Geist: Difference between revisions
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[[Geist]] is a TP drain [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#TP drain|TP drain]] specials (4★). [[Geist]] weapons siphon [[Stats#TP|TP]] from their targets. | [[Geist]] is a TP drain [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#TP drain|TP drain]] specials (4★). [[Geist]] weapons siphon [[Stats#TP|TP]] from their targets. | ||
=Damage= | ==Damage== | ||
[[Geist]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | [[Geist]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | ||
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**0 for unreduced weapons | **0 for unreduced weapons | ||
=List of Geist weapons= | ==List of Geist weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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|} | |} | ||
==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Geist]] as a special. [[Geist]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Soul]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Geist]] special (including the ability to tekk up from [[Soul]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Geist]] as a special. [[Geist]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Soul]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Geist]] special (including the ability to tekk up from [[Soul]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 61: | Line 61: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 68: | Line 68: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 76: | Line 76: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 84: | Line 84: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 92: | Line 92: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 100: | Line 100: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
Line 109: | Line 109: | ||
|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 117: | Line 117: | ||
|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
Line 125: | Line 125: | ||
|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|} | |} | ||
==ES weapons== | ===ES weapons=== | ||
[[Geist]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | [[Geist]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | ||
{{Template:WeaponSpecials}} | |||
Latest revision as of 17:01, 28 February 2025
Geist is a TP drain weapon special. It is the highest tier of TP drain specials (4★). Geist weapons siphon TP from their targets.
Damage
Geist weapon special attacks deal 0.67x the damage of a normal attack.
Rarity | Special Name | Power |
---|---|---|
4★ | Geist | 6% |
TP drain specials cannot drain more than a certain amount of TP from their targets, depending on the difficulty level (denoted by Difficulty Cap
in the formula below). The formula min
means that the lesser of two values (separated by ",") will be chosen.
Base TP Drain = min((Power) * (Player Max TP), (Difficulty Cap)) TP Drained = (Base TP Drain) * (1 - Special Reduction)
Difficulty Cap
is as follows:- 25 for Normal
- 50 for Hard
- 75 for Very Hard
- 100 for Ultimate
Special Reduction
is as follows (See also: List of weapons with reduced specials):
List of Geist weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 80-180 | 30 | 0 | 80-180 | Geist | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | |
![]() |
10★ | 175-185 | 40 | +9 | 193-203 | Geist | 190 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+15) |
![]() |
10★ | 360 | 53 | 0 | 360 | Geist | 756 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +20% Gifoie, Gibarta, Gizonde boost; TP costs reduced by 10% |
![]() |
12★ | 350-354 | 50 | 0 | 350-354 | Geist | 900 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | 5 Hitogatas will orbit the player which fire off in their faced direction each attack |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Geist as a special. Geist can also be obtained by tekking up a common weapon that drops with the Soul special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Geist special (including the ability to tekk up from Soul).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Geist can be added to ES Weapons as a special for 40 Photon drops.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |