Hold: Difference between revisions

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[[Hold]] is a paralysis [[Special attacks|weapon special]]. It is second the lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets.
[[Hold]] is a paralysis [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Paralysis|paralysis]] specials (2★). [[Hold]] weapons have a chance to {{paralyze}} their targets.


=Damage=  
==Damage==
 
[[Hold]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].
Damage inflicted by [[Hold]] depends on the Player level and [[Monsters|Enemy]] [[ESP]].


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
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* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Hold]] has a power of 78%).
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Hold]] has a power of 78%).
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
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** 1 if neither are equipped
** 1 if neither are equipped


Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.


=List of Hold weapons=
==List of Hold weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.


==Rare weapons==
===Common weapons===
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Brave Knuckle|9|380-460|60|30|440-520|400 ATP|special=Hold|notes=Built-in +5% attack speed}}
{{WeaponTableRowRanged|Photon Launcher|9|210-220|35|9|228-238|118 ATA|special=Hold|notes=&#43;5 EVP |class=000011110000}}
|}
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hold]] as a special. [[Hold]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Bind]] or [[Seize]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hold]] special (including the ability to tekk up or down from [[Bind]] and [[Seize]]).
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hold]] as a special. [[Hold]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Bind]] or [[Seize]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hold]] special (including the ability to tekk up or down from [[Bind]] and [[Seize]]).


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|-
|-
|Forest 1
|Forest 1
|Temple Alpha
|VR Temple Alpha
| -
| -
|0%
|0%
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|-
|-
|Forest 2
|Forest 2
|Temple Beta
|VR Temple Beta
| -
| -
|0%
|0%
Line 62: Line 57:
|7.9%
|7.9%
|-
|-
|Caves 1
|Cave 1
|Spaceship Alpha
|VR Spaceship Alpha
|Crater East
|Crater East
|12.5%
|12.5%
Line 70: Line 65:
|7.9%
|7.9%
|-
|-
|Caves 2
|Cave 2
|Spaceship Beta
|VR Spaceship Beta
|Crater West
|Crater West
|12.5%
|12.5%
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|7.9%
|7.9%
|-
|-
|Caves 3
|Cave 3
|Jungle North
|Jungle Area North
|Crater South
|Crater South
|12.5%
|12.5%
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|7.9%
|7.9%
|-
|-
|Mines 1
|Mine 1
|Jungle East
|Jungle Area East
|Crater North
|Crater North
|12.5%
|12.5%
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|7.9%
|7.9%
|-
|-
|Mines 2
|Mine 2
|Mountain
|Mountain Area
|Crater Interior
|Crater Interior
|12.5%
|12.5%
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|-
|-
|Ruins 1
|Ruins 1
|Seaside & CCA
|Seaside Area<br>Central Control Area
|Sub Desert 1
|Subterranean Desert 1
|11.25%
|11.25%
|10.53%
|10.53%
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|-
|-
|Ruins 2
|Ruins 2
|Seabed Upper
|Seabed Upper Levels
|Sub Desert 2
|Subterranean Desert 2
|11.25%
|11.25%
|10.53%
|10.53%
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|-
|-
|Ruins 3
|Ruins 3
|Seabed Lower & Tower
|Seabed Lower Levels<br>Control Tower
|Sub Desert 3
|Subterranean Desert 3
|11.25%
|11.25%
|10.53%
|10.53%
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|}
|}


==ES weapons==
===Rare weapons===
[[Hold]] can not be added to [[ES Weapons]] as a special.
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Brave Knuckle|9|380-460|60|30|440-520|400 ATP|special=Hold|notes=Built-in +5% attack speed}}
{{WeaponTableRowRanged|Photon Launcher|9|210-220|35|9|228-238|118 ATA|special=Hold|notes=&#43;5 EVP |class=000011110000}}
|}
 
===ES weapons===
[[Hold]] cannot be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 21:26, 19 June 2025

Hold is a paralysis weapon special. It is the second lowest tier of paralysis specials (2★). Hold weapons have a chance to Paralysis.pngParalyze their targets.

Damage

Hold weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralysis.pngParalyze monsters depends on Enemy ESP.

Rarity Special Name Power
2★ Hold 48%
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Hold has a power of 78%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped

Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralysis.pngParalyzed. Androids, as well as non-androids equipped with a Frame icon.pngSacred Cloth or Unit icon.pngCure/Paralysis, are also immune to being paralyzed.

List of Hold weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Hold as a special. Hold can also be obtained by tekking up or down a common weapon that drops with the Bind or Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Hold special (including the ability to tekk up or down from Bind and Seize).

Hold drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 VR Temple Alpha - 0% 11.25% 11.25% 7.9%
Forest 2 VR Temple Beta - 0% 11.25% 10.53% 7.9%
Cave 1 VR Spaceship Alpha Crater East 12.5% 11.25% 10.53% 7.9%
Cave 2 VR Spaceship Beta Crater West 12.5% 10.53% 10.53% 7.9%
Cave 3 Jungle Area North Crater South 12.5% 11.25% 7.9% 7.9%
Mine 1 Jungle Area East Crater North 12.5% 10.53% 7.9% 7.9%
Mine 2 Mountain Area Crater Interior 12.5% 10.53% 7.9% 7.9%
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 11.25% 10.53% 7.9% 7.9%
Ruins 2 Seabed Upper Levels Subterranean Desert 2 11.25% 10.53% 7.9% 7.9%
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 11.25% 10.53% 7.9% 7.9%

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngBrave Knuckle 9★ 380-460 60 +30 440-520 Hold 400 ATP Built-in +5% attack speed
Gun icon.pngPhoton Launcher 9★ 210-220 35 +9 228-238 Hold 118 ATA × × × × × × × × +5 EVP

ES weapons

Hold cannot be added to ES Weapons as a special.