Riot: Difference between revisions
(Redirected page to Weapons#Confusion) Tag: New redirect |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
# | [[Riot]] is a confuse [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Confusion|confusion]] specials (2★). [[Riot]] weapons have a chance to {{confuse}} their targets. | ||
=Damage= | |||
[[Riot]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | |||
{| class="wikitable" style="text-align: center;" | |||
!Rarity ||Special Name|| Power | |||
|- | |||
|2★||Riot||44% | |||
|- | |||
|} | |||
<pre> | |||
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost) | |||
</pre> | |||
* Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below ([[Riot]] has a power of 74%). | |||
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | |||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | |||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | |||
*** These stack with the android boost, but not with each other | |||
** 1 if neither are equipped | |||
Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused. | |||
=List of Riot weapons= | |||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | |||
There are no rare weapons with [[Riot]] as a special attack. | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Riot]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Panic]] or [[Havoc]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Riot]] special (including the ability to tekk up or down from [[Panic]] and [[Havoc]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Riot drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|11.25% | |||
|11.25% | |||
|7.9% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|12.5% | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|12.5% | |||
|10.53% | |||
|10.53% | |||
|7.9% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|12.5% | |||
|11.25% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|12.5% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|12.5% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|11.25% | |||
|10.53% | |||
|7.9% | |||
|7.9% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Riot]] can not be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 18:18, 3 August 2024
Riot is a confuse weapon special. It is the second lowest tier of confusion specials (2★). Riot weapons have a chance to Confuse their targets.
Damage[edit | edit source]
Riot weapon special attacks deal 0.67x the damage of a normal attack. The chance to Confuse monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
2★ | Riot | 44% |
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Riot has a power of 74%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses cannot be Confused. Players equipped with a
Cure/Confuse are also immune to being confused.
List of Riot weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
There are no rare weapons with Riot as a special attack.
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Riot as a special. Riot can also be obtained by tekking up or down a common weapon that drops with the Panic or Havoc special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Riot special (including the ability to tekk up or down from Panic and Havoc).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 11.25% | 11.25% | 7.9% |
Forest 2 | Temple Beta | - | 0% | 11.25% | 10.53% | 7.9% |
Caves 1 | Spaceship Alpha | Crater East | 12.5% | 11.25% | 10.53% | 7.9% |
Caves 2 | Spaceship Beta | Crater West | 12.5% | 10.53% | 10.53% | 7.9% |
Caves 3 | Jungle North | Crater South | 12.5% | 11.25% | 7.9% | 7.9% |
Mines 1 | Jungle East | Crater North | 12.5% | 10.53% | 7.9% | 7.9% |
Mines 2 | Mountain | Crater Interior | 12.5% | 10.53% | 7.9% | 7.9% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 11.25% | 10.53% | 7.9% | 7.9% |
ES weapons[edit | edit source]
Riot can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment |