Arrest: Difference between revisions

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[[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets.
[[Arrest]] is a paralysis [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#Paralysis|paralysis]] specials (4★). [[Arrest]] weapons have a chance to {{paralyze}} their targets.


=Damage=  
=Damage=
 
[[Arrest]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]].
Damage inflicted by [[Arrest]] depends on the Player level and [[Monsters|Enemy]] [[ESP]].


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* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Arrest]] has a power of 110%).
* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Arrest]] has a power of 110%).
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
* <code>Unit Boost</code> is as follows:
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
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** 1 if neither are equipped
** 1 if neither are equipped


Bosses and {{Machine}}-type enemies cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.
Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed.


=List of Arrest weapons=
=List of Arrest weapons=
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==ES weapons==
==ES weapons==
[[Arrest]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.
[[Arrest]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.
{{Template:WeaponSpecials}}

Latest revision as of 18:18, 3 August 2024

Arrest is a paralysis weapon special. It is the highest tier of paralysis specials (4★). Arrest weapons have a chance to Paralysis.pngParalyze their targets.

Damage[edit | edit source]

Arrest weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralysis.pngParalyze monsters depends on Enemy ESP.

Rarity Special Name Power
4★ Arrest 80%
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Arrest has a power of 110%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped

Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralysis.pngParalyzed. Androids, as well as non-androids equipped with a Frame icon.pngSacred Cloth or Unit icon.pngCure/Paralysis, are also immune to being paralyzed.

List of Arrest weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngP-Arms' Blade 10★ 250-270 34 25 300-320 Arrest 568 ATP
Sword icon.pngG-Assassin's Sabers 10★ 350-360 35 25 400-410 Arrest 390 ATP × × × ×
Gun icon.pngHoly Ray 10★ 290-300 70 40 370-380 Arrest 680 MST × × × × ×
Cane icon.pngStriker of Chao 11★ 300-325 50 0 300-325 Arrest 695 MST × × × × × × × × +1x Shifta and Deband range; Turns into
Cane icon.pngBranch of Pakupaku in Quest icon.pngTowards the Future;
+35 DFP, +55 MST
Cane icon.pngKunai 9★ 95-175 32 0 95-175 Arrest 412 ATP

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Arrest as a special. Arrest can also be obtained by tekking up a common weapon that drops with the Seize special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Arrest special (including the ability to tekk up from Seize).

Arrest drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 0% 0% 4.55%
Forest 2 Temple Beta - 0% 0% 3.03% 4.55%
Caves 1 Spaceship Alpha Crater East 0% 0% 3.03% 4.55%
Caves 2 Spaceship Beta Crater West 0% 3.03% 3.03% 4.55%
Caves 3 Jungle North Crater South 0% 0% 4.55% 4.55%
Mines 1 Jungle East Crater North 0% 3.03% 4.55% 4.55%
Mines 2 Mountain Crater Interior 0% 3.03% 4.55% 4.55%
Ruins 1 Seaside & CCA Sub Desert 1 0% 3.03% 4.55% 4.55%
Ruins 2 Seabed Upper Sub Desert 2 0% 3.03% 4.55% 4.55%
Ruins 3 Seabed Lower & Tower Sub Desert 3 0% 3.03% 4.55% 4.55%

ES weapons[edit | edit source]

Arrest can be added to ES Weapons as a special for 50 Tool icon.pngPhoton drops.