Techniques: Difference between revisions
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=== Normal Techniques === | === Normal Techniques === | ||
Normal, "Medium" or "Gi" techniques toe the line between single target and area of effect. | |||
All Gi Techs can hit multiple targets, but also boast high base power compared to Ra Techs. | |||
'''[[Gifoie]]''' | '''[[Gifoie]]''' | ||
[[File:Gifoie.png|30px]] Gifoie casts a ring of fireballs, that circle around the location of the user when it was cast, for a set time. | [[File:Gifoie.png|30px]] Gifoie casts a ring of fireballs, that circle around the location of the user when it was cast, for a set time. | ||
Gifoie is an extremely useful Technique that can used to suppress huge areas at higher levels and stack up damage for approaching or yet-to-spawn enemies. | |||
However it has one of the longest casting times of any technique in the game. The unit [[V801]] can help mitigate this however. | |||
'''[[Gizonde]]''' | '''[[Gizonde]]''' | ||
[[File:Gizonde.png|30px]] Gizonde fires a bolt that travels from enemy to enemy in front of the user. | [[File:Gizonde.png|30px]] Gizonde fires a bolt that travels from enemy to enemy in front of the user. | ||
Gizonde is one of the fastest casting techniques in the game and has excellent base power for an area-of-effect skill. | |||
'''[[Gibarta]]''' | '''[[Gibarta]]''' | ||
[[File:Gibarta.png|30px]] Gibarta fires an ice cone in front of the user. | [[File:Gibarta.png|30px]] Gibarta fires an ice cone in front of the user. | ||
Behaves very similarly to Barta, however it also has a chance to freeze enemies and can be fired upwards. | |||
While it covers a larger area than Barta, it is however much slower to cast. | |||
=== Hard Techniques === | === Hard Techniques === |
Revision as of 08:41, 4 June 2020
Techniques, "Techs" for short, are seemingly magic skills that can only be used by Human and Newman characters.
Unlike normal attacks, Offensive Techniques have their effects based on your character's MST, and are reduced by the target's Resistances rather than their DFP. Offensive Techniques cannot miss (with the exception of Megid which has a trigger chance), but they also cannot deal Critical Hits.
Additionally there are a variety of Support Techniques that can, among other things, Heal or revive allies, raise/lower ATP/DFP and cure Status Ailments.
Techniques can learnt from Tech Disks that drop from enemies or boxes in the world, or can be bought from the Tool Shop. To learn a Technique from a disc your character must have sufficient base MST, the amount required depending on the type of technique and its level.
The maximum level for most Techniques is 30, however Non-Force classes are usually restricted to a maximum of 20 or 15 while CAST characters cannot learn any Techniques and instead get Traps.
As Techniques grow in level they improve in most aspects. The effect is most dramatic for offensive Techniques that benefit from faster cast times, longer range, greater area of effect, more impressive particle animations and, of course, higher damage.
List of Techniques
Simple Techniques
These techniques are the easiest to learn, cost the least amount of TP and generally deal the highest damage in a single hit to a single enemy
Foie fires a single fireball in a straight line.
Travels very slowly at lower levels, but quickly gains speed becoming almost instant at higher levels.
While Foie has no other unique qualities, it does boast the highest base power of the simple techniques.
Zonde attacks a single enemy with a thunderbolt.
The bolt strikes instantly from directly above the enemy and cannot "miss" its target due to travel time.
This makes Zonde the most "accurate" Simple Technique.
Barta fires a trail of ice across the floor in a straight line, piercing through enemies.
Barta is the only Simple Technique that can hit multiple targets, however it also has the lowest base power among them.
Normal Techniques
Normal, "Medium" or "Gi" techniques toe the line between single target and area of effect.
All Gi Techs can hit multiple targets, but also boast high base power compared to Ra Techs.
Gifoie casts a ring of fireballs, that circle around the location of the user when it was cast, for a set time.
Gifoie is an extremely useful Technique that can used to suppress huge areas at higher levels and stack up damage for approaching or yet-to-spawn enemies.
However it has one of the longest casting times of any technique in the game. The unit V801 can help mitigate this however.
Gizonde fires a bolt that travels from enemy to enemy in front of the user.
Gizonde is one of the fastest casting techniques in the game and has excellent base power for an area-of-effect skill.
Gibarta fires an ice cone in front of the user.
Behaves very similarly to Barta, however it also has a chance to freeze enemies and can be fired upwards.
While it covers a larger area than Barta, it is however much slower to cast.
Hard Techniques
Rafoie casts an explosion on an enemy that affects enemies in around it within a certain range.
Razonde casts a 360 degree thunderbolt around the user.
Rabarta fires ice shards in a 360 degree attack around the user.
Grants casts a very powerful single-target light beam on an enemy.
Megid fires a purple projectile that has a chance to kill enemies in one hit.
Healing Techniques
Heals the user. From level 3 onwards, can also heal other players. All levels of Resta have the same range.
Cures the user of certain status ailments depending on level. From level 2 onwards, can also cure other players.
Revives a dead player to full HP/TP.
Support Techniques
Improves the ATP of the user by a percentage that increases with tech level. From level 3 onward it can also affect other nearby allies. Its duration and range is also improved with tech level
Improves the DFP of the user by a percentage that increases with tech level. From level 3 onward it can also affect other nearby allies. Its duration and range is also improved with tech level
Reduces the ATP of the target enemy, and up to 9 other nearby enemies, by a percentage that increases with tech level. Its duration and range is also improved with tech level
Reduces the DFP of the target enemy, and up to 9 other nearby enemies, by a percentage that increases with tech level. Its duration and range is also improved with tech level
Creates a Telepipe that allows the user to teleport to Pioneer 2, and return back to the spot it was cast once. Cannot be used in many areas, such as in boss portals, boss rooms and certain quests.
Detailed Tech Base Values
Technique levels past 15 use a different set of base power and power scaling values.
Base Values Table
Tech | Base Power (1-15) | Base Power (16-30) | Power Growth (2-15) | Power Growth (16-30) | Maximum Targets |
---|---|---|---|---|---|
Foie | 110 | -85 | 50 | 65 | 1 |
Gifoie | 260 | 30 | 26 | 42 | 10 |
Rafoie | 350 | 370 | 22 | 21 | 10 |
Barta | 50 | -125 | 50 | 63 | 1 |
Gibarta | 230 | 0 | 24 | 40 | 10 |
Rabarta | 400 | 470 | 19 | 15 | 10 |
Zonde | 80 | 5 | 50 | 55 | 1 |
Gizonde | 200 | -30 | 22 | 38 | 10 |
Razonde | 450 | 550 | 16 | 9 | 10 |
Grants | 1180 | 1400 | 75 | 60 | 1 |
Megid | 27 | 42 | 3 | 2 | 1 |
Resta | 50 | -20 | 5 | 10 | 10 |
From these values we can derive the growth in Tech power per tech level using this formula:
Tech Base Power + (Tech Growth * Tech Level-1)
Tech Scaling Table
Using the formula above we can represent Technique growth per level with this table
Tech Level | Foie | Gifoie | Rafoie | Barta | Gibarta | Rabarta | Zonde | Gizonde | Razonde | Grants | Megid | Resta |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 110 | 260 | 350 | 50 | 230 | 400 | 80 | 200 | 450 | 1180 | 27 | 50 |
2 | 160 | 286 | 372 | 100 | 254 | 419 | 130 | 222 | 466 | 1255 | 30 | 55 |
3 | 210 | 312 | 394 | 150 | 278 | 438 | 180 | 244 | 482 | 1330 | 33 | 60 |
4 | 260 | 338 | 416 | 200 | 302 | 457 | 230 | 266 | 498 | 1405 | 36 | 65 |
5 | 310 | 364 | 438 | 250 | 326 | 476 | 280 | 288 | 514 | 1480 | 39 | 70 |
6 | 360 | 390 | 460 | 300 | 350 | 495 | 330 | 310 | 530 | 1555 | 42 | 75 |
7 | 410 | 416 | 482 | 350 | 374 | 514 | 380 | 332 | 546 | 1630 | 45 | 80 |
8 | 460 | 442 | 504 | 400 | 398 | 533 | 430 | 354 | 562 | 1705 | 48 | 85 |
9 | 510 | 468 | 526 | 450 | 422 | 552 | 480 | 376 | 578 | 1780 | 51 | 90 |
10 | 560 | 494 | 548 | 500 | 446 | 571 | 530 | 398 | 594 | 1855 | 54 | 95 |
11 | 610 | 520 | 570 | 550 | 470 | 590 | 580 | 420 | 610 | 1930 | 57 | 100 |
12 | 660 | 546 | 592 | 600 | 494 | 609 | 630 | 442 | 626 | 2005 | 60 | 105 |
13 | 710 | 572 | 614 | 650 | 518 | 628 | 680 | 464 | 642 | 2080 | 63 | 110 |
14 | 760 | 598 | 636 | 700 | 542 | 647 | 730 | 486 | 658 | 2155 | 66 | 115 |
15 | 810 | 624 | 658 | 750 | 566 | 666 | 780 | 508 | 674 | 2230 | 69 | 120 |
16 | 890 | 660 | 685 | 820 | 600 | 695 | 830 | 540 | 685 | 2300 | 72 | 130 |
17 | 955 | 702 | 706 | 883 | 640 | 710 | 885 | 578 | 694 | 2360 | 74 | 140 |
18 | 1020 | 744 | 727 | 946 | 680 | 725 | 940 | 616 | 703 | 2420 | 76 | 150 |
19 | 1085 | 786 | 748 | 1009 | 720 | 740 | 995 | 654 | 712 | 2480 | 78 | 160 |
20 | 1150 | 828 | 769 | 1072 | 760 | 755 | 1050 | 692 | 721 | 2540 | 80 | 170 |
21 | 1215 | 870 | 790 | 1135 | 800 | 770 | 1105 | 730 | 730 | 2600 | 82 | 180 |
22 | 1280 | 912 | 811 | 1198 | 840 | 785 | 1160 | 768 | 739 | 2660 | 84 | 190 |
23 | 1345 | 954 | 832 | 1261 | 880 | 800 | 1215 | 806 | 748 | 2720 | 86 | 200 |
24 | 1410 | 996 | 853 | 1324 | 920 | 815 | 1270 | 844 | 757 | 2780 | 88 | 210 |
25 | 1475 | 1038 | 874 | 1387 | 960 | 830 | 1325 | 882 | 766 | 2840 | 90 | 220 |
26 | 1540 | 1080 | 895 | 1450 | 1000 | 845 | 1380 | 920 | 775 | 2900 | 92 | 230 |
27 | 1605 | 1122 | 916 | 1513 | 1040 | 860 | 1435 | 958 | 784 | 2960 | 94 | 240 |
28 | 1670 | 1164 | 937 | 1576 | 1080 | 875 | 1490 | 996 | 793 | 3020 | 96 | 250 |
29 | 1735 | 1206 | 958 | 1639 | 1120 | 890 | 1545 | 1034 | 802 | 3080 | 98 | 260 |
30 | 1800 | 1248 | 979 | 1702 | 1160 | 905 | 1600 | 1072 | 811 | 3140 | 100 | 270 |
Technical Data
Damage Formula
For Techniques that deal damage, you can find that damage using this formula
Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1) = round(((TechPower + MST) * (100 - Resistance) * (1 + Boosts) * 0.002), 1)
Healing Formula
To find the amount Resta can heal, use this formula
HP Restored = 50 + 5*(Tech Level - 1) + (MST/2)
Megid
Megid is unique in that while it has a base power and power scaling like other offensive techs it cannot deal damage.
Instead its power represents its percentage chance to instantly kill the target. This chance is reduced directly by an enemy's EDK (Dark) Resistance.
- For example, a level 30 Megid has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly. If you were to hit an enemy with 80EDK this chance would be reduced to 20%.
Casting Animation
The Technique casting animation is made up of several parts:
- Movement from Neutral to Charge
- The actual Charge (instant for many)
- The movement from Charge to Cast
- The "Cooling" period after Casting (notably the least for Gizonde, and the most for Gifoie)
- Moving back to neutral
V801 reduces the time taken by parts 2 and 3. Male bare-handed casting only shortens part 3, and by exactly four frames, regardless of technique level or type.
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |