Gobooma: Difference between revisions
From Ephinea PSO Wiki
m (32 not 29) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Enemy|name=Gobooma}} | {{Enemy|name=Gobooma}} | ||
==Behavior/Mechanics== | |||
== | |||
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it. | Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it. | ||
===Hunters=== | ===Hunters=== | ||
Line 17: | Line 8: | ||
===Forces=== | ===Forces=== | ||
Goboomas are weakest to [[Zonde]] and less weak to [[Grants]]. | Goboomas are weakest to [[Zonde]] and less weak to [[Grants]]. | ||
==Hunting== | |||
The following quests are recommended for hunting this enemy: | |||
{{HuntingTableHead}} | |||
{{HuntingTableRow|category=Maximum Attack|catspan=|quest=MAXIMUM ATTACK 1 Ver2|questspan=|details=Clear first room, clear four waves after laser door,<br>take southeast warp to Central Dome plateau and clear room|count=24}} | |||
{{HuntingTableRow|category=Extermination|catspan=3|quest=Scarlet Realm 1{{!}}Scarlet Realm #1|questspan=2|details=Clear Forest 1|count=24}} | |||
{{HuntingTableRow|category=|catspan=|quest=|questspan=|details=Above, plus first room of Forest 2|count=+2}} | |||
{{HuntingTableRow|category=|catspan=|quest=Endless Nightmare 1{{!}}Endless Nightmare #1|questspan=|details=Clear quest|count=32}} | |||
{{HuntingTableRow|category=Government|catspan=|quest=1-3:Subterranean Den|questspan=|details=Clear quest|count=30}} | |||
|} | |||
==Enemy Drops== | ==Enemy Drops== | ||
{{ | {{EnemyDropTable|Gobooma}} | ||
{{Episode1Enemies}} | {{Episode1Enemies}} | ||
[[Category:Enemies]] | |||
[[Category:Forest Enemies]] |
Latest revision as of 19:54, 26 June 2025
Behavior/Mechanics
Boomas of all types will move towards players once their aggro radius has been entered or they've been struck. They'll walk directly toward their target and begin attacking when they reach it.
Hunters
Boomas (and their family) are one of the few enemies that can recover quickly enough to counterattack between the first two swings of a combo. Because of this, it may be necessary to fight them with only normal attacks, or, if using a longer weapon, attack just as they come into range; there will still be time to charge a second attack.
Rangers
Shoot them until they stop moving. They're even more basic than rappies.
Forces
Goboomas are weakest to Zonde and less weak to Grants.
Hunting
The following quests are recommended for hunting this enemy:
Category | Quest | Details | Count |
---|---|---|---|
![]() |
![]() |
Clear first room, clear four waves after laser door, take southeast warp to Central Dome plateau and clear room |
24 |
![]() |
![]() |
Clear Forest 1 | 24 |
Above, plus first room of Forest 2 | +2 | ||
![]() |
Clear quest | 32 | |
![]() |
![]() |
Clear quest | 30 |
Enemy Drops
CollapseEpisode 1 Monsters | |
---|---|
Forest | Rag Rappy (Rare: Al Rappy) • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Monest • Mothmant • Hildebear (Rare: Hildeblue) |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily (Rare: Nar Lily) • Nano Dragon • Pan Arms (Hidoom • Migium) • Grass Assassin • Pofuilly Slime (Rare: Pouilly Slime) |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz (Darvant) |