Bind: Difference between revisions
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[[Bind]] is a paralysis [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Paralysis|paralysis]] specials (1★). [[Bind]] weapons have a chance to {{paralyze}} their targets. | [[Bind]] is a paralysis [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Paralysis|paralysis]] specials (1★). [[Bind]] weapons have a chance to {{paralyze}} their targets. | ||
= | ==Damage== | ||
The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Bind]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{paralyze}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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* Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%). | * Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above ([[Bind]] has a power of 62%). | ||
* <code>Special Reduction</code> is | * <code>Special Reduction</code> is as follows (''See also: [[List of weapons with reduced specials]]''): | ||
**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | |||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | |||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | ** 1.5 if either {{Unit|rare|V501}} or {{Unit|rare|V502}} are equipped | ||
Line 41: | Line 25: | ||
** 1 if neither are equipped | ** 1 if neither are equipped | ||
Bosses | Bosses, {{Machine}}-type enemies, [[Zu]] and [[Pazuzu]] cannot be {{paralyzed|n}}. Androids, as well as non-androids equipped with a {{Frame|rare|Sacred Cloth}} or {{Unit|rare|Cure/Paralysis}}, are also immune to being paralyzed. | ||
=List of Bind weapons= | ==List of Bind weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
There are no rare weapons with [[Bind]] as a special attack. | There are no rare weapons with [[Bind]] as a special attack. | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Bind]] as a special. [[Bind]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Hold]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Bind]] special (including the ability to tekk down from [[Hold]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Bind]] as a special. [[Bind]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Hold]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Bind]] special (including the ability to tekk down from [[Hold]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 69: | Line 53: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 76: | Line 60: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|12.5% | |12.5% | ||
Line 84: | Line 68: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|12.5% | |12.5% | ||
Line 92: | Line 76: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|12.5% | |12.5% | ||
Line 100: | Line 84: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|12.5% | |12.5% | ||
Line 108: | Line 92: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|12.5% | |12.5% | ||
Line 117: | Line 101: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
Line 125: | Line 109: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
Line 133: | Line 117: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
Line 142: | Line 126: | ||
|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Bind]] | [[Bind]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} |
Latest revision as of 18:11, 26 February 2025
Bind is a paralysis weapon special. It is the lowest tier of paralysis specials (1★). Bind weapons have a chance to Paralyze their targets.
Damage
Bind weapon special attacks deal 0.67x the damage of a normal attack. The chance to Paralyze monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
1★ | Bind | 32% |
Base Paralysis Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all paralysis specials on Ultimate difficulty. This value can be added directly to the values in the Power column above (Bind has a power of 62%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses, Machine-type enemies, Zu and Pazuzu cannot be Paralyzed. Androids, as well as non-androids equipped with a
Sacred Cloth or
Cure/Paralysis, are also immune to being paralyzed.
List of Bind weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
There are no rare weapons with Bind as a special attack.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Bind as a special. Bind can also be obtained by tekking down a common weapon that drops with the Hold special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Bind special (including the ability to tekk down from Hold).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons
Bind cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |