Reverser: Difference between revisions

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*[[File:Reverser.png|30px]] '''[[Reverser]] revives a nearby dead player to full [[HP]] / [[TP]].''' 
{{Item
|title = Reverser
|jp = リバーサー
|romaji = Ribāsā
|icon = Disk
|image = Reverser.png
|imagealt = Reverser
|type = Recovery
|class = 0000VVVV
|desc = A revival technique.<br>Revives 1 fallen teammate back to life.
}}
{{Reverser}} is a healing [[technique]] that revives fallen allies. It restores a nearby dead player to full HP and TP.  


Has only a single level.
Unlike most other techniques, it has only a single level. It requires 150 MST to learn.


[[Reverser]] has a fairly slow cast time, and is especially slow compared to using a Moon Atomizer.
{{Reverser|n}} has a fairly slow cast time, and is especially slow compared to using a {{Tool|Moon Atomizer}}. Similar to {{Resta}}, however, {{Reverser|n}} can be used repeatedly (provided [[Stats#TP|TP]] remains sufficient); this can keep a group of players alive almost indefinitely, as long as a [[Force]] remains alive to cast it.


However, like [[Resta]], [[Reverser]] can be used thousands of times on a supply of [[Fluid]] items and keeps your team in the fight almost indefinitely as long as someone can remain alive to cast it.
There are no [[Techniques#Technique boosts|boosts]] to {{Reverser|n}}, and because it has only one level, it does not have any progression.


==Details==
{{Techs}}
 
[[Category:Techniques]]
=== Classification ===
 
{| class="wikitable" style="font-weight:bold; text-align:center; font-size:medium;"
|-
! Class
! Category
! Type
! colspan="4" | Role
! Targets<br />
! Special
|- style="font-weight:normal; font-size:small;"
| ?
| ?
| ?
| colspan="2" | ?
| colspan="2" | ?
| ?
| ?
|}
 
===Usable By:===
{| class="wikitable" style="font-weight:bold; text-align:center;"
|-
! colspan="4" style="font-size:medium;" | Hunters
! colspan="4" style="font-size:medium;" | Rangers
! colspan="4" style="font-size:medium;" | Forces
|- style="font-size:small;"
| HUmar
| HUcast
| HUnewerl
| HUcaseal
| RAmar
| RAcast
| RAmarl
| RAcasel
| FOmar
| FOmarl
| FOnewm
| FOnewerl
|- style="font-size:small; background-color:#90ff00;"
| Lv15
| style="background-color:#ff8d8a;" | No
| Lv20
| style="background-color:#ff8d8a;" | No
| Lv15
| style="background-color:#ff8d8a;" | No
| Lv20
| style="background-color:#ff8d8a;" | No
| Lv30
| Lv30
| Lv30
| Lv30
|}
 
===Level Progression===
{| class="wikitable"
|-
! rowspan="2" | Lv
! rowspan="2" | Tech Power
! rowspan="2" | TP Cost
! colspan="2" | Targeting Range
! colspan="2" | Targeting Angle
|-
| Horizontal
| Vertical
| Horizontal
| Vertical
|-
| 1
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 2
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 3
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 4
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 5
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 6
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 7
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 8
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 9
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 10
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 11
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 12
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 13
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 14
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 15
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 16
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 17
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 18
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 19
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 20
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 21
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 22
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 23
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 24
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 25
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 26
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 27
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 28
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 29
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|-
| 30
| style="vertical-align:bottom;" | ?
| ?
| ?
| ?
| ?
| ?
|}

Latest revision as of 22:46, 7 March 2024

Disk icon.pngReverser
リバーサー
Reverser
Type
:
Recovery
HUmrHUnlHUctHUcl
× × ××
RAmrRAmlRActRAcl
× × ××
FOmrFOmlFOnmFOnl
A revival technique.
Revives 1 fallen teammate back to life.

Reverser.pngReverser is a healing technique that revives fallen allies. It restores a nearby dead player to full HP and TP.

Unlike most other techniques, it has only a single level. It requires 150 MST to learn.

Reverser.pngReverser has a fairly slow cast time, and is especially slow compared to using a Tool icon.pngMoon Atomizer. Similar to Resta.pngResta, however, Reverser.pngReverser can be used repeatedly (provided TP remains sufficient); this can keep a group of players alive almost indefinitely, as long as a Force remains alive to cast it.

There are no boosts to Reverser.pngReverser, and because it has only one level, it does not have any progression.