ES weapons: Difference between revisions

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To add specials to ES Weapons, you have to talk to [[Paganini]] in the quest [[The East Tower]], and bring him the data from the terminal on the top floor of East Tower. Once you have this completed, you will have the option to "Modify ES Weapon" when talking to Paganini in the quest [[Gallon's Shop]].
To add specials to ES Weapons, you have to talk to [[Paganini]] in the quest [[The East Tower]], and bring him the data from the terminal on the top floor of East Tower. Once you have this completed, you will have the option to "Modify ES Weapon" when talking to Paganini in the quest [[Gallon's Shop]].


The list of specials that can be added to ES weapons can be found here. On [[Phantasy Star Online: Blue Burst]], the specials are categorized into S, A, B, C and D-Ranks, which should not be confused with Challenge Mode rankings. Each rank costs a different amount of [[Photon Drop|Photon Drops]] to have the special added.
The list of specials that can be added to ES weapons can be found here. In ''Phantasy Star Online Blue Burst'', the specials are categorized into S, A, B, C and D-Ranks, which should not be confused with Challenge Mode rankings. Each rank costs a different amount of [[Photon Drop|Photon Drops]] to have the special added.


* S Rank (60 Photon Drops): Jellen (level 21), Zalure (level 21)
* S Rank (60 Photon Drops): Jellen (level 21), Zalure (level 21)

Revision as of 13:42, 10 December 2022

ES Saber

ES Weapons, informally known as S-Rank Weapons or S-Ranks, are a special category of weapon which encompass all the weapon types and a few extras, such as the Needle. They have the visual of a basic weapon with a brown photon, and a unique color in the player's inventory. Unlike regular weapons, they have a few unique properties:

  • Custom 8-character name (A-Z only)
  • Cannot have any attributes
  • Can have a custom special applied, which has no reduction regardless of weapon type.

All ES weapons are obtained from Challenge Mode by earning an S-Rank rating, which is done by clearing the Episode under 7 hours or 5 hours, depending on if you're playing Episode 1 or Episode 2, respectively.

List of ES Weapons

Unless otherwise stated, each weapon can have any of the specials from Paganini.

Episode 1

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Blade 12★ 10 35 200 800 ATP {{{7}}} {{{8}}} × × × × × × × ×
Cane 12★ 10 40 120 800 MST {{{7}}} {{{8}}} × × × × × × × × +5 EVP
Claw 12★ 180 55 250 800 ATP {{{7}}} {{{8}}} ×
Gun 12★ 10 45 200 180 ATA {{{7}}} {{{8}}} × ×
Mechgun 12★ 10 20 50 180 ATA {{{7}}} {{{8}}} × ×
Partisan 12★ 10 40 200 800 ATP {{{7}}} {{{8}}} × × × × × × × ×
Rifle 12★ 10 60 220 180 ATA {{{7}}} {{{8}}} × × × × × × × ×
Rod 12★ 10 50 180 800 MST {{{7}}} {{{8}}} × × × × × × × × +35 DFP
Saber 12★ 150 50 250 800 ATP {{{7}}} {{{8}}} ×
Shot 12★ 10 40 125 180 ATA {{{7}}} {{{8}}} × × × × × × × ×
Slicer 12★ 10 35 140 800 ATP {{{7}}} {{{8}}} ×
Sword 12★ 200 35 250 800 ATP {{{7}}} {{{8}}} × × × × × × × ×
Twin 12★ 50 40 250 800 ATP {{{7}}} {{{8}}} ×
Wand 12★ 10 40 100 800 MST {{{7}}} {{{8}}} × × × × × × × × +35 MST

Episode 2

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Axe 12★ 200 50 250 800 ATP {{{7}}} {{{8}}} × Based off Victor Axe
Bazooka 12★ 10 40 250 180 ATA {{{7}}} {{{8}}} × × × × × × × × Based off Inferno Bazooka
Cards 12★ 10 45 150 800 MST {{{7}}} {{{8}}} × × × × × × × ×
Harisen 12★ 150 50 250 800 ATP {{{7}}} {{{8}}} × Based off Harisen Battle Fan
Hammer 12★ 150 50 250 800 ATP {{{7}}} {{{8}}} × Based off Toy Hammer
J-Cutter 12★ 25 35 150 800 ATP {{{7}}} {{{8}}} × Based off Flight Cutter
Katana 12★ 170 50 250 800 ATP {{{7}}} {{{8}}} × × × × × × × ×
Knuckle 12★ 250 65 250 800 ATP {{{7}}} See Notes {{{8}}} × Built in 20% battle speed;
Cannot have D-Rank specials
Launcher 12★ 10 40 180 180 ATA {{{7}}} {{{8}}} × × × × × × × × Damage doesn't diminish; +5 EVP
Moon 12★ 10 40 120 800 MST {{{7}}} {{{8}}} × × × × × × × × Based off Summit Moon; +35 MST
Needle 12★ 10 40 70 180 ATA {{{7}}} {{{8}}} × × × × × × × × Based off Spread Needle
Psychogun 12★ 10 20 50 180 ATA {{{7}}} See Notes {{{8}}} × × × × × × × × Based off Twin Psychogun, including
special; D-Rank specials only
Punch 12★ 10 40 250 180 ATA {{{7}}} {{{8}}} × × × × Based off Rocket Punch
Scythe 12★ 10 40 180 800 ATP {{{7}}} {{{8}}} × Based off Soul Eater
Swords 12★ 180 45 250 800 ATP {{{7}}} {{{8}}} × × × × × × × ×
Windmill 12★ 10 40 120 800 MST {{{7}}} See Notes {{{8}}} × × × × × × Based off Windmill, including special;
S-Rank and D-Rank specials only; +35 MST

Additional Information

ES Weapons cannot be equipped by Android classes if they have Spirit, Geist, or TP Recovery special added.

Despite having a rarity of 12 stars, ES Weapons are only worth 5 Team Points individually when donated.

To add specials to ES Weapons, you have to talk to Paganini in the quest The East Tower, and bring him the data from the terminal on the top floor of East Tower. Once you have this completed, you will have the option to "Modify ES Weapon" when talking to Paganini in the quest Gallon's Shop.

The list of specials that can be added to ES weapons can be found here. In Phantasy Star Online Blue Burst, the specials are categorized into S, A, B, C and D-Ranks, which should not be confused with Challenge Mode rankings. Each rank costs a different amount of Photon Drops to have the special added.

  • S Rank (60 Photon Drops): Jellen (level 21), Zalure (level 21)
  • A Rank (50 Photon Drops): Hell, Demon's, Arrest
  • B Rank (40 Photon Drops): Spirit, Berserk, Chaos, King's, Geist, Gush
  • C Rank (30 Photon Drops): Blizzard, Burning, Tempest
  • D Rank (20 Photon Drops): HP-Revival, TP-Revival

Note that HP and TP revival refer to passive recovery.

Certain ES Weapons have a restricted set of specials available to them, these are Knuckle, Psychogun and Windmill.

Usage

ES Weapons are especially useful since specials added to them are unreduced regardless of weapon type. This gives them a much higher success rate or special power at inflicting special effects to multiple targets, or repeatedly inflict special effects to a single target, compared to most other weapons. They also fill in the weapon catalog, such as having a Needle-type weapon with specials other than Seize, or having a Partisan-type weapon with Hell.

Since the specials Berserk, Spirit and Charge are never reduced, non-rare counterparts, if they exist, are typical more powerful if they come with high hit% attribute. Certain rare weapons with unreduced specials will also be more powerful than the ES weapon of the same type and with the same special effect.

Trivia

  • According to Paganini, ES Weapons were developed by the Principal.
  • Using the data from East Tower, Paganini discovered a method to add Special Effect to ES Weapons with a certain amount of Photon Drops.
  • ES Weapons cannot have attributes since the data for attribute were used to store the custom name.