Devil's: Difference between revisions

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#REDIRECT [[Weapons#HP cut]]
[[Devil's]] weapons have a chance to cut 50% [[Stats#HP|HP]] (20% for Androids) of their targets. [[Devil's]] is the lowest tier of [[Weapons#HP_cut|HP cutting]] specials (3★).
 
==Damage==
{| class="wikitable" style="text-align:center"
!Rarity||Special Name ||HP cut from Enemy||HP cut (Androids Ultimate)
|-
|3★||Devil's||50% HP||20% HP
|}
 
* The amount of HP cut is based on the target's ''current'' HP (not its maximum).
** If the target only has 1 HP, an HP cut special will kill it.
* The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target.
 
* Androids receive a ''penalty'' to the amount of HP cut on '''Ultimate''' difficulty:
** The technical reason for this is that the Power value of the [[Devil's]] specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values.
*** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP.
* In case of [[Weapons#Special_reduction|special reduction]], HP cut is as follows (''See also: [[List of weapons with reduced specials]]''):
{| class="wikitable" style="text-align:center"
!Special Name||Weapons||HP cut||HP cut (Androids Ultimate)
|-
|rowspan="2"|[[Devil's]]||[[Swords]], [[Daggers]], [[Partisans]]||25% HP||10% HP
|-
|[[Slicers]], [[Mechguns]], [[Shots]]||16.67% HP||6.67% HP
|-
|}
* Integer truncation occurs ''after'' calculating the amount of HP to remove from the enemy.
 
==List of Devil's weapons==
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
 
===Rare weapons===
{| class="wikitable sortable" style="text-align:center;"
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|204-259|412 ATP|special=Devil's{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;10 MST|class=111100000000}}
{{WeaponTableRowMelee|Imperial Pick|10|280-300|41|9|298-318|785 ATP|special=Devil's|class=111100000000}}
{{WeaponTableRowMelee|Flight Cutter|10|250-260|40|9|268-278|820 ATP|special=Devil's|class=111111110000}}
{{WeaponTableRowMelee|Twin Brand|10|235-240|39|60|355-360|400 ATP|special=Devil's|class=111111110000}}
{{WeaponTableRowMelee|Monkey King Bar|10|380-390|41|25|430-440|500 ATP|special=Devil's|notes=Turns into {{Sword|rare|Black King Bar}} if used with {{Tool|rare|Blue-black Stone}}|class=111111110000}}
{{WeaponTableRowMelee|Demolition Comet|10|530|38|25|580|652 ATP|special=Devil's|class=111100000000}}
{{WeaponTableRowMelee|Black King Bar|11|590-600|43|80|750-760|800 ATP|special=Devil's|class=111100000000}}
{{WeaponTableRowRanged|Justy-23ST|9|290-320|58|15|320-350|125 ATA|special=Devil's|class=000011110000}}
{{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil's|notes=&minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}
{{WeaponTableRowTechnique|Battle Verge|9|130-185|41|15|160-215|460 MST|special=Devil's|notes=&#43;25 DFP|class=000000001111}}
|}
 
===Common weapons===
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Devil's]] as a special. [[Devil's]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Demon's]] special.  Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Devil's]] special (including the ability to tekk down from [[Demon's]]).
 
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Devil's drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|VR Temple Alpha
| -
|0%
|0%
|0%
|4.55%
|-
|Forest 2
|VR Temple Beta
| -
|0%
|0%
|3.03%
|4.55%
|-
|Cave 1
|VR Spaceship Alpha
|Crater East
|0%
|0%
|3.03%
|4.55%
|-
|Cave 2
|VR Spaceship Beta
|Crater West
|0%
|3.03%
|3.03%
|4.55%
|-
|Cave 3
|Jungle Area North
|Crater South
|0%
|0%
|4.55%
|4.55%
|-
|Mine 1
|Jungle Area East
|Crater North
|0%
|3.03%
|4.55%
|4.55%
|-
|Mine 2
|Mountain Area
|Crater Interior
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 1
|Seaside Area<br>Central Control Area
|Subterranean Desert 1
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 2
|Seabed Upper Levels
|Subterranean Desert 2
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 3
|Seabed Lower Levels<br>Control Tower
|Subterranean Desert 3
|0%
|3.03%
|4.55%
|4.55%
|-
|}
 
===ES weapons===
[[Devil's]] cannot be added to [[ES Weapons]] as a special.
 
{{Template:WeaponSpecials}}

Latest revision as of 17:01, 28 February 2025

Devil's weapons have a chance to cut 50% HP (20% for Androids) of their targets. Devil's is the lowest tier of HP cutting specials (3★).

Damage

Rarity Special Name HP cut from Enemy HP cut (Androids Ultimate)
3★ Devil's 50% HP 20% HP
  • The amount of HP cut is based on the target's current HP (not its maximum).
    • If the target only has 1 HP, an HP cut special will kill it.
  • The special has a 50% chance to activate after passing the accuracy check against the target.
  • Androids receive a penalty to the amount of HP cut on Ultimate difficulty:
    • The technical reason for this is that the Power value of the Devil's specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
      • Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP.
  • In case of special reduction, HP cut is as follows (See also: List of weapons with reduced specials):
Special Name Weapons HP cut HP cut (Androids Ultimate)
Devil's Swords, Daggers, Partisans 25% HP 10% HP
Slicers, Mechguns, Shots 16.67% HP 6.67% HP
  • Integer truncation occurs after calculating the amount of HP to remove from the enemy.

List of Devil's weapons

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngBloody Art 9★ 120-175 32 +42 204-259 Devil's
(Reduced)
412 ATP × × × × × × × × +10 MST
Sword icon.pngImperial Pick 10★ 280-300 41 +9 298-318 Devil's 785 ATP × × × × × × × ×
Sword icon.pngFlight Cutter 10★ 250-260 40 +9 268-278 Devil's 820 ATP × × × ×
Sword icon.pngTwin Brand 10★ 235-240 39 +60 355-360 Devil's 400 ATP × × × ×
Sword icon.pngMonkey King Bar 10★ 380-390 41 +25 430-440 Devil's 500 ATP × × × × Turns into Sword icon.pngBlack King Bar if used with Tool icon.pngBlue-black Stone
Sword icon.pngDemolition Comet 10★ 530 38 +25 580 Devil's 652 ATP × × × × × × × ×
Sword icon.pngBlack King Bar 11★ 590-600 43 +80 750-760 Devil's 800 ATP × × × × × × × ×
Gun icon.pngJusty-23ST 9★ 290-320 58 +15 320-350 Devil's 125 ATA × × × × × × × ×
Gun icon.pngInferno Bazooka 10★ 230-410 41 +9 248-428 Devil's 142 ATA −20 EVP; can hit up to 1 target; increased range (+40)
Cane icon.pngBattle Verge 9★ 130-185 41 +15 160-215 Devil's 460 MST × × × × × × × × +25 DFP

Common weapons

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Devil's as a special. Devil's can also be obtained by tekking down a common weapon that drops with the Demon's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Devil's special (including the ability to tekk down from Demon's).

Devil's drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 VR Temple Alpha - 0% 0% 0% 4.55%
Forest 2 VR Temple Beta - 0% 0% 3.03% 4.55%
Cave 1 VR Spaceship Alpha Crater East 0% 0% 3.03% 4.55%
Cave 2 VR Spaceship Beta Crater West 0% 3.03% 3.03% 4.55%
Cave 3 Jungle Area North Crater South 0% 0% 4.55% 4.55%
Mine 1 Jungle Area East Crater North 0% 3.03% 4.55% 4.55%
Mine 2 Mountain Area Crater Interior 0% 3.03% 4.55% 4.55%
Ruins 1 Seaside Area
Central Control Area
Subterranean Desert 1 0% 3.03% 4.55% 4.55%
Ruins 2 Seabed Upper Levels Subterranean Desert 2 0% 3.03% 4.55% 4.55%
Ruins 3 Seabed Lower Levels
Control Tower
Subterranean Desert 3 0% 3.03% 4.55% 4.55%

ES weapons

Devil's cannot be added to ES Weapons as a special.