Ice: Difference between revisions

From Ephinea PSO Wiki
(Redirected page to Weapons#Freezing)
Tag: New redirect
 
No edit summary
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
#REDIRECT [[Weapons#Freezing]]
[[Ice]] is a freezing [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Freezing|freezing]] specials (1★). [[Ice]] weapons have a chance to {{Freeze}} their targets.
 
=Damage=
[[Ice]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{Freeze}} monsters depends on [[Monsters|Enemy]] [[ESP]].
 
{| class="wikitable" style="text-align: center;"
! Rarity||Special Name ||Power
|-
|1★ ||Ice||32%
|}
 
<pre>
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction)
Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
</pre>
 
* Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column ([[Ice]] has a power of 62%).
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''):
**0.5 for [[Swords]], [[Daggers]], [[Partisans]]
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]]
**0 for unreduced weapons
* <code>Unit Boost</code> is as follows:
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped
*** These stack with the android boost, but not with each other.
** 1 if neither are equipped
* <code>Difficulty Cap</code> is 40%.
 
[[Epsilon]], [[Zu]], [[Pazuzu]], [[Dorphon]], [[Dorphon Eclair]], [[Girtablulu]], and all bosses cannot be {{frozen|n}}. Characters equipped with a {{Unit|rare|Cure/Freeze}} are also immune to being frozen.
 
=List of Ice weapons=
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
 
==Rare weapons==
There are no rare weapons with [[Ice]] as a special attack.
 
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Ice]] as a special. [[Ice]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Frost]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Ice]] special (including the ability to tekk down from [[Frost]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Ice drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|11.25%
|11.25%
|5.63%
|-
|Forest 2
|Temple Beta
| -
|0%
|11.25%
|7.5%
|5.63%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|12.5%
|11.25%
|7.5%
|5.63%
|-
|Caves 2
|Spaceship Beta
|Crater West
|12.5%
|7.5%
|7.5%
|5.63%
|-
|Caves 3
|Jungle North
|Crater South
|12.5%
|11.25%
|5.63%
|5.63%
|-
|Mines 1
|Jungle East
|Crater North
|12.5%
|7.5%
|5.63%
|5.63%
|-
|Mines 2
|Mountain
|Crater Interior
|12.5%
|7.5%
|5.63%
|5.63%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|11.25%
|7.5%
|5.63%
|5.63%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|11.25%
|7.5%
|5.63%
|5.63%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|11.25%
|7.5%
|5.63%
|5.63%
|-
|}
 
==ES weapons==
[[Ice]] can not be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 18:17, 3 August 2024

Ice is a freezing weapon special. It is the lowest tier of freezing specials (1★). Ice weapons have a chance to Freeze.pngFreeze their targets.

Damage[edit | edit source]

Ice weapon special attacks deal 0.67x the damage of a normal attack. The chance to Freeze.pngFreeze monsters depends on Enemy ESP.

Rarity Special Name Power
1★ Ice 32%
Base Freeze Chance = ((Power) - (ESP)) * (1 - Special Reduction)
Freeze Chance = min((Base Freeze Chance), (Difficulty Cap)) * (Unit Boost)
  • Androids receive a 30% boost to the activation rate of all freezing specials on Ultimate difficulty. This value can be added directly to the values in the Power column (Ice has a power of 62%).
  • Special Reduction is as follows (See also: List of weapons with reduced specials):
  • Unit Boost is as follows:
    • 1.5 if either Unit icon.pngV501 or Unit icon.pngV502 are equipped
      • These stack with the android boost, but not with each other.
    • 1 if neither are equipped
  • Difficulty Cap is 40%.

Epsilon, Zu, Pazuzu, Dorphon, Dorphon Eclair, Girtablulu, and all bosses cannot be Freeze.pngFrozen. Characters equipped with a Unit icon.pngCure/Freeze are also immune to being frozen.

List of Ice weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

There are no rare weapons with Ice as a special attack.

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Ice as a special. Ice can also be obtained by tekking down a common weapon that drops with the Frost special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Ice special (including the ability to tekk down from Frost).

Ice drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 11.25% 11.25% 5.63%
Forest 2 Temple Beta - 0% 11.25% 7.5% 5.63%
Caves 1 Spaceship Alpha Crater East 12.5% 11.25% 7.5% 5.63%
Caves 2 Spaceship Beta Crater West 12.5% 7.5% 7.5% 5.63%
Caves 3 Jungle North Crater South 12.5% 11.25% 5.63% 5.63%
Mines 1 Jungle East Crater North 12.5% 7.5% 5.63% 5.63%
Mines 2 Mountain Crater Interior 12.5% 7.5% 5.63% 5.63%
Ruins 1 Seaside & CCA Sub Desert 1 11.25% 7.5% 5.63% 5.63%
Ruins 2 Seabed Upper Sub Desert 2 11.25% 7.5% 5.63% 5.63%
Ruins 3 Seabed Lower & Tower Sub Desert 3 11.25% 7.5% 5.63% 5.63%

ES weapons[edit | edit source]

Ice can not be added to ES Weapons as a special.