Unlike normal attacks, Offensive Techniques have their effects based on your character's MST, and are reduced by the target's Resistances rather than their DFP. Offensive Techniques cannot miss (with the exception of Megid which has a trigger chance), but they also cannot deal Critical Hits.
Techniques can learnt from Tech Disks that drop from enemies or boxes in the world, or can be bought from the Tool Shop. To learn a Technique from a disc your character must have sufficient base MST, the amount required depending on the type of technique and its level.
As Techniques grow in level they improve in most aspects. The effect is most dramatic for offensive Techniques that benefit from faster cast times, longer range, greater area of effect, more impressive particle animations and, of course, higher damage.
However to use a Technique you must spend TP.
The amount of TP required depends on the type of tech and its level. You can increase the amount of TP you have by raising your MST or equipping TP Units. Spent TP can be restored by consuming Fluid items, using the Medical Centre or taking advantage of the natural TP regeneration effect Newman characters have while standing still.
List of Techniques[edit | edit source]
Offensive Techniques[edit | edit source]
The Offensive Techniques are all capable of killing enemies. Each one has a different Class which represents how advanced that technique is, from Simple > Normal > Hard.
Offensive Techniques are all affected by the enemies relevant Resistance, and not by the target's DFP. They also cannot Miss due to the target's EVP and cannot inflict critical hits regardless of the user's LCK.
However many Weapons and several pieces of Armour can boost the total damage of specific techniques. These items are often called Boosting Equipment.
Simple Techniques[edit | edit source]
These Techniques are the easiest to learn, cost the least amount of TP and generally deal the highest single-target damage. They are sometimes referred to as "Si"-level Techniques.
- Foie launches a single fireball towards the target.
- Zonde strikes a single enemy with a thunderbolt.
- Barta sends a trail of ice across the floor in a straight line, piercing through enemies.
Normal Techniques[edit | edit source]
Normal, or "Gi"-level, Techniques toe the line between single target and area of effect.
All Normal Techniques can hit multiple targets, but also boast high base power compared to Ra Techniques.
- Gifoie creates a ring of fireballs, that circle rapidly around the location of the user when it was cast for a set time.
- Gizonde fires a chaining bolt of lightning that jumps from enemy to enemy in front of the user.
- Gibarta launches an cone of icy projectiles in front of the user.
Hard Techniques[edit | edit source]
"Hard" or "Ra"-level, Techniques have the highest MST requirements and TP costs of all Techniques. These include the Ra-level elemental techniques, as well as Grants and Megid which are the only available light- and dark-type Techniques, respectively. The Ra-level techniques are characterized by their incredible area of effect and fast cast times, while Grants and Megid offer powerful situational single-target options.
- Rafoie creates a huge fiery explosion centered upon the target which hits both it and other nearby enemies.
- Razonde releases a powerful lightning bolt that travels a spiral around the user in an instant, damaging all nearby enemies.
- Rabarta Launches ice shards in a 360 degree nova, damaging all nearby enemies with a chance to freeze them solid.
- Grants charges a powerful explosion of light that deals devastating damage to a single enemy
- Megid fires a slow moving shadowy projectile that has a chance to instantly kill any enemy that touches it.
Healing Techniques[edit | edit source]
Support Techniques[edit | edit source]
The Support Techniques Include Shifta/Deband/Jellen/Zalure which together allow you to raise your team's ATP and DFP to incredible heights, while also crippling your enemies ATP and stripping their DFP.
- Jellen Reduces the ATP of the target enemy, and other nearby enemies, by a percentage that increases with tech level.
- Zalure Reduces the DFP of the target enemy, and other nearby enemies, by a percentage that increases with tech level.
- Ryuker Creates a Telepipe that allows the user to teleport to Pioneer 2, and return back to the spot it was cast once.
Detailed Tech Base Values[edit | edit source]
Technique levels past 15 use a different set of base power and power scaling values.
Base Values Table[edit | edit source]
|Tech||Base Power (1-15)||Base Power (16-30)||Power Growth (2-15)||Power Growth (16-30)||Maximum Targets|
From these values we can derive the growth in Tech power per tech level using this formula:
Tech Base Power + (Tech Growth * Tech Level-1)
Tech Power Table[edit | edit source]
Using the formula above we can represent Technique Power at each level with this table
Technique Boosting Equipment[edit | edit source]
These items when equipped will boost the power of certain techniques.
This usually takes the form of either a percentage value if the technique deals damage, or increasing its range by +100% if it's a Healing or Support technique.
When multiple pieces of boosting equipment are equipped, any boosts to the same technique are added together.
For example if two items gave a +30% bonus to Foie, its damage would be improved by +60% in total.
Weapons[edit | edit source]
|Club of Laconium||+40%|
|Mace of Adaman||+40%|
|Club of Zumiuran||+40%|
|The Sigh of a God||+30%|
|Siren Glass Hammer||+50%|
|Fire Scepter: Agni||+20%|
|Ice Staff: Dagon||+20%|
|Storm Wand: Indra||+20%|
|Prophets of Motav||+20%|
|Marina's Bag||Range +100%|
|Madam's Parasol||Range +100%|
|Madam's Umbrella||Range +100%|
|Striker of Chao||Range +100%|
|Glide Divine||Range +100%|
|Tyrell's Parasol||Range +100%|
Frames[edit | edit source]
|Mother Garb+||+50% (Random Trigger)|
|Mother Garb||+10% (Random Trigger)|
Barriers[edit | edit source]
|Resta Merge||+100% Range|
|Anti Merge||+100% Range|
|Shifta Merge||+100% Range|
|Deband Merge||+100% Range|
- - This item is not available ingame.
Technique Boosting Classes[edit | edit source]
Force classes also boost the power of certain techniques, and stack just like items would.
FOmar[edit | edit source]
FOmarl[edit | edit source]
FOnewm[edit | edit source]
FOnewearl[edit | edit source]
Technical Data[edit | edit source]
Damage Formula[edit | edit source]
For Techniques that deal damage, you can find that damage using this formula
Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1)
Healing Formula[edit | edit source]
To find the amount Resta can heal, use this formula
HP Restored = Tech Power + (MST/2)
Megid[edit | edit source]
Megid is unique in that while it has a base power and power scaling like other offensive techs it cannot deal damage.
- For example, a level 30 Megid has a Tech Power of 100, which gives it a base 100% chance to kill its target instantly. If you were to hit an enemy with 80EDK this chance would be reduced to 20%.
Technique Boosting Equipment that boost Megid will not improve it's chance to instantly kill, but will instead allow Megid to pierce through and potentially hit multiple enemies.
Casting Animation[edit | edit source]
The Technique casting animation is made up of several parts:
- Movement from Neutral to Charge
- The actual Charge (instant for many)
- The movement from Charge to Cast
- The "Cooling" period after Casting (notably the least for Gizonde, and the most for Gifoie)
- Moving back to neutral
V801 reduces the time taken by parts 2 and 3. Male bare-handed casting only shortens part 3, and by exactly four frames, regardless of technique level or type.
Tech Drop Table[edit | edit source]
|Simple||Foie • Zonde • Barta|
|Normal||Gifoie • Gizonde • Gibarta|
|Hard||Rafoie • Razonde • Rabarta • Grants • Megid|
|Heal||Resta • Anti • Reverser|
|Support||Shifta • Deband • Jellen • Zalure • Ryuker|