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[[Dim]] is a instant kill [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Instant_kill|instant kill]] specials (1★). [[Dim]] weapons have a chance to instantly kill their targets. | [[Dim]] is a instant kill [[Special attacks|weapon special]]. It is the lowest tier of [[Weapons#Instant_kill|instant kill]] specials (1★). [[Dim]] weapons have a chance to instantly kill their targets. | ||
=Instant kill chance= | ==Instant kill chance== | ||
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]]. | The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]]. | ||
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* Bosses are immune to [[Dim]], as are any enemies with an [[EDK]] of 48 or higher. | * Bosses are immune to [[Dim]], as are any enemies with an [[EDK]] of 48 or higher. | ||
=List of Dim weapons= | ==List of Dim weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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|} | |} | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dim]] as a special. [[Dim]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Shadow]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dim]] special (including the ability to tekk down from [[Shadow]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Dim]] as a special. [[Dim]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Shadow]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Dim]] special (including the ability to tekk down from [[Shadow]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 63: | Line 63: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 70: | Line 70: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|12.5% | |12.5% | ||
Line 78: | Line 78: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|12.5% | |12.5% | ||
Line 86: | Line 86: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|12.5% | |12.5% | ||
Line 94: | Line 94: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|12.5% | |12.5% | ||
Line 102: | Line 102: | ||
|5.63% | |5.63% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|12.5% | |12.5% | ||
Line 111: | Line 111: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
Line 119: | Line 119: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
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|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|11.25% | |11.25% | ||
|7.5% | |7.5% | ||
Line 136: | Line 136: | ||
|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Dim]] | [[Dim]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 16:58, 28 February 2025
Dim is a instant kill weapon special. It is the lowest tier of instant kill specials (1★). Dim weapons have a chance to instantly kill their targets.
Instant kill chance
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
1★ | Dim | 48% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Dim, as are any enemies with an EDK of 48 or higher.
List of Dim weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 420-435 | 49 | 0 | 420-435 | Dim | 350 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 450-460 | 48 | +50 | 550-560 | Dim | 510 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with ![]() |
![]() |
10★ | 455-460 | 51 | +40 | 535-540 | Dim | 500 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with ![]() |
![]() |
10★ | 200-500 | 47 | +45 | 290-590 | Dim | 500 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with ![]() |
![]() |
10★ | 400-410 | 45 | +9 | 418-428 | Dim | 350 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with ![]() |
![]() |
10★ | 400-430 | 40 | +9 | 418-448 | Dim | 356 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +30% ATP and +20 ATA if equipped with ![]() |
![]() |
10★ | 500-560 | 40 | 0 | 500-560 | Dim | 550 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
11★ | 460-480 | 45 | 0 | 460-480 | Dim | 500 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | 30% ATP boost and +20 ATA if equipped with ![]() turns into ![]() ![]() |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Dim as a special. Dim can also be obtained by tekking down a common weapon that drops with the Shadow special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Dim special (including the ability to tekk down from Shadow).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 5.63% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 7.5% | 5.63% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 7.5% | 5.63% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 7.5% | 7.5% | 5.63% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 5.63% | 5.63% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 7.5% | 5.63% | 5.63% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 7.5% | 5.63% | 5.63% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 7.5% | 5.63% | 5.63% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 7.5% | 5.63% | 5.63% |
ES weapons
Dim cannot be added to ES Weapons as a special.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |