Shock (special): Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!Rarity ||Special Name || Power | !Rarity ||Special Name|| Power | ||
|- | |- | ||
|1★ ||Shock||(Lv. - 1)/4 +40 | |1★ ||Shock||(Lv. - 1)/4 +40 | ||
Line 26: | Line 26: | ||
=List of Shock weapons= | =List of Shock weapons= | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | |||
There are no rare weapons with [[Shock (special)|Shock]] as a special attack. | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Shock (special)|Shock]] as a special. [[Shock (special)|Shock]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Thunder]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Shock (special)|Shock]] special (including the ability to tekk down from [[Thunder]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Shock drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|11.25% | |||
|11.25% | |||
|5.63% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|11.25% | |||
|7.5% | |||
|5.63% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|12.5% | |||
|11.25% | |||
|7.5% | |||
|5.63% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|12.5% | |||
|7.5% | |||
|7.5% | |||
|5.63% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|12.5% | |||
|11.25% | |||
|5.63% | |||
|5.63% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|12.5% | |||
|7.5% | |||
|5.63% | |||
|5.63% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|12.5% | |||
|7.5% | |||
|5.63% | |||
|5.63% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|11.25% | |||
|7.5% | |||
|5.63% | |||
|5.63% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|11.25% | |||
|7.5% | |||
|5.63% | |||
|5.63% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|11.25% | |||
|7.5% | |||
|5.63% | |||
|5.63% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Shock (special)|Shock]] can not be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 18:16, 3 August 2024
Shock is a lightning damage weapon special. It is the lowest tier of lightning damage specials (1★). Machine-type monsters, with the exception of Epsilon, Vol Opt, and Vol Opt ver. 2, have a chance to be Shocked by lightning damage specials.
Damage[edit | edit source]
Damage inflicted by Shock depends on the Player level and Enemy ETH.
Rarity | Special Name | Power |
---|---|---|
1★ | Shock | (Lv. - 1)/4 +40 |
Damage = (Power) * (100 - (Enemy ETH)) * 0.01 Shock Chance = (Difficulty Modifier) * (Unit Boost)
Unit Boost
is as follows:Difficulty Modifier
is as follows:- 6.67% for Normal, Hard, and Very Hard
- 2.5% for Ultimate
List of Shock weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
There are no rare weapons with Shock as a special attack.
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Shock as a special. Shock can also be obtained by tekking down a common weapon that drops with the Thunder special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Shock special (including the ability to tekk down from Thunder).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mines 1 | Jungle East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mines 2 | Mountain | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons[edit | edit source]
Shock can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |