King's: Difference between revisions
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[[King's]] is a EXP steal [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#EXP steal|EXP steal]] specials (4★). [[King's]] weapons all siphon EXP from their targets. | [[King's]] is a EXP steal [[Special attacks|weapon special]]. It is the highest tier of [[Weapons#EXP steal|EXP steal]] specials (4★). [[King's]] weapons all siphon EXP from their targets. | ||
=Damage= | ==Damage== | ||
[[King's]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | [[King's]] weapon special attacks deal {{Note|2/3|0.67x}} the damage of a normal [[Attack#Special_attack|attack]]. | ||
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**0 for unreduced weapons | **0 for unreduced weapons | ||
=List of King's weapons= | ==List of King's weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
= | ===Common weapons=== | ||
==Common weapons== | |||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[King's]] as a special. [[King's]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Lord's]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[King's]] special (including the ability to tekk up from [[Lord's]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[King's]] as a special. [[King's]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Lord's]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[King's]] special (including the ability to tekk up from [[Lord's]]). | ||
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|- | |- | ||
|Forest 1 | |Forest 1 | ||
|Temple Alpha | |VR Temple Alpha | ||
| - | | - | ||
|0% | |0% | ||
Line 65: | Line 53: | ||
|- | |- | ||
|Forest 2 | |Forest 2 | ||
|Temple Beta | |VR Temple Beta | ||
| - | | - | ||
|0% | |0% | ||
Line 72: | Line 60: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 1 | ||
|Spaceship Alpha | |VR Spaceship Alpha | ||
|Crater East | |Crater East | ||
|0% | |0% | ||
Line 80: | Line 68: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 2 | ||
|Spaceship Beta | |VR Spaceship Beta | ||
|Crater West | |Crater West | ||
|0% | |0% | ||
Line 88: | Line 76: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Cave 3 | ||
|Jungle North | |Jungle Area North | ||
|Crater South | |Crater South | ||
|0% | |0% | ||
Line 96: | Line 84: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 1 | ||
|Jungle East | |Jungle Area East | ||
|Crater North | |Crater North | ||
|0% | |0% | ||
Line 104: | Line 92: | ||
|4.55% | |4.55% | ||
|- | |- | ||
| | |Mine 2 | ||
|Mountain | |Mountain Area | ||
|Crater Interior | |Crater Interior | ||
|0% | |0% | ||
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|- | |- | ||
|Ruins 1 | |Ruins 1 | ||
|Seaside | |Seaside Area<br>Central Control Area | ||
| | |Subterranean Desert 1 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|- | |- | ||
|Ruins 2 | |Ruins 2 | ||
|Seabed Upper | |Seabed Upper Levels | ||
| | |Subterranean Desert 2 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|- | |- | ||
|Ruins 3 | |Ruins 3 | ||
|Seabed Lower | |Seabed Lower Levels<br>Control Tower | ||
| | |Subterranean Desert 3 | ||
|0% | |0% | ||
|3.03% | |3.03% | ||
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|} | |} | ||
==ES weapons== | ===Rare weapons=== | ||
{| class="wikitable sortable" style="text-align:center;" | |||
{{WeaponTableHead}} | |||
{{WeaponTableSort}} | |||
{{WeaponTableRowMelee|Ancient Saber|10|531-544|50|9|549-562|740 ATP|special=King's|class=111100001110}} | |||
{{WeaponTableRowMelee|Sonic Knuckle|9|260-310|75|0|260-310|412 ATP|special=King's|notes=+10 DFP, MST, EVP, and LCK;<br>built-in +20% attack speed}} | |||
{{WeaponTableRowMelee|God Hand|10|585-705|75|30|645-765|800 ATP|special=King's|notes=+5 DFP, MST, EVP, and LCK;<br>built-in +20% attack speed|class=111111110000}} | |||
{{WeaponTableRowRanged|Dual Bird|12|200-210|22|21|242-252|210 ATA|special=King's|notes=Increased range (+35); +10 MST|class=000111110000}} | |||
{{WeaponTableRowTechnique|Demonic Fork|10|325-340|50|0|325-340|720 MST|special=King's|notes={{Megid}} pierces; +35 MST|class=000000001111}} | |||
{{WeaponTableRowTechnique|Syringe|9|95-175|32|0|95-175|412 ATP|special=King's}} | |||
|} | |||
===ES weapons=== | |||
[[King's]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | [[King's]] can be added to [[ES Weapons]] as a special for 40 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 21:37, 19 June 2025
King's is a EXP steal weapon special. It is the highest tier of EXP steal specials (4★). King's weapons all siphon EXP from their targets.
Damage
King's weapon special attacks deal 0.67x the damage of a normal attack.
Rarity | Special Name | Power |
---|---|---|
4★ | King's | 12% |
EXP steal specials cannot drain more than a certain amount of EXP from their targets, depending on the difficulty level (denoted by Difficulty Cap
in the formula below). The formula min
means that the lesser of two values (separated by ",") will be chosen.
Base EXP Steal = min((Power) * (Enemy EXP), (Difficulty Cap)) EXP Stolen = (Base EXP Steal) * (1 - Special Reduction)
- Androids receive a 30% boost to the amount of EXP stolen with any of these specials on Ultimate difficulty. This value can be added directly to the value in the Power column above.
Enemy EXP
is the amount of EXP granted for killing the enemy. You cannot siphon more than 100% of this amount from an enemy.Difficulty Cap
is as follows:- 20 for Normal
- 40 for Hard
- 60 for Very Hard
- 80 for Ultimate
Special Reduction
is as follows (See also: List of weapons with reduced specials):
List of King's weapons
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Common weapons
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with King's as a special. King's can also be obtained by tekking up a common weapon that drops with the Lord's special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the King's special (including the ability to tekk up from Lord's).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | VR Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | VR Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Cave 1 | VR Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Cave 2 | VR Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Cave 3 | Jungle Area North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mine 1 | Jungle Area East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mine 2 | Mountain Area | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside Area Central Control Area |
Subterranean Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper Levels | Subterranean Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower Levels Control Tower |
Subterranean Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
Rare weapons
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
![]() |
10★ | 531-544 | 50 | +9 | 549-562 | King's | 740 ATP | ○ | ○ | ○ | ○ | × | × | × | × | ○ | ○ | ○ | × | |
![]() |
9★ | 260-310 | 75 | 0 | 260-310 | King's | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | +10 DFP, MST, EVP, and LCK; built-in +20% attack speed |
![]() |
10★ | 585-705 | 75 | +30 | 645-765 | King's | 800 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | +5 DFP, MST, EVP, and LCK; built-in +20% attack speed |
![]() |
12★ | 200-210 | 22 | +21 | 242-252 | King's | 210 ATA | × | × | × | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Increased range (+35); +10 MST |
![]() |
10★ | 325-340 | 50 | 0 | 325-340 | King's | 720 MST | × | × | × | × | × | × | × | × | ○ | ○ | ○ | ○ | ![]() |
![]() |
9★ | 95-175 | 32 | 0 | 95-175 | King's | 412 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ |
ES weapons
King's can be added to ES Weapons as a special for 40 Photon drops.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |