Fill: Difference between revisions
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# | [[Fill]] is a HP drain [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#HP drain|HP drain]] specials (3★). [[Fill]] weapons siphon [[Stats#HP|HP]] from their targets. | ||
=Damage= | |||
In addition to the siphoned HP, [[Fill]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | |||
{| class="wikitable" style="text-align:center;" | |||
!Rarity||Special Name||Power | |||
|- | |||
|3★||Fill||13% | |||
|- | |||
|} | |||
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by <code>Difficulty Cap</code> in the formula below). The formula <code>min</code> means that the lesser of two values (separated by ",") will be chosen. | |||
<pre> | |||
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap)) | |||
HP Drained = (Base HP Drain) * (1 - Special Reduction) | |||
</pre> | |||
* Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column. | |||
* <code>Difficulty Cap</code> is as follows: | |||
** 30 for Normal | |||
** 60 for Hard | |||
** 90 for Very Hard | |||
** 120 for Ultimate | |||
* <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | |||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
=List of Fill weapons= | |||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
==Rare weapons== | |||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Red Saber|10|450-489|51|78|606-645|502 ATP|special=Fill|notes=+30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br/>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}} | |||
{{WeaponTableRowMelee|Last Survivor|9|275-321|30|31|337-383|470 ATP|notes=+20 HP|special=Fill{{Note|Drain rate reduced by 1/2|<br>(Reduced)}}|class=111100000000}} | |||
{{WeaponTableRowMelee|Victor Axe|10|300-420|44|20|340-460|400 ATP|special=Fill|notes=Max of one target}} | |||
{{WeaponTableRowMelee|Sange|10|500-550|50|0|500-550|650 ATP|special=Fill|notes=+100 ATP and +10 ATA if equipped<br/>with {{Frame|rare|Blue Odoshi Violet Nimaidou}};<br/>turns into {{Sword|rare|Sange & Yasha}} if used with {{Sword|rare|Yasha}}|class=111100000000}} | |||
{{WeaponTableRowMelee|Yasha|11|500-550|50|0|500-550|650 ATP|special=Fill|notes=+100 ATP and +10 ATA if equipped<br/>with {{Frame|rare|Blue Odoshi Violet Nimaidou}};<br/>turns into {{Sword|rare|Sange & Yasha}} if used with {{Sword|rare|Sange}}|class=111100000000}} | |||
{{WeaponTableRowRanged|Handgun: Milla|10|350-360|48|9|368-378|168 ATA|special=Fill|class=000001010000|notes=Turns into {{Gun|rare|Guld Milla}} if used with {{Gun|rare|Handgun: Guld}}}} | |||
{{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=Fill{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=−30 EVP|class=000011110000}} | |||
{{WeaponTableRowTechnique|Alive Aqhu|9|210-230|45|15|240-260|480 MST|special=Fill|notes=+35 DFP|class=000000001111}} | |||
|} | |||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Fill]] as a special. [[Fill]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Drain]] or [[Gush]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Fill]] special (including the ability to tekk up or down from [[Drain]] and [[Gush]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Fill drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|Temple Alpha | |||
| - | |||
|0% | |||
|5% | |||
|5% | |||
|7.05% | |||
|- | |||
|Forest 2 | |||
|Temple Beta | |||
| - | |||
|0% | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 1 | |||
|Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 2 | |||
|Spaceship Beta | |||
|Crater West | |||
|0% | |||
|6.36% | |||
|6.36% | |||
|7.05% | |||
|- | |||
|Caves 3 | |||
|Jungle North | |||
|Crater South | |||
|0% | |||
|5% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Mines 1 | |||
|Jungle East | |||
|Crater North | |||
|0% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Mines 2 | |||
|Mountain | |||
|Crater Interior | |||
|0% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 1 | |||
|Seaside & CCA | |||
|Sub Desert 1 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper | |||
|Sub Desert 2 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower & Tower | |||
|Sub Desert 3 | |||
|5% | |||
|6.36% | |||
|7.05% | |||
|7.05% | |||
|- | |||
|} | |||
==ES weapons== | |||
[[Fill]] can not be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Latest revision as of 10:20, 9 August 2024
Fill is a HP drain weapon special. It is the second highest tier of HP drain specials (3★). Fill weapons siphon HP from their targets.
Damage[edit | edit source]
In addition to the siphoned HP, Fill weapon special attacks deal 0.67x the damage of a normal attack.
Rarity | Special Name | Power |
---|---|---|
3★ | Fill | 13% |
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by Difficulty Cap
in the formula below). The formula min
means that the lesser of two values (separated by ",") will be chosen.
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap)) HP Drained = (Base HP Drain) * (1 - Special Reduction)
- Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.
Difficulty Cap
is as follows:- 30 for Normal
- 60 for Hard
- 90 for Very Hard
- 120 for Ultimate
Special Reduction
is as follows (See also: List of weapons with reduced specials):
List of Fill weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Red Saber | 10★ | 450-489 | 51 | 78 | 606-645 | Fill | 502 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +15 ATA if equipped with Red Coat; +50% ATP and +22 ATA if equipped with Crimson Coat |
Last Survivor | 9★ | 275-321 | 30 | 31 | 337-383 | Fill (Reduced) |
470 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +20 HP |
Victor Axe | 10★ | 300-420 | 44 | 20 | 340-460 | Fill | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Max of one target |
Sange | 10★ | 500-550 | 50 | 0 | 500-550 | Fill | 650 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with Blue Odoshi Violet Nimaidou; turns into Sange & Yasha if used with Yasha |
Yasha | 11★ | 500-550 | 50 | 0 | 500-550 | Fill | 650 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with Blue Odoshi Violet Nimaidou; turns into Sange & Yasha if used with Sange |
Handgun: Milla | 10★ | 350-360 | 48 | 9 | 368-378 | Fill | 168 ATA | × | × | × | × | × | ○ | × | ○ | × | × | × | × | Turns into Guld Milla if used with Handgun: Guld |
Crush Bullet | 9★ | 85-133 | 34 | 25 | 135-183 | Fill (Reduced) |
122 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP |
Alive Aqhu | 9★ | 210-230 | 45 | 15 | 240-260 | Fill | 480 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +35 DFP |
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Fill as a special. Fill can also be obtained by tekking up or down a common weapon that drops with the Drain or Gush special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Fill special (including the ability to tekk up or down from Drain and Gush).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Caves 2 | Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Caves 3 | Jungle North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mines 1 | Jungle East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mines 2 | Mountain | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons[edit | edit source]
Fill can not be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |