Dark Gunner
From Ephinea PSO Wiki
Location / Hunting
The following quests are recommended for hunting this enemy:
- [Retrieval] Dark Research 2.0: Clear Ruins 2 (16) / Clear Ruins 3 (67)
- [Government] 4-2:Buried Relics: Turn left at the first side-road (5) / Clear Quest (20)
- [Extermination] Endless Nightmare #4: Clear Quest (21)
- [Extermination] Sweep-up Operation #4: Clear Quest (16)
Mechanics
- In any one given set of Dark Gunners, one will be marked with a red gem and become a "Death Gunner". The red gem will cycle to a different Dark Gunner after a set of attacks.
- Dark/Death Gunners cannot be damaged with physical attacks while they are glowing. Paralysing or Freezing a Gunner will allow it to be damaged by physical attacks.
- Damaging a Dark Gunner when it's preparing to attack will prevent that one Dark Gunner from attacking.
- Damaging a Death Gunner when it's preparing to attack will prevent all Dark Gunners from attacking.
- Killing a Death Gunner in a single blow does not prevent attacks from Dark Gunners. Status such as Paralyze or Frozen may not prevent attacks from other Dark Gunners when the Death Gunner is damaged.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |