Bind: Difference between revisions

From Ephinea PSO Wiki
(Adding page for Bind special)
Tag: Removed redirect
No edit summary
 
(6 intermediate revisions by one other user not shown)
Line 2: Line 2:


=Damage=  
=Damage=  
 
[[Bind]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].
Damage inflicted by [[Bind]] depends on the Player level and [[Monsters|Enemy]] [[ESP]].


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Line 17: Line 16:


* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%).
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%).
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
Line 22: Line 25:
** 1 if neither are equipped
** 1 if neither are equipped


Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.


=List of Bind weapons=
=List of Bind weapons=
Line 125: Line 128:
==ES weapons==
==ES weapons==
[[Bind]] can not be added to [[ES Weapons]] as a special.
[[Bind]] can not be added to [[ES Weapons]] as a special.
{{Template:WeaponSpecials}}

Latest revision as of 18:18, 3 August 2024

Bind is a paralysis weapon special. It is the lowest tier of paralysis specials (1★). Bind weapons have a chance to Paralysis.pngParalyze their targets.

Damage[edit | edit source]

Bind weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralysis.pngParalyze monsters depends on Enemy ESP.

Rarity Special Name Power
1★ Bind 32%
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Bind has a power of 62%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped

Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralysis.pngParalyzed. Androids, as well as non-androids equipped with a Frame icon.pngSacred Cloth or Unit icon.pngCure/Paralysis, are also immune to being paralyzed.

List of Bind weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

There are no rare weapons with Bind as a special attack.

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Bind as a special. Bind can also be obtained by tekking down a common weapon that drops with the Hold special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Bind special (including the ability to tekk down from Hold).

Bind drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 11.25% 11.25% 5.63%
Forest 2 Temple Beta - 0% 11.25% 7.5% 5.63%
Caves 1 Spaceship Alpha Crater East 12.5% 11.25% 7.5% 5.63%
Caves 2 Spaceship Beta Crater West 12.5% 7.5% 7.5% 5.63%
Caves 3 Jungle North Crater South 12.5% 11.25% 5.63% 5.63%
Mines 1 Jungle East Crater North 12.5% 7.5% 5.63% 5.63%
Mines 2 Mountain Crater Interior 12.5% 7.5% 5.63% 5.63%
Ruins 1 Seaside & CCA Sub Desert 1 11.25% 7.5% 5.63% 5.63%
Ruins 2 Seabed Upper Sub Desert 2 11.25% 7.5% 5.63% 5.63%
Ruins 3 Seabed Lower & Tower Sub Desert 3 11.25% 7.5% 5.63% 5.63%

ES weapons[edit | edit source]

Bind can not be added to ES Weapons as a special.