Mechguns: Difference between revisions

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{{WeaponTableHead}}
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableSort}}
{{WeaponTypeRow|Mechgun|1|2-4|0|9|79 ATA}}
{{WeaponTableRowRanged|Mechgun|1|2-4|0|9|79 ATA}}
{{WeaponTypeRow|Assault|2|5-8|3|9|87 ATA}}
{{WeaponTableRowRanged|Assault|2|5-8|3|9|87 ATA}}
{{WeaponTypeRow|Repeater|3|5-12|6|9|97 ATA}}
{{WeaponTableRowRanged|Repeater|3|5-12|6|9|97 ATA}}
{{WeaponTypeRow|Gatling|4|5-16|9|9|109 ATA}}
{{WeaponTableRowRanged|Gatling|4|5-16|9|9|109 ATA}}
{{WeaponTypeRow|Vulcan|5|5-20|12|9|117 ATA}}
{{WeaponTableRowRanged|Vulcan|5|5-20|12|9|117 ATA}}
{{WeaponTypeRow|Samba Maracas|9|5-10|10|0|100 ATA|special=Havoc}}
{{WeaponTableRowRanged|Samba Maracas|9|5-10|10|0|100 ATA|special=Havoc}}
{{WeaponTypeRow|Rocket Punch|9|50-300|10|50|100 ATA|special=Burning|notes=Cannot combo|class=111111110000}}
{{WeaponTableRowRanged|Rocket Punch|9|50-300|10|50|100 ATA|special=Burning|notes=Cannot combo|class=111111110000}}
{{WeaponTypeRow|M&A60 Vise|9|15-25|15|9|120 ATA|special=Berserk|notes=+5 LCK}}
{{WeaponTableRowRanged|M&A60 Vise|9|15-25|15|9|120 ATA|special=Berserk|notes=+5 LCK}}
{{WeaponTypeRow|H&S25 Justice|9|15-30|18|9|122 ATA|special=Freeze{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}}}
{{WeaponTableRowRanged|H&S25 Justice|9|15-30|18|9|122 ATA|special=Freeze{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}}}
{{WeaponTypeRow|L&K14 Combat|9|15-30|18|20|124 ATA|special=Seize{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}|notes=&#43;10 LCK}}
{{WeaponTableRowRanged|L&K14 Combat|9|15-30|18|20|124 ATA|special=Seize{{Note|Activation Rate reduced by 2/3|<br>(Reduced)}}|notes=&#43;10 LCK}}
{{WeaponTypeRow|Twin Psychogun|10|35-40|23|0|100 ATA|special=See Notes|class=110011000000|notes=Piercing single shot}}
{{WeaponTableRowRanged|Twin Psychogun|10|35-40|23|0|100 ATA|special=See Notes|class=110011000000|notes=Piercing single shot}}
{{WeaponTypeRow|Red Mechgun|10|50|25|30|155 ATA|special=Havoc|class=000011110000}}
{{WeaponTableRowRanged|Red Mechgun|10|50|25|30|155 ATA|special=Havoc|class=000011110000}}
{{WeaponTypeRow|Yasminkov 9000M|10|40-80|27|10|168 ATA|notes=Increased range (+125)|class=000011110000}}
{{WeaponTableRowRanged|Yasminkov 9000M|10|40-80|27|10|168 ATA|notes=Increased range (+125)|class=000011110000}}
{{WeaponTypeRow|Rage de Foudre|10|175-185|40|9|190 ATA|special=Tempest|notes=Increased range (+15)|class=000011110000}}
{{WeaponTableRowRanged|Rage de Foudre|10|175-185|40|9|190 ATA|special=Tempest|notes=Increased range (+15)|class=000011110000}}
{{WeaponTypeRow|Rage de Glace|10|175-185|40|9|190 ATA|special=Blizzard|notes=Increased range (+15)|class=000011110000}}
{{WeaponTableRowRanged|Rage de Glace|10|175-185|40|9|190 ATA|special=Blizzard|notes=Increased range (+15)|class=000011110000}}
{{WeaponTypeRow|Rage d'Ame|10|175-185|40|9|190 ATA|special=Geist|notes=Increased range (+15)|class=000011110000}}
{{WeaponTableRowRanged|Rage d'Ame|10|175-185|40|9|190 ATA|special=Geist|notes=Increased range (+15)|class=000011110000}}
{{WeaponTypeRow|Rage de Feu|10|175-185|40|9|190 ATA|special=Burning|notes=Increased range (+15)|class=000011110000}}
{{WeaponTableRowRanged|Rage de Feu|10|175-185|40|9|190 ATA|special=Burning|notes=Increased range (+15)|class=000011110000}}
{{WeaponTypeRow|Guld Milla|12|180-200|30|9|190 ATA|special=Gush|notes=Increased range (+35)|class=000011110000}}
{{WeaponTableRowRanged|Guld Milla|12|180-200|30|9|190 ATA|special=Gush|notes=Increased range (+35)|class=000011110000}}
{{WeaponTypeRow|Mille Marteaux|12|200-220|45|12|190 ATA|special=See Notes|notes=Increased range (+15); +10 MST;<br/>Odd Beats: Auto-aim<br/>Even Beats: Divine Punishment|class=000011110000}}
{{WeaponTableRowRanged|Mille Marteaux|12|200-220|45|12|190 ATA|special=See Notes|notes=Increased range (+15); +10 MST;<br/>Odd Beats: Auto-aim<br/>Even Beats: Divine Punishment|class=000011110000}}
{{WeaponTypeRow|Dual Bird|12|200-210|22|21|210 ATA|special=King's|notes=Increased range (+35); +10 MST|class=000111110000}}
{{WeaponTableRowRanged|Dual Bird|12|200-210|22|21|210 ATA|special=King's|notes=Increased range (+35); +10 MST|class=000111110000}}
{{WeaponTypeRow|TypeME/Mechgun|12|10|20|30|90 ATA|notes=TypeM Weapon}}
{{WeaponTableRowRanged|TypeME/Mechgun|12|10|20|30|90 ATA|notes=TypeM Weapon}}
{{WeaponTypeRow|ES Mechgun|12|10|20|50|180 ATA|special=[[ES Weapons|Varies]]|notes=|class=111111110011}}
{{WeaponTableRowRanged|ES Mechgun|12|10|20|50|180 ATA|special=[[ES Weapons|Varies]]|notes=|class=111111110011}}
{{WeaponTableRow|ES Psychogun|12|10|20|50|180 ATA|special=See Notes|notes=Based off [[Twin Psychogun]], including<br>special; [[ES Weapons|D-Rank specials]] only|class=110011000000}}
{{WeaponTableRowRanged|ES Psychogun|12|10|20|50|180 ATA|special=See Notes|notes=Based off [[Twin Psychogun]], including<br>special; [[ES Weapons|D-Rank specials]] only|class=110011000000}}
{{WeaponTableRow|ES Punch|12|10|40|250|180 ATA|special=[[ES Weapons|Varies]]|notes=Based off [[Rocket Punch]], cannot combo|class=111111110000}}
{{WeaponTableRowRanged|ES Punch|12|10|40|250|180 ATA|special=[[ES Weapons|Varies]]|notes=Based off [[Rocket Punch]], cannot combo|class=111111110000}}
|}
|}



Revision as of 19:43, 26 January 2024

A basic Mechgun

Mechguns are a multi-hit, single target ranged weapon type. They fire a burst of 3 shots per attack, making them incredibly powerful at higher levels when the player has a lot of ATP.

Their drawback is their short range and long recovery after attacking, leaving the user vulnerable if they do not play carefully.

Basic Mechgun Information

  • Number of targets: 1
  • Number of hits: 3-3-3
  • Horizontal Distance: 85
  • Vertical Distance: 30
  • Horizontal Angle: 10°
  • Vertical Angle: 36°

List of Mechguns

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Gun icon.pngMechgun 1★ 2-4 0 9 79 ATA {{{7}}}
Gun icon.pngAssault 2★ 5-8 3 9 87 ATA {{{7}}}
Gun icon.pngRepeater 3★ 5-12 6 9 97 ATA {{{7}}}
Gun icon.pngGatling 4★ 5-16 9 9 109 ATA {{{7}}}
Gun icon.pngVulcan 5★ 5-20 12 9 117 ATA {{{7}}}
Gun icon.pngSamba Maracas 9★ 5-10 10 0 100 ATA Havoc {{{7}}}
Gun icon.pngRocket Punch 9★ 50-300 10 50 100 ATA Burning {{{7}}} × × × × Cannot combo
Gun icon.pngM&A60 Vise 9★ 15-25 15 9 120 ATA Berserk {{{7}}} +5 LCK
Gun icon.pngH&S25 Justice 9★ 15-30 18 9 122 ATA Freeze
(Reduced)
{{{7}}}
Gun icon.pngL&K14 Combat 9★ 15-30 18 20 124 ATA Seize
(Reduced)
{{{7}}} +10 LCK
Gun icon.pngTwin Psychogun 10★ 35-40 23 0 100 ATA See Notes {{{7}}} × × × × × × × × Piercing single shot
Gun icon.pngRed Mechgun 10★ 50 25 30 155 ATA Havoc {{{7}}} × × × × × × × ×
Gun icon.pngYasminkov 9000M 10★ 40-80 27 10 168 ATA {{{7}}} × × × × × × × × Increased range (+125)
Gun icon.pngRage de Foudre 10★ 175-185 40 9 190 ATA Tempest {{{7}}} × × × × × × × × Increased range (+15)
Gun icon.pngRage de Glace 10★ 175-185 40 9 190 ATA Blizzard {{{7}}} × × × × × × × × Increased range (+15)
Gun icon.pngRage d'Ame 10★ 175-185 40 9 190 ATA Geist {{{7}}} × × × × × × × × Increased range (+15)
Gun icon.pngRage de Feu 10★ 175-185 40 9 190 ATA Burning {{{7}}} × × × × × × × × Increased range (+15)
Gun icon.pngGuld Milla 12★ 180-200 30 9 190 ATA Gush {{{7}}} × × × × × × × × Increased range (+35)
Gun icon.pngMille Marteaux 12★ 200-220 45 12 190 ATA See Notes {{{7}}} × × × × × × × × Increased range (+15); +10 MST;
Odd Beats: Auto-aim
Even Beats: Divine Punishment
Gun icon.pngDual Bird 12★ 200-210 22 21 210 ATA King's {{{7}}} × × × × × × × Increased range (+35); +10 MST
Gun icon.pngTypeME/Mechgun 12★ 10 20 30 90 ATA {{{7}}} TypeM Weapon
Gun icon.pngES Mechgun 12★ 10 20 50 180 ATA Varies {{{7}}} × ×
Gun icon.pngES Psychogun 12★ 10 20 50 180 ATA See Notes {{{7}}} × × × × × × × × Based off Twin Psychogun, including
special; D-Rank specials only
Gun icon.pngES Punch 12★ 10 40 250 180 ATA Varies {{{7}}} × × × × Based off Rocket Punch, cannot combo

Availability

In Normal difficulty, mechgun-type weapons will not drop:

  • for any section ID before Mine 1 in Episode 1,
  • for any section ID other than Purplenum before Jungle Area East in Episode 2,
  • for Purplenum before VR Spaceship Beta in Episode 2,
  • for any section ID other than Purplenum before Crater (Northern Route) in Episode 4; Purplenum finds mechgun-type weapons in every area in Episode 4.

Otherwise, any common weapon drop has a chance to be a mechgun-type weapon based on the party's section ID:

Section ID Mechgun Rate
Viridia 6%
Greenill 7%
Skyly 1%
Bluefull 7%
Purplenum 13%
Pinkal 7%
Redria 7%
Oran 7%
Yellowboze 7%
Whitill 10%