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[[Gush]] is a HP drain [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#HP drain|HP drain]] specials (4★). [[Gush]] weapons siphon [[Stats#HP|HP]] from their targets. | [[Gush]] is a HP drain [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#HP drain|HP drain]] specials (4★). [[Gush]] weapons siphon [[Stats#HP|HP]] from their targets. | ||
=Damage= | ==Damage== | ||
In addition to the siphoned HP, [[Gush]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | In addition to the siphoned HP, [[Gush]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | ||
Line 56: | Line 56: | ||
|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 64: | Line 64: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 71: | Line 71: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 79: | Line 79: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 87: | Line 87: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 95: | Line 95: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 103: | Line 103: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 112: | Line 112: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 120: | Line 120: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 128: | Line 128: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|0% | |0% | ||
|3.03% | |3.03% |
Latest revision as of 16:59, 28 February 2025
Gush is a HP drain weapon special. It is the highest tier of HP drain specials (4★). Gush weapons siphon HP from their targets.
Damage
In addition to the siphoned HP, Gush weapon special attacks deal 0.67x the damage of a normal attack.
Rarity | Special Name | Power |
---|---|---|
4★ | Gush | 17% |
HP drain specials cannot drain more than a certain amount of HP from their targets, depending on the difficulty level (denoted by Difficulty Cap
in the formula below). The formula min
means that the lesser of two values (separated by ",") will be chosen.
Base HP Drain = min((Power) * (Enemy HP), (Difficulty Cap)) HP Drained = (Base HP Drain) * (1 - Special Reduction)
- Androids receive a 30% boost to the amount of HP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column.
Difficulty Cap
is as follows:- 30 for Normal
- 60 for Hard
- 90 for Very Hard
- 120 for Ultimate
Special Reduction
is as follows (See also: List of weapons with reduced specials):
List of Gush weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 500-525 | 36 | +15 | 530-555 | Gush | 700 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | −15 EVP |
![]() |
10★ | 350-400 | 45 | +25 | 400-450 | Gush | 830 ATP | × | ○ | × | ○ | × | ○ | × | ○ | × | × | × | × | |
![]() |
10★ | 386-400 | 60 | +25 | 436-450 | Gush | 412 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
12★ | 640-650 | 50 | +30 | 700-710 | Gush | 800 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +100 ATP and +10 ATA if equipped with ![]() |
![]() |
12★ | 180-200 | 30 | +9 | 198-218 | Gush | 190 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+35) |
![]() |
10★ | 370-670 | 59 | +20 | 410-710 | Gush | 770 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +50 MST |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Gush as a special. Gush can also be obtained by tekking up a common weapon that drops with the Fill special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Gush special (including the ability to tekk up from Fill).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Gush can be added to ES Weapons as a special for 40 Photon drops.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |