Havoc: Difference between revisions
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[[Havoc]] is a confuse [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Confusion|confusion]] specials (3★). [[Havoc]] weapons have a chance to {{confuse}} their targets. | [[Havoc]] is a confuse [[Special attacks|weapon special]]. It is the second highest tier of [[Weapons#Confusion|confusion]] specials (3★). [[Havoc]] weapons have a chance to {{confuse}} their targets. | ||
=Damage= | ==Damage== | ||
[[Havoc]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | [[Havoc]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. The chance to {{confuse}} monsters depends on [[Monsters|Enemy]] [[ESP]]. | ||
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Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused. | Bosses cannot be {{confused|n}}. Players equipped with a {{Unit|rare|Cure/Confuse}} are also immune to being confused. | ||
=List of Havoc weapons= | ==List of Havoc weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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|} | |} | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Havoc]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Riot]] or [[Chaos]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Havoc]] special (including the ability to tekk up or down from [[Havoc]] and [[Chaos]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Havoc]] as a special. [[Riot]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Riot]] or [[Chaos]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Havoc]] special (including the ability to tekk up or down from [[Havoc]] and [[Chaos]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 69: | Line 69: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 76: | Line 76: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 84: | Line 84: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 92: | Line 92: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 100: | Line 100: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 108: | Line 108: | ||
|7.05% | |7.05% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 117: | Line 117: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 125: | Line 125: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 133: | Line 133: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|5% | |5% | ||
|6.36% | |6.36% | ||
Line 142: | Line 142: | ||
|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Havoc]] | [[Havoc]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} |
Latest revision as of 16:58, 28 February 2025
Havoc is a confuse weapon special. It is the second highest tier of confusion specials (3★). Havoc weapons have a chance to Confuse their targets.
Damage
Havoc weapon special attacks deal 0.67x the damage of a normal attack. The chance to Confuse monsters depends on Enemy ESP.
Rarity | Special Name | Power |
---|---|---|
3★ | Havoc | 60% |
Confuse Chance = ((Power) - (Enemy ESP)) * (1 - Special Reduction) * (Unit Boost)
- Androids receive a 30% boost to the activation rate of all confusion specials on Ultimate difficulty. This value can be added directly to values in the Power column below (Havoc has a power of 90%).
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:
Bosses cannot be Confused. Players equipped with a
Cure/Confuse are also immune to being confused.
List of Havoc weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 10-255 | 30 | 0 | 10-255 | Havoc | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 158-197 | 30 | +35 | 228-267 | Havoc | 450 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | Turns into ![]() ![]() |
![]() |
9★ | 120-146 | 31 | +9 | 138-154 | Havoc (Reduced) |
480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 MST; 50% ATP, +30 ATA, +10% attack speed if equipped with ![]() |
![]() |
10★ | 140-146 | 35 | +32 | 204-210 | Havoc | 480 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 230-235 | 35 | +30 | 290-295 | Havoc | 343 ATP | ○ | × | ○ | × | ○ | × | ○ | × | × | × | × | × | |
![]() |
9★ | 260-280 | 56 | +9 | 278-298 | Havoc | 120 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
9★ | 5-10 | 10 | 0 | 5-10 | Havoc | 100 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 50 | 25 | +30 | 110 | Havoc | 155 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
10★ | 300-450 | 40 | +9 | 318-468 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
![]() |
11★ | 340-540 | 40 | +18 | 376-576 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
![]() |
10★ | 350-360 | 45 | +36 | 422-432 | Havoc | 155 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
9★ | 90-230 | 35 | 0 | 90-230 | Havoc | 348 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +45 MST |
![]() |
9★ | 10-180 | 10 | 0 | 10-180 | Havoc | 348 MST | × | ○ | × | × | × | ○ | × | × | × | ○ | × | ○ | +1x Resta, Anti range |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Havoc as a special. Riot can also be obtained by tekking up or down a common weapon that drops with the Riot or Chaos special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Havoc special (including the ability to tekk up or down from Havoc and Chaos).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 5% | 5% | 7.05% |
Forest 2 | VR Temple Beta | - | 0% | 5% | 6.36% | 7.05% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 5% | 6.36% | 7.05% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 6.36% | 6.36% | 7.05% |
Cave 3 | Jungle Area North | Crater South | 0% | 5% | 7.05% | 7.05% |
Mine 1 | Jungle Area East | Crater North | 0% | 6.36% | 7.05% | 7.05% |
Mine 2 | Mountain Area | Crater Interior | 0% | 6.36% | 7.05% | 7.05% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 5% | 6.36% | 7.05% | 7.05% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 5% | 6.36% | 7.05% | 7.05% |
ES weapons
Havoc cannot be added to ES Weapons as a special.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |