Fill
Fill is a HP drain weapon special. It is the second highest tier of HP drain specials (3★). Fill weapons siphon HP from their targets.
Damage
Fill weapons siphon HP from their targets. In addition to the siphoned HP, they deal 0.67x the damage of a normal attack.
Rarity | Special Name | Power |
---|---|---|
3★ | Fill | 13% |
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by Difficulty Cap
in the formula below). The formula min
means that the lesser of two values (separated by ",") will be chosen.
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap)) HP Drained = (Base HP Drain) * (1 - Special Reduction)
- Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.
Difficulty Cap
is as follows:- 30 for Normal
- 60 for Hard
- 90 for Very Hard
- 120 for Ultimate
Special Reduction
is as follows (See also: List of weapons with reduced specials):
List of Fill weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 450-489 | 51 | 78 | 606-645 | Fill | 502 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +15 ATA if equipped with ![]() +50% ATP and +22 ATA if equipped with ![]() |
![]() |
9★ | 275-321 | 30 | 31 | 337-383 | Fill (Reduced) |
470 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +20 HP |
![]() |
10★ | 300-420 | 44 | 20 | 340-460 | Fill | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Max of one target |
![]() |
10★ | 500-550 | 50 | 0 | 500-550 | Fill | 650 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with ![]() turns into ![]() ![]() |
![]() |
11★ | 500-550 | 50 | 0 | 500-550 | Fill | 650 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with ![]() turns into ![]() ![]() |
![]() |
10★ | 350-360 | 48 | 9 | 368-378 | Fill | 168 ATA | × | × | × | × | × | ○ | × | ○ | × | × | × | × | Turns into ![]() ![]() |
![]() |
9★ | 85-133 | 34 | 25 | 135-183 | Fill (Reduced) |
122 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP |
![]() |
9★ | 210-230 | 45 | 15 | 240-260 | Fill | 480 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +35 DFP |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Fill as a special. Fill can also be obtained by tekking up or down a common weapon that drops with the Drain or Gush special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Fill special (including the ability to tekk up or down from Drain and Gush).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Fill can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |