Units: Difference between revisions
(Ressurection->Resurrection, Reussurection->Resurrection) |
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{{ | {{Unit|Units}} are items that can be equipped onto [[frames]] that have at least one slot. Frames can have up to four slots, meaning four units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates. | ||
==List of | ==List of units== | ||
===HP | ===Single-stat units=== | ||
====HP units==== | |||
{{UnitTableHead|HP}} | {{UnitTableHead|HP}} | ||
{{UnitTableRow|Digger/HP|2|10}} | {{UnitTableRow|Digger/HP|2|10}} | ||
Line 9: | Line 10: | ||
{{UnitTableRow|Heavenly/HP|11|100}} | {{UnitTableRow|Heavenly/HP|11|100}} | ||
|} | |} | ||
===TP | ====TP units==== | ||
{{UnitTableHead|TP}} | {{UnitTableHead|TP}} | ||
{{UnitTableRow|Magician/TP|2|10}} | {{UnitTableRow|Magician/TP|2|10}} | ||
Line 17: | Line 18: | ||
{{UnitTableRow|Heavenly/TP|11|100}} | {{UnitTableRow|Heavenly/TP|11|100}} | ||
|} | |} | ||
===ATP | ====ATP units==== | ||
{{UnitTableHead|ATP}} | {{UnitTableHead|ATP}} | ||
{{UnitTableRow|Knight/Power|2|5}} | {{UnitTableRow|Knight/Power|2|5}} | ||
Line 25: | Line 26: | ||
{{UnitTableRow|Heavenly/Power|11|55}} | {{UnitTableRow|Heavenly/Power|11|55}} | ||
|} | |} | ||
===DFP | ====DFP units==== | ||
{{UnitTableHead|DFP}} | {{UnitTableHead|DFP}} | ||
{{UnitTableRow|Warrior/Body|2|10}} | {{UnitTableRow|Warrior/Body|2|10}} | ||
Line 33: | Line 34: | ||
{{UnitTableRow|Heavenly/Body|11|55}} | {{UnitTableRow|Heavenly/Body|11|55}} | ||
|} | |} | ||
===MST | ====MST units==== | ||
{{UnitTableHead|MST}} | {{UnitTableHead|MST}} | ||
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | {{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | ||
Line 41: | Line 42: | ||
{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | {{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | ||
|} | |} | ||
===ATA | ====ATA units==== | ||
{{UnitTableHead|ATA}} | {{UnitTableHead|ATA}} | ||
{{UnitTableRow|Marksman/Arm|2|3}} | {{UnitTableRow|Marksman/Arm|2|3}} | ||
Line 49: | Line 50: | ||
{{UnitTableRow|Heavenly/Arms|11|25}} | {{UnitTableRow|Heavenly/Arms|11|25}} | ||
|} | |} | ||
===EVP | ====EVP units==== | ||
{{UnitTableHead|EVP}} | {{UnitTableHead|EVP}} | ||
{{UnitTableRow|Thief/Legs|2|10}} | {{UnitTableRow|Thief/Legs|2|10}} | ||
Line 57: | Line 58: | ||
{{UnitTableRow|Heavenly/Legs|11|55}} | {{UnitTableRow|Heavenly/Legs|11|55}} | ||
|} | |} | ||
===LCK | ====LCK units==== | ||
{{UnitTableHead|LCK}} | {{UnitTableHead|LCK}} | ||
{{UnitTableRow|Angel/Luck|8|5}} | {{UnitTableRow|Angel/Luck|8|5}} | ||
Line 63: | Line 64: | ||
{{UnitTableRow|Heavenly/Luck|11|40}} | {{UnitTableRow|Heavenly/Luck|11|40}} | ||
|} | |} | ||
===Ability | ===Ability units=== | ||
Ability | Ability units add to all stats, with an ATA boost of 10 times less than the other stats. | ||
{{UnitTableHead|All}} | {{UnitTableHead|All}} | ||
{{UnitTableRow|Master/Ability|8|5}} | {{UnitTableRow|Master/Ability|8|5}} | ||
Line 72: | Line 73: | ||
{{UnitTableRow|Centurion/Ability|11|30}} | {{UnitTableRow|Centurion/Ability|11|30}} | ||
|} | |} | ||
===EFR | ===Single-resist units=== | ||
====EFR units==== | |||
{{UnitTableHead|EFR}} | {{UnitTableHead|EFR}} | ||
{{UnitTableRow|Resist/Fire|2|5}} | {{UnitTableRow|Resist/Fire|2|5}} | ||
Line 78: | Line 80: | ||
{{UnitTableRow|Resist/Burning|5|15}} | {{UnitTableRow|Resist/Burning|5|15}} | ||
|} | |} | ||
===EIC | ====EIC units==== | ||
{{UnitTableHead|EIC}} | {{UnitTableHead|EIC}} | ||
{{UnitTableRow|Resist/Cold|2|5}} | {{UnitTableRow|Resist/Cold|2|5}} | ||
Line 84: | Line 86: | ||
{{UnitTableRow|Resist/Blizzard|5|15}} | {{UnitTableRow|Resist/Blizzard|5|15}} | ||
|} | |} | ||
===ETH | ====ETH units==== | ||
{{UnitTableHead|ETH}} | {{UnitTableHead|ETH}} | ||
{{UnitTableRow|Resist/Shock|2|5}} | {{UnitTableRow|Resist/Shock|2|5}} | ||
Line 90: | Line 92: | ||
{{UnitTableRow|Resist/Storm|5|15}} | {{UnitTableRow|Resist/Storm|5|15}} | ||
|} | |} | ||
===EDK | ====EDK units==== | ||
{{UnitTableHead|EDK}} | {{UnitTableHead|EDK}} | ||
{{UnitTableRow|Resist/Dark|3|5}} | {{UnitTableRow|Resist/Dark|3|5}} | ||
Line 96: | Line 98: | ||
{{UnitTableRow|Resist/Devil|5|15}} | {{UnitTableRow|Resist/Devil|5|15}} | ||
|} | |} | ||
===ELT | ====ELT units==== | ||
{{UnitTableHead|ELT}} | {{UnitTableHead|ELT}} | ||
{{UnitTableRow|Resist/Light|3|5}} | {{UnitTableRow|Resist/Light|3|5}} | ||
Line 102: | Line 104: | ||
{{UnitTableRow|Resist/Holy|6|15}} | {{UnitTableRow|Resist/Holy|6|15}} | ||
|} | |} | ||
===Resistance | ===Resistance units=== | ||
These | These units provide resistance to all the elemental resistance stats. | ||
{{UnitTableHead|All}} | {{UnitTableHead|All}} | ||
{{UnitTableRow|All/Resist|7|3}} | {{UnitTableRow|All/Resist|7|3}} | ||
Line 110: | Line 112: | ||
{{UnitTableRow|Heavenly/Resist|11|12}} | {{UnitTableRow|Heavenly/Resist|11|12}} | ||
|} | |} | ||
===HP | ===HP restoration units=== | ||
{{UnitTableHead|1 HP per...}} | {{UnitTableHead|1 HP per...}} | ||
{{UnitTableRow|HP/Restorate|4|14 seconds}} | {{UnitTableRow|HP/Restorate|4|14 seconds}} | ||
Line 117: | Line 119: | ||
{{UnitTableRow|HP/Resurrection|11|5 seconds}} | {{UnitTableRow|HP/Resurrection|11|5 seconds}} | ||
|} | |} | ||
===TP | ===TP restoration units=== | ||
{{UnitTableHead|1 TP per...}} | {{UnitTableHead|1 TP per...}} | ||
{{UnitTableRow|TP/Restorate|4|15 seconds|class=110011001111}} | {{UnitTableRow|TP/Restorate|4|15 seconds|class=110011001111}} | ||
Line 124: | Line 126: | ||
{{UnitTableRow|TP/Resurrection|11|9 seconds|class=110011001111}} | {{UnitTableRow|TP/Resurrection|11|9 seconds|class=110011001111}} | ||
|} | |} | ||
===PB | ===PB generation units=== | ||
{{UnitTableHead|1 PB per...}} | {{UnitTableHead|1 PB per...}} | ||
{{UnitTableRow|PB/Amplifier|4|40 seconds}} | {{UnitTableRow|PB/Amplifier|4|40 seconds}} | ||
Line 131: | Line 133: | ||
{{UnitTableRow|PB/Increase|11|18 seconds}} | {{UnitTableRow|PB/Increase|11|18 seconds}} | ||
|} | |} | ||
===Attack | ===Attack speed units=== | ||
Attack | Attack speed units will increase the speed at which physical attacks are made. These units '''do not stack with each other''', or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect. | ||
{{UnitTableHead|Speed}} | {{UnitTableHead|Speed}} | ||
{{UnitTableRow|General/Battle|6|+5%}} | {{UnitTableRow|General/Battle|6|+5%}} | ||
Line 139: | Line 141: | ||
{{UnitTableRow|Heavenly/Battle|11|+40%}} | {{UnitTableRow|Heavenly/Battle|11|+40%}} | ||
|} | |} | ||
===Technique | |||
Technique units will increase the level of all the user's techniques. Note that | ===Technique units=== | ||
{{UnitTableHead|Level Increase}} | Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's [[Techniques#Technique levels|maximum technique level]]. | ||
{{UnitTableHead|Level<br>Increase}} | |||
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | {{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | ||
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | {{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | ||
Line 147: | Line 150: | ||
{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | {{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | ||
|} | |} | ||
===Cure | |||
===Cure units=== | |||
Cure units will make the user invulnerable to specific status effects. | Cure units will make the user invulnerable to specific status effects. | ||
{{UnitTableHead|Status}} | {{UnitTableHead|Status}} | ||
Line 157: | Line 161: | ||
{{UnitTableRow|Cure/Slow|9|Slow}} | {{UnitTableRow|Cure/Slow|9|Slow}} | ||
|} | |} | ||
===Miscellaneous | ===Miscellaneous units=== | ||
{{UnitTableHead|Effect}} | {{UnitTableHead|Effect}} | ||
{{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}} | |||
{{UnitTableRow|Yasakani Magatama|10|+30 ATA when equipped with {{Sword|rare|Kusanagi}}|class=111111110000}} | |||
{{UnitTableRow|Adept|11|+10 ability, +20 ATA, +6 resistances and -25% TP costs}} | {{UnitTableRow|Adept|11|+10 ability, +20 ATA, +6 resistances and -25% TP costs}} | ||
{{UnitTableRow|Divine Protection|11|+100% LCK and +20 EDK | {{UnitTableRow|Divine Protection|11|+100% LCK and +20 EDK/ELT depending on [[Beat time|beat time]]}} | ||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances;<br>[[Sealed items|Unseals]] into {{Unit|rare|Adept}}}} | |||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances<br>Unseals into Adept}} | {{UnitTableRow|Proof of Sword-Saint|11|+30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons|class=111100000000}} | ||
{{UnitTableRow|Proof of Sword-Saint|11|& | {{UnitTableRow|Smartlink|11|Removes ranged weapon accuracy penalty for Hunters and Forces|class=111100001111}} | ||
{{UnitTableRow|Smartlink|11|Removes ranged weapon | {{UnitTableRow|Swordsman Lore|11|[[Sealed items|Unseals]] into {{Unit|rare|Proof of Sword Saint}}|class=111100000000}} | ||
{{UnitTableRow|Swordsman Lore|11|Unseals into Proof of Sword Saint|class=111100000000}} | {{UnitTableRow|V101|11|+15 ability, +40% attack speed}} | ||
{{UnitTableRow|V101|11|+40% attack speed | {{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, and Paralysis specials;<br>+50% success rate to Instant Kill specials}} | ||
{{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, Paralysis | {{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze, and Paralysis specials;<br>+100% success rate to Instant Kills specials}} | ||
{{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze and Paralysis specials | |||
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | {{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | ||
|} | |} | ||
{{Items}} | {{Items}} | ||
[[Category:Items]] |
Latest revision as of 15:32, 16 February 2025
Units are items that can be equipped onto frames that have at least one slot. Frames can have up to four slots, meaning four units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher special activation rates.
List of units
Single-stat units
HP units
Unit Name | Rarity | HP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 40 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
TP units
Unit Name | Rarity | TP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ATP units
Unit Name | Rarity | ATP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
DFP units
Unit Name | Rarity | DFP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
MST units
Unit Name | Rarity | MST | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 40 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 45 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
ATA units
Unit Name | Rarity | ATA | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 3 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 7 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EVP units
Unit Name | Rarity | EVP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
LCK units
Unit Name | Rarity | LCK | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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8★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 40 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Ability units
Ability units add to all stats, with an ATA boost of 10 times less than the other stats.
Unit Name | Rarity | All | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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8★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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10★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Single-resist units
EFR units
Unit Name | Rarity | EFR | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EIC units
Unit Name | Rarity | EIC | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ETH units
Unit Name | Rarity | ETH | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EDK units
Unit Name | Rarity | EDK | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ELT units
Unit Name | Rarity | ELT | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resistance units
These units provide resistance to all the elemental resistance stats.
Unit Name | Rarity | All | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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7★ | 3 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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8★ | 6 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 9 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 12 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
HP restoration units
Unit Name | Rarity | 1 HP per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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4★ | 14 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 11 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | 8 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 5 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
TP restoration units
Unit Name | Rarity | 1 TP per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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4★ | 15 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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6★ | 13 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | 11 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 9 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
PB generation units
Unit Name | Rarity | 1 PB per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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4★ | 40 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 35 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | 23 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 18 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Attack speed units
Attack speed units will increase the speed at which physical attacks are made. These units do not stack with each other, or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect.
Unit Name | Rarity | Speed | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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6★ | +5% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | +10% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +20% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +40% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Technique units
Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's maximum technique level.
Unit Name | Rarity | Level Increase |
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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6★ | 1 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | 2 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 3 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 4 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Cure units
Cure units will make the user invulnerable to specific status effects.
Unit Name | Rarity | Status | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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9★ | Confuse | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | Freeze | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | Paralysis | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | Poison | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | Shock | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | Slow | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Miscellaneous units
Unit Name | Rarity | Effect | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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10★ | Increases DFP by half of the amount of guild cards held | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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10★ | +30 ATA when equipped with ![]() |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × |
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11★ | +10 ability, +20 ATA, +6 resistances and -25% TP costs | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +100% LCK and +20 EDK/ELT depending on beat time | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | −30 ability, -10 ATA and -10 resistances; Unseals into ![]() |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × |
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11★ | Removes ranged weapon accuracy penalty for Hunters and Forces | ○ | ○ | ○ | ○ | × | × | × | × | ○ | ○ | ○ | ○ |
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11★ | Unseals into ![]() |
○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × |
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11★ | +15 ability, +40% attack speed | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +50% success rate to Confuse, Freeze, and Paralysis specials; +50% success rate to Instant Kill specials |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +50% success rate to Confuse, Freeze, and Paralysis specials; +100% success rate to Instant Kills specials |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | Decreases technique charge time and cast time | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
CollapseItems | ||
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![]() ![]() ![]() Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
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Frames • Barriers • Units • Mags | |
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Item box • Meseta • Technique disks • Tools • Traps |