Units: Difference between revisions
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==List of | {{Unit|Units}} are items that can be equipped onto [[frames]] that have at least one slot. Frames can have up to four slots, meaning four units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher [[Weapons#Special attacks|special]] activation rates. | ||
=== | ==List of units== | ||
===Single-stat units=== | |||
====HP units==== | |||
{{UnitTableHead|HP}} | |||
{{UnitTableRow|Digger/HP|2|10}} | |||
| | {{UnitTableRow|General/HP|4|20}} | ||
| | {{UnitTableRow|Dragon/HP|6|40}} | ||
{{UnitTableRow|God/HP|11|80}} | |||
| | {{UnitTableRow|Heavenly/HP|11|100}} | ||
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=== | ====TP units==== | ||
{{UnitTableHead|TP}} | |||
{{UnitTableRow|Magician/TP|2|10}} | |||
{{UnitTableRow|General/TP|4|20}} | |||
{{UnitTableRow|Angel/TP|6|30}} | |||
| | {{UnitTableRow|God/TP|11|80}} | ||
| | {{UnitTableRow|Heavenly/TP|11|100}} | ||
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====ATP units==== | |||
{{UnitTableHead|ATP}} | |||
{{UnitTableRow|Knight/Power|2|5}} | |||
{{UnitTableRow|General/Power|3|10}} | |||
{{UnitTableRow|Ogre/Power|5|15}} | |||
{{UnitTableRow|God/Power|11|50}} | |||
{{UnitTableRow|Heavenly/Power|11|55}} | |||
|} | |||
====DFP units==== | |||
{{UnitTableHead|DFP}} | |||
{{UnitTableRow|Warrior/Body|2|10}} | |||
{{UnitTableRow|General/Body|3|20}} | |||
{{UnitTableRow|Metal/Body|5|30}} | |||
{{UnitTableRow|God/Body|11|50}} | |||
{{UnitTableRow|Heavenly/Body|11|55}} | |||
|} | |||
====MST units==== | |||
{{UnitTableHead|MST}} | |||
{{UnitTableRow|Priest/Mind|2|5|class=110011001111}} | |||
{{UnitTableRow|General/Mind|3|10|class=110011001111}} | |||
{{UnitTableRow|Angel/Mind|5|15|class=110011001111}} | |||
{{UnitTableRow|God/Mind|11|40|class=110011001111}} | |||
{{UnitTableRow|Heavenly/Mind|11|45|class=110011001111}} | |||
|} | |||
====ATA units==== | |||
{{UnitTableHead|ATA}} | |||
{{UnitTableRow|Marksman/Arm|2|3}} | |||
{{UnitTableRow|General/Arm|3|5}} | |||
{{UnitTableRow|Elf/Arm|5|7}} | |||
{{UnitTableRow|God/Arm|11|15}} | |||
{{UnitTableRow|Heavenly/Arms|11|25}} | |||
|} | |||
====EVP units==== | |||
{{UnitTableHead|EVP}} | |||
{{UnitTableRow|Thief/Legs|2|10}} | |||
{{UnitTableRow|General/Legs|3|20}} | |||
{{UnitTableRow|Elf/Legs|5|30}} | |||
{{UnitTableRow|God/Legs|11|50}} | |||
{{UnitTableRow|Heavenly/Legs|11|55}} | |||
|} | |||
====LCK units==== | |||
{{UnitTableHead|LCK}} | |||
{{UnitTableRow|Angel/Luck|8|5}} | |||
{{UnitTableRow|God/Luck|11|30}} | |||
{{UnitTableRow|Heavenly/Luck|11|40}} | |||
|} | |||
===Ability units=== | |||
Ability units add to all stats, with an ATA boost of 10 times less than the other stats. | |||
{{UnitTableHead|All}} | |||
{{UnitTableRow|Master/Ability|8|5}} | |||
{{UnitTableRow|Hero/Ability|10|10}} | |||
{{UnitTableRow|God/Ability|11|20}} | |||
{{UnitTableRow|Heavenly/Ability|11|25}} | |||
{{UnitTableRow|Centurion/Ability|11|30}} | |||
|} | |||
===Single-resist units=== | |||
====EFR units==== | |||
{{UnitTableHead|EFR}} | |||
{{UnitTableRow|Resist/Fire|2|5}} | |||
{{UnitTableRow|Resist/Flame|3|10}} | |||
{{UnitTableRow|Resist/Burning|5|15}} | |||
|} | |||
====EIC units==== | |||
{{UnitTableHead|EIC}} | |||
{{UnitTableRow|Resist/Cold|2|5}} | |||
{{UnitTableRow|Resist/Freeze|3|10}} | |||
{{UnitTableRow|Resist/Blizzard|5|15}} | |||
|} | |||
====ETH units==== | |||
{{UnitTableHead|ETH}} | |||
{{UnitTableRow|Resist/Shock|2|5}} | |||
{{UnitTableRow|Resist/Thunder|3|10}} | |||
{{UnitTableRow|Resist/Storm|5|15}} | |||
|} | |||
====EDK units==== | |||
{{UnitTableHead|EDK}} | |||
{{UnitTableRow|Resist/Dark|3|5}} | |||
{{UnitTableRow|Resist/Evil|4|10}} | |||
{{UnitTableRow|Resist/Devil|5|15}} | |||
|} | |||
====ELT units==== | |||
{{UnitTableHead|ELT}} | |||
{{UnitTableRow|Resist/Light|3|5}} | |||
{{UnitTableRow|Resist/Saint|4|10}} | |||
{{UnitTableRow|Resist/Holy|6|15}} | |||
|} | |||
===Resistance units=== | |||
These units provide resistance to all the elemental resistance stats. | |||
{{UnitTableHead|All}} | |||
{{UnitTableRow|All/Resist|7|3}} | |||
{{UnitTableRow|Super/Resist|8|6}} | |||
{{UnitTableRow|Perfect/Resist|11|9}} | |||
{{UnitTableRow|Heavenly/Resist|11|12}} | |||
|} | |||
===HP restoration units=== | |||
{{UnitTableHead|1 HP per...}} | |||
{{UnitTableRow|HP/Restorate|4|14 seconds}} | |||
{{UnitTableRow|HP/Generate|6|11 seconds}} | |||
{{UnitTableRow|HP/Revival|9|8 seconds}} | |||
{{UnitTableRow|HP/Resurrection|11|5 seconds}} | |||
|} | |||
===TP restoration units=== | |||
{{UnitTableHead|1 TP per...}} | |||
{{UnitTableRow|TP/Restorate|4|15 seconds|class=110011001111}} | |||
{{UnitTableRow|TP/Generate|6|13 seconds|class=110011001111}} | |||
{{UnitTableRow|TP/Revival|9|11 seconds|class=110011001111}} | |||
{{UnitTableRow|TP/Resurrection|11|9 seconds|class=110011001111}} | |||
|} | |||
===PB generation units=== | |||
{{UnitTableHead|1 PB per...}} | |||
{{UnitTableRow|PB/Amplifier|4|40 seconds}} | |||
{{UnitTableRow|PB/Generate|6|35 seconds}} | |||
{{UnitTableRow|PB/Create|9|23 seconds}} | |||
{{UnitTableRow|PB/Increase|11|18 seconds}} | |||
|} | |||
===Attack speed units=== | |||
Attack speed units will increase the speed at which physical attacks are made. These units '''do not stack with each other''', or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect. | |||
{{UnitTableHead|Speed}} | |||
{{UnitTableRow|General/Battle|6|+5%}} | |||
{{UnitTableRow|Devil/Battle|9|+10%}} | |||
{{UnitTableRow|God/Battle|11|+20%}} | |||
{{UnitTableRow|Heavenly/Battle|11|+40%}} | |||
|} | |||
===Technique units=== | |||
Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's [[Techniques#Technique levels|maximum technique level]]. | |||
{{UnitTableHead|Level<br>Increase}} | |||
{{UnitTableRow|Wizard/Technique|6|1|class=110011001111}} | |||
{{UnitTableRow|Devil/Technique|9|2|class=110011001111}} | |||
{{UnitTableRow|God/Technique|11|3|class=110011001111}} | |||
{{UnitTableRow|Heavenly/Technique|11|4|class=110011001111}} | |||
|} | |||
===Cure units=== | |||
Cure units will make the user invulnerable to specific status effects. | |||
{{UnitTableHead|Status}} | |||
{{UnitTableRow|Cure/Confuse|9|Confuse}} | |||
{{UnitTableRow|Cure/Freeze|9|Freeze}} | |||
{{UnitTableRow|Cure/Paralysis|9|Paralysis|class=110011001111}} | |||
{{UnitTableRow|Cure/Poison|9|Poison|class=110011001111}} | |||
{{UnitTableRow|Cure/Shock|9|Shock}} | |||
{{UnitTableRow|Cure/Slow|9|Slow}} | |||
|} | |||
===Miscellaneous units=== | |||
{{UnitTableHead|Effect}} | |||
{{UnitTableRow|Friend Ring|10|Increases DFP by half of the amount of guild cards held}} | |||
{{UnitTableRow|Yasakani Magatama|10|+30 ATA when equipped with {{Sword|rare|Kusanagi}}|class=111111110000}} | |||
{{UnitTableRow|Adept|11|+10 ability, +20 ATA, +6 resistances and -25% TP costs}} | |||
{{UnitTableRow|Divine Protection|11|+100% LCK and +20 EDK/ELT depending on [[Beat time|beat time]]}} | |||
{{UnitTableRow|Limiter|11|−30 ability, -10 ATA and -10 resistances;<br>[[Sealed items|Unseals]] into {{Unit|rare|Adept}}}} | |||
{{UnitTableRow|Proof of Sword-Saint|11|+30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons|class=111100000000}} | |||
{{UnitTableRow|Smartlink|11|Removes ranged weapon accuracy penalty for Hunters and Forces|class=111100001111}} | |||
{{UnitTableRow|Swordsman Lore|11|[[Sealed items|Unseals]] into {{Unit|rare|Proof of Sword Saint}}|class=111100000000}} | |||
{{UnitTableRow|V101|11|+15 ability, +40% attack speed}} | |||
{{UnitTableRow|V501|11|+50% success rate to Confuse, Freeze, and Paralysis specials;<br>+50% success rate to Instant Kill specials}} | |||
{{UnitTableRow|V502|11|+50% success rate to Confuse, Freeze, and Paralysis specials;<br>+100% success rate to Instant Kills specials}} | |||
{{UnitTableRow|V801|11|Decreases technique charge time and cast time|class=110011001111}} | |||
|} | |||
{{Items}} | |||
[[Category:Items]] |
Latest revision as of 15:32, 16 February 2025
Units are items that can be equipped onto frames that have at least one slot. Frames can have up to four slots, meaning four units can be equipped at a time. Units are important from the start of the game to the very end, providing minor (but useful) stat boosts at low-level play to major buffs at high-level play, such as increased attack speed and higher special activation rates.
List of units
Single-stat units
HP units
Unit Name | Rarity | HP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 40 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
TP units
Unit Name | Rarity | TP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 80 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 100 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ATP units
Unit Name | Rarity | ATP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
DFP units
Unit Name | Rarity | DFP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
MST units
Unit Name | Rarity | MST | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 40 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 45 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
ATA units
Unit Name | Rarity | ATA | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 3 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 7 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EVP units
Unit Name | Rarity | EVP | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 50 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 55 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
LCK units
Unit Name | Rarity | LCK | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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8★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 40 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Ability units
Ability units add to all stats, with an ATA boost of 10 times less than the other stats.
Unit Name | Rarity | All | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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8★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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10★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 20 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 25 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 30 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Single-resist units
EFR units
Unit Name | Rarity | EFR | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EIC units
Unit Name | Rarity | EIC | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ETH units
Unit Name | Rarity | ETH | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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2★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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3★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
EDK units
Unit Name | Rarity | EDK | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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5★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ELT units
Unit Name | Rarity | ELT | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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3★ | 5 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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4★ | 10 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 15 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Resistance units
These units provide resistance to all the elemental resistance stats.
Unit Name | Rarity | All | Classes | |||||||||||
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HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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7★ | 3 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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8★ | 6 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 9 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 12 | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
HP restoration units
Unit Name | Rarity | 1 HP per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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4★ | 14 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 11 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | 8 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 5 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
TP restoration units
Unit Name | Rarity | 1 TP per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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4★ | 15 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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6★ | 13 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | 11 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 9 seconds | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
PB generation units
Unit Name | Rarity | 1 PB per... | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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4★ | 40 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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6★ | 35 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | 23 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | 18 seconds | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Attack speed units
Attack speed units will increase the speed at which physical attacks are made. These units do not stack with each other, or with any other weapon or unit providing Attack Speed bonus. Only the highest attack speed bonus will have any effect.
Unit Name | Rarity | Speed | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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6★ | +5% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | +10% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +20% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +40% | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Technique units
Technique units will increase the level of all the user's techniques. Note that technique levels cannot be increased higher than the character's maximum technique level.
Unit Name | Rarity | Level Increase |
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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6★ | 1 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | 2 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 3 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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11★ | 4 | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
Cure units
Cure units will make the user invulnerable to specific status effects.
Unit Name | Rarity | Status | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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9★ | Confuse | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | Freeze | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | Paralysis | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | Poison | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
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9★ | Shock | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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9★ | Slow | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
Miscellaneous units
Unit Name | Rarity | Effect | Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||
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10★ | Increases DFP by half of the amount of guild cards held | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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10★ | +30 ATA when equipped with ![]() |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × |
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11★ | +10 ability, +20 ATA, +6 resistances and -25% TP costs | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +100% LCK and +20 EDK/ELT depending on beat time | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | −30 ability, -10 ATA and -10 resistances; Unseals into ![]() |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +30 ATA, +60 EVP, and -20 DFP when equipped with specific weapons | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × |
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11★ | Removes ranged weapon accuracy penalty for Hunters and Forces | ○ | ○ | ○ | ○ | × | × | × | × | ○ | ○ | ○ | ○ |
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11★ | Unseals into ![]() |
○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × |
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11★ | +15 ability, +40% attack speed | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +50% success rate to Confuse, Freeze, and Paralysis specials; +50% success rate to Instant Kill specials |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | +50% success rate to Confuse, Freeze, and Paralysis specials; +100% success rate to Instant Kills specials |
○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
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11★ | Decreases technique charge time and cast time | ○ | ○ | × | × | ○ | ○ | × | × | ○ | ○ | ○ | ○ |
CollapseItems | ||
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![]() ![]() ![]() Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
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Frames • Barriers • Units • Mags | |
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Item box • Meseta • Technique disks • Tools • Traps |