Shadow: Difference between revisions
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[[Shadow]] is a instant kill [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Instant_kill|instant kill]] specials (2★). [[Shadow]] weapons have a chance to instantly kill their targets. | [[Shadow]] is a instant kill [[Special attacks|weapon special]]. It is the second lowest tier of [[Weapons#Instant_kill|instant kill]] specials (2★). [[Shadow]] weapons have a chance to instantly kill their targets. | ||
=Instant kill chance= | ==Instant kill chance== | ||
The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]]. | The chance to instant kill monsters depends on [[Monsters|Enemy]] [[EDK]]. | ||
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**0.5 for [[Swords]], [[Daggers]], [[Partisans]] | **0.5 for [[Swords]], [[Daggers]], [[Partisans]] | ||
**0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | **0.67 for [[Slicers]], [[Mechguns]], [[Shots]] | ||
**0 for unreduced weapons | |||
* <code>Unit Boost</code> is as follows: | * <code>Unit Boost</code> is as follows: | ||
** 2 if {{Unit|rare|V502}} is equipped | ** 2 if {{Unit|rare|V502}} is equipped | ||
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* Bosses are immune to [[Shadow]], as are any enemies with an [[EDK]] of 66 or higher. | * Bosses are immune to [[Shadow]], as are any enemies with an [[EDK]] of 66 or higher. | ||
=List of Shadow weapons= | ==List of Shadow weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
There are no rare weapons with [[Shadow]] as a special attack. | There are no rare weapons with [[Shadow]] as a special attack. | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Shadow]] as a special. [[Shadow]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Dim]] or [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Shadow]] special (including the ability to tekk up or down from [[Dim]] and [[Dark]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Shadow]] as a special. [[Shadow]] can also be obtained by [[Tekking#Specials|tekking up or down]] a common weapon that drops with the [[Dim]] or [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Shadow]] special (including the ability to tekk up or down from [[Dim]] and [[Dark]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 51: | Line 52: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 58: | Line 59: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|12.5% | |12.5% | ||
Line 66: | Line 67: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|12.5% | |12.5% | ||
Line 74: | Line 75: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|12.5% | |12.5% | ||
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|7.9% | |7.9% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|12.5% | |12.5% | ||
Line 90: | Line 91: | ||
|7.9% | |7.9% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|12.5% | |12.5% | ||
Line 99: | Line 100: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|11.25% | |11.25% | ||
|10.53% | |10.53% | ||
Line 107: | Line 108: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|11.25% | |11.25% | ||
|10.53% | |10.53% | ||
Line 115: | Line 116: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|11.25% | |11.25% | ||
|10.53% | |10.53% | ||
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|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Shadow]] | [[Shadow]] cannot be added to [[ES Weapons]] as a special. | ||
{{Template:WeaponSpecials}} |
Latest revision as of 16:58, 28 February 2025
Shadow is a instant kill weapon special. It is the second lowest tier of instant kill specials (2★). Shadow weapons have a chance to instantly kill their targets.
Instant kill chance
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
2★ | Shadow | 66% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Shadow, as are any enemies with an EDK of 66 or higher.
List of Shadow weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
There are no rare weapons with Shadow as a special attack.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Shadow as a special. Shadow can also be obtained by tekking up or down a common weapon that drops with the Dim or Dark special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Shadow special (including the ability to tekk up or down from Dim and Dark).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 11.25% | 11.25% | 7.9% |
Forest 2 | VR Temple Beta | - | 0% | 11.25% | 10.53% | 7.9% |
Cave 1 | VR Spaceship Alpha | Crater East | 12.5% | 11.25% | 10.53% | 7.9% |
Cave 2 | VR Spaceship Beta | Crater West | 12.5% | 10.53% | 10.53% | 7.9% |
Cave 3 | Jungle Area North | Crater South | 12.5% | 11.25% | 7.9% | 7.9% |
Mine 1 | Jungle Area East | Crater North | 12.5% | 10.53% | 7.9% | 7.9% |
Mine 2 | Mountain Area | Crater Interior | 12.5% | 10.53% | 7.9% | 7.9% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 11.25% | 10.53% | 7.9% | 7.9% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 11.25% | 10.53% | 7.9% | 7.9% |
ES weapons
Shadow cannot be added to ES Weapons as a special.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |