Devil's: Difference between revisions
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[[Devil's]] weapons have a chance to cut 50% [[Stats#HP|HP]] (20% for Androids) of their targets. [[Devil's]] is the lowest tier of HP cutting specials (3★). | [[Devil's]] weapons have a chance to cut 50% [[Stats#HP|HP]] (20% for Androids) of their targets. [[Devil's]] is the lowest tier of [[Weapons#HP_cut|HP cutting]] specials (3★). | ||
=Damage= | ==Damage== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
!Rarity||Special Name ||HP cut from Enemy | !Rarity||Special Name ||HP cut from Enemy||HP cut (Androids Ultimate) | ||
|- | |- | ||
|3★|| | |3★||Devil's||50% HP||20% HP | ||
|} | |} | ||
Line 12: | Line 12: | ||
* The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target. | * The special has a '''50% chance''' to activate '''after''' passing the [[Game_mechanics#Accuracy|accuracy check]] against the target. | ||
* Androids receive a ''penalty'' to the amount of HP cut on Ultimate difficulty: | * Androids receive a ''penalty'' to the amount of HP cut on '''Ultimate''' difficulty: | ||
** The technical reason for this is that the Power value of the [[Devil's]] specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values. | ** The technical reason for this is that the Power value of the [[Devil's]] specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) ''adds'' the 30% boost to these values. | ||
*** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP. | *** Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP. | ||
* In case of [[Weapons#Special_reduction|special reduction]], HP cut is as follows (''See also: [[List of weapons with reduced specials]]''): | |||
{| class="wikitable" style="text-align:center" | |||
!Special Name||Weapons||HP cut||HP cut (Androids Ultimate) | |||
|- | |||
|rowspan="2"|[[Devil's]]||[[Swords]], [[Daggers]], [[Partisans]]||25% HP||10% HP | |||
|- | |||
|[[Slicers]], [[Mechguns]], [[Shots]]||16.67% HP||6.67% HP | |||
|- | |||
|} | |||
* Integer truncation occurs ''after'' calculating the amount of HP to remove from the enemy. | * Integer truncation occurs ''after'' calculating the amount of HP to remove from the enemy. | ||
=List of Devil's weapons= | ==List of Devil's weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | |||
===Rare weapons=== | |||
==Rare weapons== | |||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
Line 36: | Line 44: | ||
{{WeaponTableRowTechnique|Battle Verge|9|130-185|41|15|160-215|460 MST|special=Devil's|notes=+25 DFP|class=000000001111}} | {{WeaponTableRowTechnique|Battle Verge|9|130-185|41|15|160-215|460 MST|special=Devil's|notes=+25 DFP|class=000000001111}} | ||
|} | |} | ||
===Common weapons=== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Devil's]] as a special. [[Devil's]] can also be obtained by [[Tekking#Specials|tekking down]] a common weapon that drops with the [[Demon's]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Devil's]] special (including the ability to tekk down from [[Demon's]]). | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style=white-space:nowrap | Devil's drop chance | |||
!colspan="3"|Area | |||
!Normal | |||
!Hard | |||
!Very Hard | |||
!Ultimate | |||
|- | |||
|Forest 1 | |||
|VR Temple Alpha | |||
| - | |||
|0% | |||
|0% | |||
|0% | |||
|4.55% | |||
|- | |||
|Forest 2 | |||
|VR Temple Beta | |||
| - | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Cave 1 | |||
|VR Spaceship Alpha | |||
|Crater East | |||
|0% | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Cave 2 | |||
|VR Spaceship Beta | |||
|Crater West | |||
|0% | |||
|3.03% | |||
|3.03% | |||
|4.55% | |||
|- | |||
|Cave 3 | |||
|Jungle Area North | |||
|Crater South | |||
|0% | |||
|0% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mine 1 | |||
|Jungle Area East | |||
|Crater North | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Mine 2 | |||
|Mountain Area | |||
|Crater Interior | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 1 | |||
|Seaside Area<br>Central Control Area | |||
|Subterranean Desert 1 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 2 | |||
|Seabed Upper Levels | |||
|Subterranean Desert 2 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|Ruins 3 | |||
|Seabed Lower Levels<br>Control Tower | |||
|Subterranean Desert 3 | |||
|0% | |||
|3.03% | |||
|4.55% | |||
|4.55% | |||
|- | |||
|} | |||
===ES weapons=== | |||
[[Devil's]] cannot be added to [[ES Weapons]] as a special. | |||
{{Template:WeaponSpecials}} |
Revision as of 17:01, 28 February 2025
Devil's weapons have a chance to cut 50% HP (20% for Androids) of their targets. Devil's is the lowest tier of HP cutting specials (3★).
Damage
Rarity | Special Name | HP cut from Enemy | HP cut (Androids Ultimate) |
---|---|---|---|
3★ | Devil's | 50% HP | 20% HP |
- The amount of HP cut is based on the target's current HP (not its maximum).
- If the target only has 1 HP, an HP cut special will kill it.
- The special has a 50% chance to activate after passing the accuracy check against the target.
- Androids receive a penalty to the amount of HP cut on Ultimate difficulty:
- The technical reason for this is that the Power value of the Devil's specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- Therefore, the enemy's HP after a Devil's attack from an android in Ultimate is (50+30)% of the enemy's current HP.
- The technical reason for this is that the Power value of the Devil's specials is 50% in the ItemPMT, but the client (as with the other specials androids receive a boost to) adds the 30% boost to these values.
- In case of special reduction, HP cut is as follows (See also: List of weapons with reduced specials):
- Integer truncation occurs after calculating the amount of HP to remove from the enemy.
List of Devil's weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
9★ | 120-175 | 32 | +42 | 204-259 | Devil's (Reduced) |
412 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 MST |
![]() |
10★ | 280-300 | 41 | +9 | 298-318 | Devil's | 785 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
10★ | 250-260 | 40 | +9 | 268-278 | Devil's | 820 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
10★ | 235-240 | 39 | +60 | 355-360 | Devil's | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
10★ | 380-390 | 41 | +25 | 430-440 | Devil's | 500 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Turns into ![]() ![]() |
![]() |
10★ | 530 | 38 | +25 | 580 | Devil's | 652 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
11★ | 590-600 | 43 | +80 | 750-760 | Devil's | 800 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | |
![]() |
9★ | 290-320 | 58 | +15 | 320-350 | Devil's | 125 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | |
![]() |
10★ | 230-410 | 41 | +9 | 248-428 | Devil's | 142 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP; can hit up to 1 target; increased range (+40) |
![]() |
9★ | 130-185 | 41 | +15 | 160-215 | Devil's | 460 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | +25 DFP |
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Devil's as a special. Devil's can also be obtained by tekking down a common weapon that drops with the Demon's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Devil's special (including the ability to tekk down from Demon's).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons
Devil's cannot be added to ES Weapons as a special.
CollapseWeapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |