Gigobooma: Difference between revisions
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{{Enemy|name=Gigobooma}} | {{Enemy|name=Gigobooma}} | ||
==Behavior/Mechanics== | |||
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it. | |||
== | |||
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their | |||
===Hunters=== | ===Hunters=== | ||
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack. | Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack. | ||
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===Forces=== | ===Forces=== | ||
Gigoboomas are generally weak to [[Barta]] and [[Grants]]. | Gigoboomas are generally weak to [[Barta]] and [[Grants]]. | ||
==Hunting== | |||
The following quests are recommended for hunting this enemy: | |||
{{HuntingTableHead}} | |||
{{HuntingTableRow|category=Retrieval|catspan=2|quest=Lost HEAT SWORD|questspan=2|details=Clear Forest 1|count=43}} | |||
{{HuntingTableRow|category=|catspan=|quest=|questspan=|details=Clear quest|count=58}} | |||
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 1 Ver2|questspan=|details=Clear first room, clear six waves through laser door,<br>clear southwest room, clear two waves next room|count=38}} | |||
{{HuntingTableRow|category=Retrieval|catspan=|quest=The Missing Maracas|questspan=|details=Clear Forest 1 (Requires two players)|count=48}} | |||
{{HuntingTableRow|category=Event|catspan=|quest=Maximum Attack E: Forest|questspan=|details=Clear quest|count=37}} | |||
{{HuntingTableRow|category=Extermination|catspan=|quest=Mop-up Operation 1{{!}}Mop-up Operation #1|questspan=|details=Clear quest|count=36}} | |||
|} | |||
==Rare Drops== | ==Rare Drops== | ||
{{ | {{EnemyDropTable|Gigobooma}} | ||
{{Episode1Enemies}} | {{Episode1Enemies}} | ||
[[Category:Enemies]] | |||
[[Category:Forest Enemies]] |
Latest revision as of 19:58, 26 June 2025
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Behavior/Mechanics
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it.
Hunters
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack.
Rangers
Shoot them until they stop moving. They're even more basic than rappies.
Forces
Gigoboomas are generally weak to Barta and Grants.
Hunting
The following quests are recommended for hunting this enemy:
Category | Quest | Details | Count |
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Clear Forest 1 | 43 |
Clear quest | 58 | ||
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Clear first room, clear six waves through laser door, clear southwest room, clear two waves next room |
38 |
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Clear Forest 1 (Requires two players) | 48 |
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Clear quest | 37 |
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Clear quest | 36 |
Rare Drops
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---|---|---|---|---|---|---|---|---|---|
Normal | |||||||||
Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Star Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer |
1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5201 | 1/5.08 | 1/5.08 | 1/5.08 |
Hard | |||||||||
Brionac | Blade Dance | Flowen's Sword | Brionac | Blade Dance | Brionac | Crush Bullet | Blade Dance | Blade Dance | M&A60 Vise |
1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 |
Very Hard | |||||||||
Vjaya | Bloody Art | Gigobooma's Right Arm | Branch of Pakupaku | Branch of Pakupaku | Stink Frame | Gigobooma's Right Arm | Bloody Art | Gigobooma's Right Arm | Gigobooma's Right Arm |
1/183 | 1/183 | 1/366 | 1/366 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 |
Ultimate | |||||||||
Agito (1975) | Red Handgun | Sacred Guard | Agito (1975) | Lavis Cannon | Luminous Field | Red Saber | Twin Chakram | Agito (1975) | Handgun: Milla |
1/28807 | 1/900 | 1/2926 | 1/28807 | 1/28807 | 1/2926 | 1/900 | 1/900 | 1/28807 | 1/28807 |
Episode 1 Monsters | |
---|---|
Forest | Booma • Gobooma • Gigobooma • Rag Rappy (Rare: Al Rappy) • Savage Wolf • Barbarous Wolf • Monest • Mothmant • Hildebear (Rare: Hildeblue) |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily (Rare: Nar Lily) • Nano Dragon • Pan Arms (Hidoom • Migium) • Grass Assassin • Pofuilly Slime (Rare: Pouilly Slime) |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz (Darvant) |