.png Zonde
ATPDFPMSTATAEVPLCK
2023001101095
EFREICETHEDKELTESP
80251020700

Behavior/Mechanics

Canadines are evasive enemies with two basic attack patterns:

  1. They hover above the battlefield - Hunters will need a Gun icon.pngHandgun or similar ranged weapon to attack them. While hovering, they will begin tracking their target with a non-damaging red laser. After a few seconds, they will fire a Gizonde.pngGizonde bolt at the location their laser was last targeting, making it relatively easy to dodge. Androids should be aware that this bolt can cause the Shock.pngShock status effect.
  2. They will approach their target at ground level, swiftly strafing from side to side. Once near, they will move into melee for a zapping attack. In Ultimate difficulty, this attack has a 5% chance to Shock.pngShock androids.

Canadines can also appear in a ring around a central Canane. Canadines from a ring behave largely the same.

While in the air, Canadines cannot be Freeze.pngFrozen.

Fixed Damage

Attack Damage
Gizonde.pngGizonde 40

Location / Hunting

The following quests are recommended for hunting this enemy:

Rare Drops