Fill

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Revision as of 14:54, 8 August 2024 by XmusJaxon (talk | contribs) (→‎Damage: Info on total damage dealt)

Fill is a HP drain weapon special. It is the second highest tier of HP drain specials (3★). Fill weapons siphon HP from their targets.

Damage

Fill weapons siphon HP from their targets. In addition to the siphoned HP, they deal 0.67x the damage of a normal attack.

Rarity Special Name Power
3★ Fill 13%

HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by Difficulty Cap in the formula below). The formula min means that the lesser of two values (separated by ",") will be chosen.

Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap))
HP Drained = (Base HP Drain) * (1 - Special Reduction)
  • Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.
  • Difficulty Cap is as follows:
    • 30 for Normal
    • 60 for Hard
    • 90 for Very Hard
    • 120 for Ultimate
  • Special Reduction is as follows (See also: List of weapons with reduced specials):

List of Fill weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngRed Saber 10★ 450-489 51 78 606-645 Fill 502 ATP +30% ATP and +15 ATA if equipped with Frame icon.pngRed Coat;
+50% ATP and +22 ATA if equipped with Frame icon.pngCrimson Coat
Sword icon.pngLast Survivor 9★ 275-321 30 31 337-383 Fill
(Reduced)
470 ATP × × × × × × × × +20 HP
Sword icon.pngVictor Axe 10★ 300-420 44 20 340-460 Fill 400 ATP Max of one target
Sword icon.pngSange 10★ 500-550 50 0 500-550 Fill 650 ATP × × × × × × × × +100 ATP and +10 ATA if equipped
with Frame icon.pngBlue Odoshi Violet Nimaidou;
turns into Sword icon.pngSange & Yasha if used with Sword icon.pngYasha
Sword icon.pngYasha 11★ 500-550 50 0 500-550 Fill 650 ATP × × × × × × × × +100 ATP and +10 ATA if equipped
with Frame icon.pngBlue Odoshi Violet Nimaidou;
turns into Sword icon.pngSange & Yasha if used with Sword icon.pngSange
Gun icon.pngHandgun: Milla 10★ 350-360 48 9 368-378 Fill 168 ATA × × × × × × × × × × Turns into Gun icon.pngGuld Milla if used with Gun icon.pngHandgun: Guld
Gun icon.pngCrush Bullet 9★ 85-133 34 25 135-183 Fill
(Reduced)
122 ATA × × × × × × × × −30 EVP
Cane icon.pngAlive Aqhu 9★ 210-230 45 15 240-260 Fill 480 MST × × × × × × × × +35 DFP

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Fill as a special. Fill can also be obtained by tekking up or down a common weapon that drops with the Drain or Gush special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Fill special (including the ability to tekk up or down from Drain and Gush).

Fill drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 5% 5% 7.05%
Forest 2 Temple Beta - 0% 5% 6.36% 7.05%
Caves 1 Spaceship Alpha Crater East 0% 5% 6.36% 7.05%
Caves 2 Spaceship Beta Crater West 0% 6.36% 6.36% 7.05%
Caves 3 Jungle North Crater South 0% 5% 7.05% 7.05%
Mines 1 Jungle East Crater North 0% 6.36% 7.05% 7.05%
Mines 2 Mountain Crater Interior 0% 6.36% 7.05% 7.05%
Ruins 1 Seaside & CCA Sub Desert 1 5% 6.36% 7.05% 7.05%
Ruins 2 Seabed Upper Sub Desert 2 5% 6.36% 7.05% 7.05%
Ruins 3 Seabed Lower & Tower Sub Desert 3 5% 6.36% 7.05% 7.05%

ES weapons

Fill can not be added to ES Weapons as a special.