Units: Difference between revisions

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{{PSO icon|unit}} [[Units]] are items that can be equipped onto a piece of [[armor]] that has at least one slot. Units are important from the start of the game to the very end, providing minor but useful stat boosts at low level play and major buffs, such as increased attack speed and higher [[special attack|special]] activation rates, at high level play.
{{Unit|Units}} are items that can be equipped onto {{Frame|Frames}} that have at least one slot. Frames can have up to four slots, meaning four Units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates.
==List of Units==
==List of Units==
===HP Units===
===Single-stat units===
====HP Units====
{{UnitTableHead|HP}}
{{UnitTableHead|HP}}
{{UnitTableRow|Digger/HP|2|10}}
{{UnitTableRow|Digger/HP|2|10}}
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{{UnitTableRow|Heavenly/HP|11|100}}
{{UnitTableRow|Heavenly/HP|11|100}}
|}
|}
===TP Units===
====TP Units====
{{UnitTableHead|TP}}
{{UnitTableHead|TP}}
{{UnitTableRow|Magician/TP|2|10}}
{{UnitTableRow|Magician/TP|2|10}}
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{{UnitTableRow|Heavenly/TP|11|100}}
{{UnitTableRow|Heavenly/TP|11|100}}
|}
|}
===ATP Units===
====ATP Units====
{{UnitTableHead|ATP}}
{{UnitTableHead|ATP}}
{{UnitTableRow|Knight/Power|2|5}}
{{UnitTableRow|Knight/Power|2|5}}
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{{UnitTableRow|Heavenly/Power|11|55}}
{{UnitTableRow|Heavenly/Power|11|55}}
|}
|}
===DFP Units===
====DFP Units====
{{UnitTableHead|DFP}}
{{UnitTableHead|DFP}}
{{UnitTableRow|Warrior/Body|2|10}}
{{UnitTableRow|Warrior/Body|2|10}}
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{{UnitTableRow|Heavenly/Body|11|55}}
{{UnitTableRow|Heavenly/Body|11|55}}
|}
|}
===MST Units===
====MST Units====
{{UnitTableHead|MST}}
{{UnitTableHead|MST}}
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}}
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}}
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{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}}
{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}}
|}
|}
===ATA Units===
====ATA Units====
{{UnitTableHead|ATA}}
{{UnitTableHead|ATA}}
{{UnitTableRow|Marksman/Arm|2|3}}
{{UnitTableRow|Marksman/Arm|2|3}}
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{{UnitTableRow|Heavenly/Arms|11|25}}
{{UnitTableRow|Heavenly/Arms|11|25}}
|}
|}
===EVP Units===
====EVP Units====
{{UnitTableHead|EVP}}
{{UnitTableHead|EVP}}
{{UnitTableRow|Thief/Legs|2|10}}
{{UnitTableRow|Thief/Legs|2|10}}
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{{UnitTableRow|Heavenly/Legs|11|55}}
{{UnitTableRow|Heavenly/Legs|11|55}}
|}
|}
===LCK Units===
====LCK Units====
{{UnitTableHead|LCK}}
{{UnitTableHead|LCK}}
{{UnitTableRow|Angel/Luck|8|5}}
{{UnitTableRow|Angel/Luck|8|5}}
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{{UnitTableRow|Centurion/Ability|11|30}}
{{UnitTableRow|Centurion/Ability|11|30}}
|}
|}
===EFR Units===
===Single-resist units===
====EFR Units====
{{UnitTableHead|EFR}}
{{UnitTableHead|EFR}}
{{UnitTableRow|Resist/Fire|2|5}}
{{UnitTableRow|Resist/Fire|2|5}}
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{{UnitTableRow|Resist/Burning|5|15}}
{{UnitTableRow|Resist/Burning|5|15}}
|}
|}
===EIC Units===
====EIC Units====
{{UnitTableHead|EIC}}
{{UnitTableHead|EIC}}
{{UnitTableRow|Resist/Cold|2|5}}
{{UnitTableRow|Resist/Cold|2|5}}
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{{UnitTableRow|Resist/Blizzard|5|15}}
{{UnitTableRow|Resist/Blizzard|5|15}}
|}
|}
===ETH Units===
====ETH Units====
{{UnitTableHead|ETH}}
{{UnitTableHead|ETH}}
{{UnitTableRow|Resist/Shock|2|5}}
{{UnitTableRow|Resist/Shock|2|5}}
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{{UnitTableRow|Resist/Storm|5|15}}
{{UnitTableRow|Resist/Storm|5|15}}
|}
|}
===EDK Units===
====EDK Units====
{{UnitTableHead|EDK}}
{{UnitTableHead|EDK}}
{{UnitTableRow|Resist/Dark|3|5}}
{{UnitTableRow|Resist/Dark|3|5}}
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{{UnitTableRow|Resist/Devil|5|15}}
{{UnitTableRow|Resist/Devil|5|15}}
|}
|}
===ELT Units===
====ELT Units====
{{UnitTableHead|ELT}}
{{UnitTableHead|ELT}}
{{UnitTableRow|Resist/Light|3|5}}
{{UnitTableRow|Resist/Light|3|5}}
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{{UnitTableRow|HP/Generate|6|11 seconds}}
{{UnitTableRow|HP/Generate|6|11 seconds}}
{{UnitTableRow|HP/Revival|9|8 seconds}}
{{UnitTableRow|HP/Revival|9|8 seconds}}
{{UnitTableRow|HP/Ressurection|11|5 seconds}}
{{UnitTableRow|HP/Resurrection|11|5 seconds}}
|}
|}
===TP Restoration Units===
===TP Restoration Units===
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{{UnitTableRow|TP/Generate|6|13 seconds|class=110011001111}}
{{UnitTableRow|TP/Generate|6|13 seconds|class=110011001111}}
{{UnitTableRow|TP/Revival|9|11 seconds|class=110011001111}}
{{UnitTableRow|TP/Revival|9|11 seconds|class=110011001111}}
{{UnitTableRow|TP/Reussurection|11|9 seconds|class=110011001111}}
{{UnitTableRow|TP/Resurrection|11|9 seconds|class=110011001111}}
|}
|}
===PB Generation Units===
===PB Generation Units===
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|}
|}
===Attack Speed Units===
===Attack Speed Units===
Attack Speed units will increase the speed that physical attacks are made at. These units do not stack, only the highest will have any effect.
Attack Speed units will increase the speed at which physical attacks are made. These units '''do not stack with each other''', or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect.
{{UnitTableHead|Speed}}
{{UnitTableHead|Speed}}
{{UnitTableRow|General/Battle|6|+5%}}
{{UnitTableRow|General/Battle|6|+5%}}
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{{UnitTableRow|Heavenly/Battle|11|+40%}}
{{UnitTableRow|Heavenly/Battle|11|+40%}}
|}
|}
===Technique Units===
===Technique Units===
Technique units will increase the level of all the user's techniques. Note that the technique level cannot be increased further than the character's technique level cap.
Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's [[Techniques#Technique levels|maximum technique level]].
{{UnitTableHead|Level Increase}}
{{UnitTableHead|Level<br>Increase}}
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}}
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}}
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}}
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}}
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{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}}
{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}}
|}
|}
===Cure Units===
===Cure Units===
Cure units will make the user invulnerable to specific status effects.
Cure units will make the user invulnerable to specific status effects.
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===Miscellaneous Units===
===Miscellaneous Units===
{{UnitTableHead|Effect}}
{{UnitTableHead|Effect}}
{{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}}
{{UnitTableRow|Yasakani Magatama|10|&#43;30 ATA when equipped with {{Sword|rare|Kusanagi}}|class=111111110000}}
{{UnitTableRow|Adept|11|&#43;10 ability, +20 ATA, +6 resistances and -25% TP costs}}
{{UnitTableRow|Adept|11|&#43;10 ability, +20 ATA, +6 resistances and -25% TP costs}}
{{UnitTableRow|Divine Protection|11|&#43;100% LCK and +20 EDK and ELT during odd beats}}
{{UnitTableRow|Divine Protection|11|&#43;100% LCK and +20 EDK/ELT depending on [[Beat time|beat time]]}}
{{UnitTableRow|Friend Ring|11|Increases DFP by half of the amount of guild cards held}}
{{UnitTableRow|Limiter|11|&minus;30 ability, -10 ATA and -10 resistances;<br>[[Sealed items|Unseals]] into {{Unit|rare|Adept}}}}
{{UnitTableRow|Limiter|11|&minus;30 ability, -10 ATA and -10 resistances<br>Unseals into Adept}}
{{UnitTableRow|Proof of Sword-Saint|11|&#43;30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons|class=111100000000}}
{{UnitTableRow|Proof of Sword Saint|11|&minus;20 DFP, +30 ATA and +60 EVP when equipped with specific weapons|class=111100000000}}
{{UnitTableRow|Smartlink|11|Removes ranged weapon accuracy penalty for Hunters and Forces|class=111100001111}}
{{UnitTableRow|Smartlink|11|Removes ranged weapon penalties for Hunters and Forces|class=111100001111}}
{{UnitTableRow|Swordsman Lore|11|[[Sealed items|Unseals]] into {{Unit|rare|Proof of Sword Saint}}|class=111100000000}}
{{UnitTableRow|Swordsman Lore|11|Unseals into Proof of Sword Saint|class=111100000000}}
{{UnitTableRow|V101|11|&#43;15 ability, +40% attack speed}}
{{UnitTableRow|V101|11|&#43;40% attack speed, +15 ability}}
{{UnitTableRow|V501|11|&#43;50% success rate to Confuse, Freeze, and Paralysis specials;<br>+50 success rate to Instant Kill specials}}
{{UnitTableRow|V501|11|&#43;50% success rate to Confuse, Freeze, Paralysis and Instant Kill specials}}
{{UnitTableRow|V502|11|&#43;50% success rate to Confuse, Freeze, and Paralysis specials;<br>+100% success rate to Instant Kills specials}}
{{UnitTableRow|V502|11|&#43;50% success rate to Confuse, Freeze and Paralysis specials and<br>+100% success rate to Instant Kills specials}}
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}}
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}}
{{UnitTableRow|Yasakani Magatama|10|&#43;30 ATA when equipped with [[Kusanagi]]|class=111111110000}}
|}
|}




{{Items}}
{{Items}}
[[Category:Items]]

Latest revision as of 17:16, 2 August 2024

Unit icon.pngUnits are items that can be equipped onto Frame icon.pngFrames that have at least one slot. Frames can have up to four slots, meaning four Units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher special activation rates.

List of Units[edit | edit source]

Single-stat units[edit | edit source]

HP Units[edit | edit source]

Unit Name Rarity HP Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngDigger/HP 2★ 10
Unit icon.pngGeneral/HP 4★ 20
Unit icon.pngDragon/HP 6★ 40
Unit icon.pngGod/HP 11★ 80
Unit icon.pngHeavenly/HP 11★ 100

TP Units[edit | edit source]

Unit Name Rarity TP Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngMagician/TP 2★ 10
Unit icon.pngGeneral/TP 4★ 20
Unit icon.pngAngel/TP 6★ 30
Unit icon.pngGod/TP 11★ 80
Unit icon.pngHeavenly/TP 11★ 100

ATP Units[edit | edit source]

Unit Name Rarity ATP Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngKnight/Power 2★ 5
Unit icon.pngGeneral/Power 3★ 10
Unit icon.pngOgre/Power 5★ 15
Unit icon.pngGod/Power 11★ 50
Unit icon.pngHeavenly/Power 11★ 55

DFP Units[edit | edit source]

Unit Name Rarity DFP Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngWarrior/Body 2★ 10
Unit icon.pngGeneral/Body 3★ 20
Unit icon.pngMetal/Body 5★ 30
Unit icon.pngGod/Body 11★ 50
Unit icon.pngHeavenly/Body 11★ 55

MST Units[edit | edit source]

Unit Name Rarity MST Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngPriest/Mind 2★ 5 × × × ×
Unit icon.pngGeneral/Mind 3★ 10 × × × ×
Unit icon.pngAngel/Mind 5★ 15 × × × ×
Unit icon.pngGod/Mind 11★ 40 × × × ×
Unit icon.pngHeavenly/Mind 11★ 45 × × × ×

ATA Units[edit | edit source]

Unit Name Rarity ATA Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngMarksman/Arm 2★ 3
Unit icon.pngGeneral/Arm 3★ 5
Unit icon.pngElf/Arm 5★ 7
Unit icon.pngGod/Arm 11★ 15
Unit icon.pngHeavenly/Arms 11★ 25

EVP Units[edit | edit source]

Unit Name Rarity EVP Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngThief/Legs 2★ 10
Unit icon.pngGeneral/Legs 3★ 20
Unit icon.pngElf/Legs 5★ 30
Unit icon.pngGod/Legs 11★ 50
Unit icon.pngHeavenly/Legs 11★ 55

LCK Units[edit | edit source]

Unit Name Rarity LCK Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngAngel/Luck 8★ 5
Unit icon.pngGod/Luck 11★ 30
Unit icon.pngHeavenly/Luck 11★ 40

Ability Units[edit | edit source]

Ability Units add to all stats, with an ATA boost of 10 times less than the other stats.

Unit Name Rarity All Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngMaster/Ability 8★ 5
Unit icon.pngHero/Ability 10★ 10
Unit icon.pngGod/Ability 11★ 20
Unit icon.pngHeavenly/Ability 11★ 25
Unit icon.pngCenturion/Ability 11★ 30

Single-resist units[edit | edit source]

EFR Units[edit | edit source]

Unit Name Rarity EFR Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngResist/Fire 2★ 5
Unit icon.pngResist/Flame 3★ 10
Unit icon.pngResist/Burning 5★ 15

EIC Units[edit | edit source]

Unit Name Rarity EIC Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngResist/Cold 2★ 5
Unit icon.pngResist/Freeze 3★ 10
Unit icon.pngResist/Blizzard 5★ 15

ETH Units[edit | edit source]

Unit Name Rarity ETH Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngResist/Shock 2★ 5
Unit icon.pngResist/Thunder 3★ 10
Unit icon.pngResist/Storm 5★ 15

EDK Units[edit | edit source]

Unit Name Rarity EDK Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngResist/Dark 3★ 5
Unit icon.pngResist/Evil 4★ 10
Unit icon.pngResist/Devil 5★ 15

ELT Units[edit | edit source]

Unit Name Rarity ELT Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngResist/Light 3★ 5
Unit icon.pngResist/Saint 4★ 10
Unit icon.pngResist/Holy 6★ 15

Resistance Units[edit | edit source]

These Units provide resistance to all the elemental resistance stats.

Unit Name Rarity All Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngAll/Resist 7★ 3
Unit icon.pngSuper/Resist 8★ 6
Unit icon.pngPerfect/Resist 11★ 9
Unit icon.pngHeavenly/Resist 11★ 12

HP Restoration Units[edit | edit source]

Unit Name Rarity 1 HP per... Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngHP/Restorate 4★ 14 seconds
Unit icon.pngHP/Generate 6★ 11 seconds
Unit icon.pngHP/Revival 9★ 8 seconds
Unit icon.pngHP/Resurrection 11★ 5 seconds

TP Restoration Units[edit | edit source]

Unit Name Rarity 1 TP per... Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngTP/Restorate 4★ 15 seconds × × × ×
Unit icon.pngTP/Generate 6★ 13 seconds × × × ×
Unit icon.pngTP/Revival 9★ 11 seconds × × × ×
Unit icon.pngTP/Resurrection 11★ 9 seconds × × × ×

PB Generation Units[edit | edit source]

Unit Name Rarity 1 PB per... Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngPB/Amplifier 4★ 40 seconds
Unit icon.pngPB/Generate 6★ 35 seconds
Unit icon.pngPB/Create 9★ 23 seconds
Unit icon.pngPB/Increase 11★ 18 seconds

Attack Speed Units[edit | edit source]

Attack Speed units will increase the speed at which physical attacks are made. These units do not stack with each other, or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect.

Unit Name Rarity Speed Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngGeneral/Battle 6★ +5%
Unit icon.pngDevil/Battle 9★ +10%
Unit icon.pngGod/Battle 11★ +20%
Unit icon.pngHeavenly/Battle 11★ +40%

Technique Units[edit | edit source]

Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's maximum technique level.

Unit Name Rarity Level
Increase
Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngWizard/Technique 6★ 1 × × × ×
Unit icon.pngDevil/Technique 9★ 2 × × × ×
Unit icon.pngGod/Technique 11★ 3 × × × ×
Unit icon.pngHeavenly/Technique 11★ 4 × × × ×

Cure Units[edit | edit source]

Cure units will make the user invulnerable to specific status effects.

Unit Name Rarity Status Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngCure/Confuse 9★ Confuse
Unit icon.pngCure/Freeze 9★ Freeze
Unit icon.pngCure/Paralysis 9★ Paralysis × × × ×
Unit icon.pngCure/Poison 9★ Poison × × × ×
Unit icon.pngCure/Shock 9★ Shock
Unit icon.pngCure/Slow 9★ Slow

Miscellaneous Units[edit | edit source]

Unit Name Rarity Effect Classes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Unit icon.pngFriend Ring 10★ Increases DFP by half of the amount of guild cards held
Unit icon.pngYasakani Magatama 10★ +30 ATA when equipped with Sword icon.pngKusanagi × × × ×
Unit icon.pngAdept 11★ +10 ability, +20 ATA, +6 resistances and -25% TP costs
Unit icon.pngDivine Protection 11★ +100% LCK and +20 EDK/ELT depending on beat time
Unit icon.pngLimiter 11★ −30 ability, -10 ATA and -10 resistances;
Unseals into Unit icon.pngAdept
Unit icon.pngProof of Sword-Saint 11★ +30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons × × × × × × × ×
Unit icon.pngSmartlink 11★ Removes ranged weapon accuracy penalty for Hunters and Forces × × × ×
Unit icon.pngSwordsman Lore 11★ Unseals into Unit icon.pngProof of Sword Saint × × × × × × × ×
Unit icon.pngV101 11★ +15 ability, +40% attack speed
Unit icon.pngV501 11★ +50% success rate to Confuse, Freeze, and Paralysis specials;
+50 success rate to Instant Kill specials
Unit icon.pngV502 11★ +50% success rate to Confuse, Freeze, and Paralysis specials;
+100% success rate to Instant Kills specials
Unit icon.pngV801 11★ Decreases technique charge time and cast time × × × ×